Spells additive damage
Greetings guys.
I would like to suggest a scaling modifier for spells additive damage.
Lets say we wear a ring that adds 5 lightning damage to spells.
As for now all skills get exactly 5 damage bonus but it would make sense to scale up this number for skills that consume way more willpower and have long cd (like Tear of Etheliel), otherwise skills with no cd( like fireball), would benefit way more.
EDIT: i don't mean to just scale added damage but to introduce sort of a special skill parameter that defines how much that skill benefits from flat damage increase. Such system was introduced in many Arpgs to balance things up and worked pretty fine.
Thanks for reading.
Best of luck)
Replies: 9
Created: 4 years, 2 months ago
Category: Feedback & Suggestions