Attacking and hitboxes on character adjustment

First off, great game btw. Has potential to be a knockout in this genre. Some constuctive feedback. Need to go back and look at the hitboxes on some, (most) of the moves. Animation showing connection with an enemy but the hit isnt landing. also if a mob is moving away from you theres a bad habit of clicking to attack and by the time the animation goes off the mob is 2 steps away and you miss completely. Annoying when you are chasing something down to finish it off and end up in this game of cat and mouse where you follow it forever and never actually land a killing blow. Just doesnt feel good.

Most of the melee animations in general could be a little more snappy. alot of them have the old "heres the wind up.....and the pitch" feel to it. Dont get me wrong i love the time and effort put into the animations but it comes out feeling very unresponsive at times.

OH one more thing, the whole Kratos chain attack...while awesome looking...feels off, has all of the above issues and after third hit theres a pause animation of the character doing something with two daggers...first off im sword and board...second off, stop staring and showing off your daggers...no body got time for that...theres more mobs to kill

P.S. smash attack (the big hammer) hit detection can be buggy more often than not. Most of the time i find it just doesnt connect at all with the target even though its obviously stanging in its hit range.

Replies: 1

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

My expectations for this game where quite high, but a big portion of the whole combat system feels wonky and clunky to me. Coming from POE which is pretty quick and fluid now this felt like stepping back in time.

Created: 4 years, 2 months ago

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