Devblog

Jan
06

Work in Progress : Mage Fire Staff preview

Hi everyone ! It is now the start of a new year for the team at Wolcen Studio, and work as begun on very exciting features that we cannot wait to share with our community and players. Before the end […]

Dec
19

The monsters of Wolcen: Part 1

Hi everyone ! Making a hack and slash game where combat felt great has always been an important goal for us at Wolcen Studio. Since the game launched in Early Access we added per-weapon combo system, auto-dashing, a new passive […]

Nov
21

The tech behind Wolcen – Part 3: Volumetric Fog

Hi everyone! While we are working on the next update, I wanted to present you a tech we are using a lot! In the beginning of the development of the game we needed to find some visual particularities to define […]