Auto-Attack Bug

Sometimes auto-attacking seems to just stop interacting with the environment. Durng champion fights I have seen myself stop generating rage when I am clearly hitting a champion (which is too big to miss). I have also seen several instances where shooting inanimate objects visually and audibly hits them, but the don't get destroyed, nor is rage generated.

I will say that I never noticed it happening with enemies (namely champions) until the last patch. The destructibles have always seemed to have that problem.

Replies: 3

Created: 4 years ago

Category: Bugs & Issues

I forgot to mention: companions (from shrines at least) and decoys (from evasion) also seem to block and absorb auto-attack projectiles (though that might be intended).

Created: 4 years ago

I'm not sure if this helps, but I turned off the "Basic Attack" settings in gameplay and I stopped having issues with it not correctly hitting destructibles. I don't seem to have the problem with champion monsters now, nor are evasion decoys from "Shadow Cast" rune absorbing arrows, and neither did the rat companion when I just had it.

The only information I was able to find on the setting came from this source:
https://www.reddit.com/r/Wolcen/comments/f3eh4q/what_does_the_basic_attack_setting_do/
Based on that, my guess is that when the left mouse button is held down, the basic attack isn't actively updating targets, and thus is ignoring them completely if it didn't originally know that they were there.

Created: 4 years ago

So yet another update:

Even with Basic Attack turned off, it is still occuring (but it does seem to happen rarely now compared to before when I had it turned on.

Created: 4 years ago

Your email is not verified, resend your confirmation email from your profile page.