Meet the team !

Have you ever wondered who are the people behind Wolcen: Lords of Mayhem ? Well today we’d like you to meet them !

Wolcen: Lords of Mayhem is made in Nice, France by a team of 13. People came from all over the country to be a part of the team, and all the available space is now filled in the office !
Our office is sectioned in three main parts :


Simon is our lighting and environment artist. Thanks to his mastery of CryEngine and his experience in cinema, he has been able to fill the landscape with a moody atmosphere and beautiful vistas.

Alexandre is our concept artist. He is responsible for the the general look and feel of the game. Every character, prop and environment has been imagined and drawn by him first, so 3D artist have a base to work form. He ensures the game world is consistent, visually interesting and feels lived-in.

Jérome is our second environment artist. He has created a lot of the new architectural assets that will come with our new open world, and has significantly improved our dungeons architecture too. Plus, he’s a really nice person.

Kevin, our trainee, creates weapons and various props for our environments.


Daniel Dolui, our CEO and overlord. He his the man who created Wolcen, assembled the team and made the first Hack and Slash on CryEngine. He coded most of the original system that are in the game on his own. He is also writing the story and lore of the game.

Hadrien is our gameplay and rendering programmer. He has been responsible for implementing major gameplay features like the Passive Skills Tree, Active Skills Trees and our new Quest System, plus many underlying systems related to item affixes, monster characteristics and other minor elements that when combined add depth to the game. He also coded rendering features, like our advanced weapon trails system.

Alternate gameplay modes like Housing, Dungeon Challenge or Daily Dungeon have been handled by Lucas. He is also in charge of implementing our User Interface elements. From the new character sheet to item tooltip comparisons, he does it all. Subsystems like online elements are his thing too.

Axel is the newest addition to the programming team. He already made his mark with the on-the-ground items auto-rearranging and is currently working on the Arena system.

Finally, there’s me. I’m Alan, the resident game-designer and community manager. I’m writing most of the articles that you can read on our websites and on steam, and I’m doing it right now. And yes, I do read every message on our main forums, even If I can’t always respond.
I’m also in charge of designing and balancing the core gameplay elements of the game. Player and monster skills, items characteristics, loot drops, game modes, and various other gameplay features are put on virtual paper here before getting implemented.


Patrick is our character artist. He makes highly detailed monsters and humans for the game, from modeling to integration in the engine. He also oversees global art direction, making sure that every visual element of the game fits together in harmony.

Benjamin is the artist who creates weapons and armors for the characters, and helps with environments when necessary. He also really likes Goblins.

Quentin is our animator. He takes care of every player and monster animations in the game. He often films himself with Alexandre for references, which often looks quite funny.

Finally, Victor is our latest trainee. He’s making characters with the help of Patrick.


In the coming weeks we’ll take an in-depth look at each person’s personal workflow and duties, and we’ll explain in detail how specific elements of the game are made from start to finish.
Don’t hesitate to ask us questions ! We’re available here and on the Steam forums. We’re also chatting with the community on the Wolcen Discord server.

Thank you for your support !

Replies: 10

Created: 4 years ago

Category: Announcements

Sensational meet everyone who works directly in this amazing game !!!!!!

Created: 1 year, 10 months ago

So this is the awesome team that created this awesome game.

Nice to know you guys I hope you're all doing well and thanks a lot for this game.

Je vous adore !

(deleted last message because my nickname was my email even after editing)

Created: 1 year, 4 months ago

Hey Guys you've all worked really hard to get this game to where it is now. Just wanted to say thanks and all the best for the launch on Feb13th. I'm really excited!!!

Created: 1 year, 3 months ago

I just wanted to say hello from Finland.
Wanted to congratulate you guys for the release. Whatever happens to game you can be proud of yourselves releasing product of this caliber with such a small team.
I myself work in big projects as technical architect and know that releasing is not something taken for granted.
Also being enthuasistic 3d programmer myself (been in demoscene since 1995) this looks really great.
All the best wishes for you guys and will definately buy your game.

Created: 1 year, 2 months ago

Thank you, guys, for the hard work! 1.0 is a huge success despite some server issues (which almost every online game have on release) , I wish you and your game all the best in future!

Created: 1 year, 2 months ago

big account bug server side - several users are getting stuck at the 'checking game version' loading screen - and the game stops responding. This is not a LOCAL issue, since I have logged in on a friends account on my PC and it has successfully loaded his character. Can you please investigate and fix ASAP - i can give my steamID/ ingame name if requested.

Created: 1 year, 2 months ago


Created: 1 year, 2 months ago

Hey Devs, thanks for this game, all 13 of you and others if there are more. Keep up the updates, I like this game and fixes take time and work & there have been many fixes in this weeks patch. Its hard to QA such a intricate, immense and layered game, luckily you have all these QA players in the forum haha. I take it that all the negative comments just means they want to play so badly. I'm glad you made this game :)

Created: 1 year, 2 months ago

so those are the guys that have to deal with the trolls and crying babies the last 2 weeks?
i salute you!

i among thousands strongly believe in this game! please prove the trolls wrong!
we are with you! you have a Ferrari here but sometimes behaves like Lada, keep working to make this shine!

regards from Greece

Created: 1 year, 2 months ago

Kinda late, but didn't want that last post to be... well, the last reply to this topic.

Thank you for your efforts so far, and kudos to the new team additions aswell. Hope you guys find a fitting new office soon.

Also... pistols are sexy, I don't understand why you wouldn't want them in a fantasy game. My next character will be dualwielding pistols, hell yeah!

Created: 10 months ago

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