Devblog

Jul
03

Beta and Fixed camera rotation

[DE translation] [RU translation] Hello everyone! We would like to provide you with some updates on the Beta. We’re progressing well on all the features planned, and everyone in the studio is working hard to honor the deadline for the […]

May
18

Beta status and progression updates

Hello everyone! [FR translation] [DE translation] [RU translation] A little update on our team’s status and how you will be able to track the progression of the Beta. The team is advancing well for September’s huge transition, and we want […]

Apr
26

Past content, future content, Beta, and a nice surprise!

Hello everyone! [German translation] [French translation] [Russian translation] There is a lot to say today. Before presenting you the huge surprise we made for you at the end of this news, I would like to share some information. Let’s start […]

This topic contains 12 replies, has 13 voices, and was last updated by  BlaqWolf 1 month, 3 weeks ago.

  • Author
    Posts
  • #12903

    PaulS
    Participant
    Newbie
    #12927

    Mattias Magnusson
    Participant
    Newbie

    Oh damn! in so excited for the beta! :O

    About the camera rotation:

    Like the game is now in alpha stage, the camera rotation is mostly necessary since there is angles where you can’t see objects like chests and in some places there is lights that are in the way of the camera angle. I would love to share a pic with you but unfortunately i can’t at the time im typing this.

    The camera rotation as-is is a game changer, i actually do love that feature, and you can se how much thought and care has been taking place during the development of the game. and i do think this has a great potential to become a great Diablo II killer, for real this time. Diablo 3 changed way too much for it to be even called Diablo 3 in my experience, and i absolutely hated it. Then i found Wolcen in a let’s play on YouTube and immediately fell in love and bought the game with no hesitation that i wouldn’t enjoy it. as the alpha is right now, im creating a new character every week and just farms it to the point where im lvl 20, with the best gear i can get as well as checking how efficient i can get in the game, and it’s awesome that there is a way to be more or less efficient during the farming.

    #12933

    PhoenicianSon
    Participant
    Newbie

    Great job on the title, guys.  I also found the game by reviewing some arbitrary video posted about current ARPGs, purchased, and have been enjoying the game ever since.  I really look forward to the Beta version in September, but I am sad to hear that you plan to revise out the open world environment.  I really love that aspect of the game, and feel that it sets your title apart from the other ARPGs.  The open world platform provides a sense of individualism to the title, and makes the game a pioneer in the ARPG genre.  At least that’s my personal opinion, and to each their own.  I understand that you plan to adopt the open world environment it in a later title, or perhaps in the further development of the title with following chapters, if I am reading your post correctly. However, I’m sad to read it is washing out.

    I look forward to the Beta release in September. Congratulations on the expansion of your team, and we all hope for your continued success with the title.

    _____________________________________________________________________________________________________Live2Play2Live

    #12934

    Nikolay
    Participant
    Newbie

    to PhoenicianSon:

    Actually, having such semi-open world is better for first dev team project and also makes it feel more real in size, because open world games with whole world geography tends to be tiny. Example of that games are Sacred’s 1 & 2  patchwork quilt like world with all that different themed regions are stitched all together often without soft transition.

    #12952

    Denny
    Participant
    Newbie

    Dangit. When my friend introduced me to this game and i discovered it had rotating camera i literally screamed. Shit made me so happy to use as a function. I found it even more amazing when i found chests i never saw running in a direction but did on the way back. making new discoveries on an old path make it all the more worth traveling on foot.

    It was a feature i key mapped to my mouse for quick use since i found that even if you could see an enemies head on the bottom of your screen, you couldn’t attack it unless you have some lower body to target. i didnt see a “force stop” button in my setting (cause it would scroll down) so i didnt know if you could shoot an arrow with hunter in a direction without an enemy mob.

    #12961

    Zair Silver
    Participant
    Newbie

    Damn. All the way until September. Such a long time from now.

    #12972

    lxlight
    Participant
    Newbie

    I might be one of the few to say that but .. take all the time you need to produce your game as you wish it and as polished it can be. you might have the next BIG isometric rpg in your hands and so far it looks amazing. take your time, deliver something awesome and inspiring that people wont scratch as a diablo like but something that will make people scratch other games as Wolcen like. Keep up the amazing work, love you

    #13010

    Attila
    Participant
    Newbie

    That is very disappointing. I used the camera controls all the time, it actually made the game look & feel more refreshing. With D3 where everything is static, you get sick of the areas very quickly no matter how great they look. But by rotating the view around it almost felt like I was exploring a brand new area for the first time.

    It also made fights even more exciting. I could zoom in more and I could rotate to get a better view of the awaiting enemies instead of getting hit from off-screen and being unable to do anything about it until I practically got close enough to see the zits on their ugly faces. Nevermind the fact that some objects, like treasure chests, are obscured by the terrain but you could rotate the camera to get to them. Now that’s gone too.

    Very disappointed indeed.

    #13012

    DuHast
    Participant
    Newbie

    Totally agree with Attila, I love the camera rotation ability. I us it all the time and I agree it helps the same areas seem new. The only thing I wished it could do, was tilt the ground when zoomed in close so goes more into a 3rd person view. There isn’t much you can do when zoomed in top view that close even though the details that close are amazing.

     

    A third person view would go a long way to sell the open world concept

    #13036

    Dagnirion
    Participant
    Newbie

    Great!

    Tu ne cede malis, sed contra audentior ito.

    #13075

    Ricardosan
    Participant
    Priest
    Backer

    Like it is said by others, I also like the camera rotating. It reminds me another old H&S which was called Loki. And it seems to me that this feature has its place in Wolcen.

    If you consider as developers that you should remove it to improve the quality in another way, I’m waiting for an interesting and better result.

    #13138

    BlaqWolf
    Participant
    Newbie

    Ahhhh… so no new skills, modofiers for existing skills that cap out at 4  (compared to something like blade slinger with 10??), completion of the outer ring of the skills tree?  Syngeries with the inner rings to further refine specialized class or skill focus?

    Need more skills, though.  Many, many more.  Hugely: movement skills.

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