About difficulty spikes
Hi, and thanks for reading!
I played the game up to the Justicar boss fight - which I couldn't beat for good! - and it was a blast. The game looks very promising and I enjoyed my character so far.
My only problem is certain monsters oneshotting me. In the necropolis I found these raptor like creatures which blew me almost instantly and were very, very difficult to avoid, even when I kept running. Is it intended? I would love if these mobs would be twisted (damage-wise) so to not oneshot you, especially the blue/yellow versions of them.
I found boss fights very long. Is this intended? I felt like doing no damage at all, or doing so little, and it felt a little bit frustrating. I suggest a little decrease in boss HPs, unless the long fights are intended that way.
I wasn't able to defeat the final boss of chapter one, because I would be oneshotted. When my force shield depletes my health bar goes "puff" in a second. I would be fine if the force shield would be up when I come back to fight, but that's not the case, and so I was one-shotted 4 times in a row, not being able to use my shield to withstand some damage before moving away from danger. This happened a lot of times before I gave up on the boss fight. Also, my burning did almost no damage when he raises his shield, meaning that my DoTs don't work very well, and even with a potion of willpower I can't keep up with the cost of my spells.
I played a pure wisdom mage-like character, equipping staff, sorcerer equipment with small health and big force shield, and mostly ailment damage, with my fire skill being my main.
I didn't try a second build yet, but in the meanwhile I tried giving some feedback about my build. :)
Replies: 4
Created: 4 years, 9 months ago
Category: Feedback & Suggestions