Are "pure" (not-hybrid) characters penalized with the willpower<-->rage system?

Hey everyone!

Really enjoying the game so far and feel it has the makings of a solid ARPG. But one thing has been bothering me after I started messing with a pure ranged (dual pistol) character: these sorts of characters have very little interaction with the willpower to rage (and vice versa) system. Because all of the willpower skills are tied to staves/catalysts, you are forced to use a catalyst if you want to meaningfully use the dual resource system. By playing a "pure" character you only care about one resource pool and what is a very unique system is reduced to feeling like the decades-old ARPG standard of "Hit stuff to fill a bar, then press skill buttons to empty the bar."

Am I missing something here? Is there a way to swap the resource used for some skills? Would we lose anything by changing some skills to use the opposite resource of the "class" (melee, ranged, or caster) or adding new ones that do this? What do others who have played purely melee/ranged/caster characters think about this?

Replies: 5

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

I am playing a pure caster so far, and I agree with you it doesn't feel great, although with spells you start with full willpower so it makes it a little better, whereas with a rage build you have to build rage first. Although I did see at least one skill that generates rage instead of spending, which may feel better that using the default to generate.

Created: 4 years, 2 months ago

I'm not sure if you are aware or not but there is a Red node in the 3rd outer circle that gives you rage generation instead of willpower generation. So you are always generating rage, even when not attacking things. The willpower still dumps over on casting skills so if you do have any hybrid needs you can still do them. I'm doing this on my Bow character atm.

Created: 4 years, 2 months ago

I'm not sure if you are aware or not but there is a Red node in the 3rd outer circle that gives you rage generation instead of willpower generation. So you are always generating rage, even when not attacking things. The willpower still dumps over on casting skills so if you do have any hybrid needs you can still do them. I'm doing this on my Bow character atm.

lcucolossus Original Comment

That's great to know and seems useful for some character archetypes, but isn't quite what I am getting at here.

My issue is that a non-hybrid character really does not interact with the dual resource system at all. Let's take a "pure caster" character, wielding a staff and using skills like Thunderstrike, Anomaly, Bulwark, etc. They only interact with Willpower; none of their stuff cares about Rage in the slightest, so they just become a fairly standard ARPG mage that starts with a high "mana" pool, burns it from the start, then has to regen using passive regen, potions, or (in Wolcen) basic attacks.

Just for the sake of an example, let's say Bulwark of Dawn was changed to costing Rage instead of Willpower. Now this character has to balance having enough Rage on hand to cast their defensive skill, which adds a layer of complexity (and thus fun, IMO) to the character.

I really, really like the dual resource system. I think it is the biggest thing Wolcen really brought to a genre I love so much. But... half of the character archetypes do not interact with it.

Created: 4 years, 2 months ago

I understand what you offer. But it seems to me this is not the best idea, to force the same magician to use rage, due to the skills he needs. At the moment, the use of the resource by skills is optimal. If a person wants to use both resources, the game already provides an opportunity for this, you just need to choose the appropriate skills, and whoever wants to play not a hybrid character, this should not be interfered either. I myself play a hybrid character and use both resources, but this is my choice and I like it, but if I played for example a pure melee character, I would not like it if I was forced to use force of will on necessary attacks. Now there is an opportunity to play with resources and skills, it seems to me that this is enough.

Created: 4 years, 2 months ago

Perhaps in time they may implement certain uniques that might change the resource use of a certain skill from willpower to rage or vise versa. It would be a good idea and a missed opportunity if not taken in my opinion for the evolution of the game.

Created: 4 years, 2 months ago

Your email is not verified, resend your confirmation email from your profile page.