Summon Critical Damage

While testing out summons and trying to gather information about what affects their damage, I noticed that summons can critical hit, but that the game doesn't register the crits as such. I could tell because the white floating numbers that were appearing were double the normal numbers (which were exactly the same on every hit otherwise) when I had 100% critical damage. No yellow floating numbers (which are used for critical hits) appeared. Hopefully it won't be too hard to fix it so that those critical damage numbers appear in yellow like they do with attack and spell critical hits!

After a bit more testing, it seems that even though my summons were doing double damage on hits when my critical damage was showing 100% (no weapon), they still do 100% crit damage even with full gear equipped. I am wondering if the game isn't counting these hits for double damage as crits because they aren't using the normal critical damage formula (which for me should be giving 285% critical damage at the moment).

Finally, after noticing that this was the case, can you please CHANGE IT so that summons can deal critical damage. The seem fairly week as it is (and I already have ever pet node that I could find on the passive tree).

Replies: 2

Created: 3 years, 11 months ago

Category: Bugs & Issues

True. If critical damage formula for summons are not same than main characters so more one wheel circle should to consider one point to inherit player critical damage status.

Created: 3 years, 11 months ago

plagueburst tree is bugged! the +damage to summons don't work!
it is reported many times but the devs don't do anything about it!
same as the unique feast of cankers that is bugged!

Created: 3 years, 11 months ago

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