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Can't wait for Exorcist and Character customization :D

Created: 4 years, 3 months ago

I would like to give some feedback about Exorcist.

Major node example:

You have 5 Bullets that replenish after X seconds. You also replenish X Bullets when you use the Active Dodge.
For every active Bullet, you gain X% Projectile Damage.
For every inactive Bullet, you gain X% Melee Damage."

- Problem -

In order to gain both buffs the player HAS to use a dagger and a pistol, since dagger is the only melee that allow the usage of projectile skills, and in that configuration the options for scape are limited to 1, which is Wings of Ishmir due to faster animation compared to Phantom Blades (which isn't a good scape skill at all) and WarPath.
To replenish the bullets you either wait or spend stamina which make it even worse.

We don't have the numbers for this buff but I don't think it will be something that game changing that could be taken while compromising survivability.
Unless those buffs comes really good (high risk high reward), this will be a waste of coding time.

Suggestion

Why would you generate bullets to use with a melee weapon?
It doesn't make sense.
If it was something like: You have 5 demon banishing charges, would make more sense to use a melee weapon.

Why not:
You have 5 Demon Banishing charges that replenish after x seconds and only can be used at full stack.
Increase the time it takes to generate the charges, don't link it to stamina, and allow the buff be doubled while dual wielding pistols or daggers.

- In addition

Create a skill that can be used with pistols to allow a quick repositioning, like a grapple (I made a post about this in Feedback and Suggestions - Active Skills).

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

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