some suggestions for improvement
- Responsiveness of controls are bad, example sometimes heal potions do not trigger at the right time, an action
like taking a potion should override current action. - Shield should recover exponentially, too much downtime to wait for shield to be full after a battle
- Skills that are canceled should get no cooldown. (example by devourer chain pull)
- Dropped item labels should not fade out while picking up items.
- During attacking with 'forced attack (hold)' the character sometimes takes a step forward.
- dashing Eugene rewards are crap.
Replies: 2
Created: 4 years, 8 months ago
Category: Bugs & Issues