Patch 0.2.6 : Crossbow and Ammo combo system, stability improvement and more !

Hi!
We finally released patch 0.2.6 ! It took us some time to make sure that this build would be more stable than the previous one.
Several major features are coming really soon, and we want to take the time to PoliSh Them, as they will really improve the game content and replayability.
Also, new audio assets (probably a whole redesign of the game) are coming in the near future!
Here is the changelog of today’s patch!

GENERAL:
General stability improvement – Crashes deleting saves should be less frequent.
Fixed: The merchant stock is now reset when logging in.
Fixed: Merchant price for magic, rare & higher tier items.

ENVIRONMENT:
Various particles improvements
UI:
Improved damage feedback icons
Improved: Tutorial window
Improved: Dialog window
Modified: Reduced top screen enemies health bar scale

GAMEPLAY:
Crossbows are back ! You can find them or buy them at the merchant
New Ammo Skills :
Fire Ammo
Frost Ammo
Electric Ammo
Explosive Ammo
Poison Ammo
Kinetic ammo
Ammo can be Toggled on or off. You can combine several ammo for more destructive effects!
New Crossbow skills:
MultiShot
Burst Shot
Crossbow skills can be combined with Ammo too.

New Skill:
Blizzard

New One-Handed combo with new animations.
Modified: Drasticaly reduced Unlimited Power damage increase per level
XP gain for various spells has been adjusted
New Weapons ! Rusty Pike, Rusty Spade, Rusty Axe, rusty Shovel, Rusty Big Axe
Amulets have been added to the loot drops and are sold by the merchant too.
Rings have been added to the loot drops and are sold by the merchant too.
The merchant now sells Spell Tomes !
Capes should now be more affordable, even though style has no price.
Electric Damage can now shock enemies, with a visual effect
Raised Ghouls spawn Chance at night.
Added passive vampiric Strike to Ghouls
Added weapon type requierements for ranged and melee skills
Removed the Rage Cost on Frost Nova
ROS Rage gain now works properly
Weapon Combos will now reset to zero instead of going down a level
Slightly raised Rage Gain for two handed weapons combos
Removed the strait damage points given by Strength, implemented Stats Damage Ratios per weapon types.
Two handed mauls will increase in damage by Strength, while daggers and crossbows will benefit from dexterity.
Two handed swords require more finesse so they benefit from both strength and dexterity.
Axes benefit from strength and a little from dexterity.
Increased base critical hit chance and critical hit chance per agility point
Increased dodge chance per agility point
Dodge Roll doesn’t prevent damage anymore, it gives 100% dodge chance for a few instants.
Reduced stun chance on Mauls
Reduced expulse chance on Mauls
Item level now depends on the enemy’s level
Weapon Damage now scales with its level
Lowered the minimum level of some enemy spawns
Pithus can now be blown away and knocked down

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Created: 7 years, 8 months ago

Category: Announcements

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