A suggested change on the defensive skill "Juggernaut"
Allow us to use it in a reactionary manner? It's a defensive tool designed to mitigate damage, but how can it do that if the moment you need to use it, you're unable to use it due to an attack animation stopping the cast at the time of need? Prolonged animations make the defensive nature of this skill pointless if you cannot activate it when you need to, and if the skill does go off, it would have been too late for any major effect you had in mind since the damage you otherwise would have reacted too went through. I don't see the point of damage mitigation if I can't use it to actually mitigate incoming damage.
Thanks.
Replies: 1
Created: 4 years, 2 months ago
Category: Feedback & Suggestions