bleeding edge is just broken.
its an overpowered skill, yep, but then also on top of the base skill just being a little bit too strong its got a completely busted node on it. that increased damage per ailment stack, isnt it giving something like 20% damage per ailment stack? thats the word on the street atm.
So stacking 7 different ailments on mob is something u can do, each with 30 stacks, so thats 210 ailment stacks x 20 = 4,200% damage.
meanwhile all the other skills have a node that gives them 10%, maybe if theyre lucky 75% with some other sort of condition on there.
its fundamentally broken. So its not a case of things being viable or not, bleeding edge is catastrophically bent beyond all reason so no conversation about what is viable/good/strong/bad etc can be had if bleeding edge is taken into consideration. Same with the frost nova skill, thats also broken, its not too strong, it doesnt need nerfed, it needs fixed. its like that block damage node on the tree, they didnt get the balance of it slightly wrong, it was a bug that needed fixed.
so be careful thinking about bleeding edge/ice nova being the 'viable' skills, its like finding a way to dupe items and saying thats the only viable crafting method because its so much easier to dupe a bis item than using the crafting mats to make something similar. if youre using those skills youre using broken bugged mechanics and one has to presume they WILL be fixed, dont get used to them or bank on them buffing other skills to that level, be aware youre trivialising the game via a currently unfixed error.