SUGGESTIONS FOR SUMMON SKILLS
-although all summons received some major buffs from last patch, but the AI is still bad, here's a few:
- summons won't attack the crystal or the worm thing that keep spawning mobs.
- melee summons will often stand there and watch their master being butchered by mobs.
- range summons often attacks the air after killing all mobs.
- the archers keep running ahead of me and get obliterated by mobs in high level expeditions.
-the skill sheet needs to be more detailed, showing the summon's damage, resistance, attack speed etc. instead of just HP.
speaking of detail, the mods for summons are lack of details as well:
- increase HP, how much?
- increase damage, how much?
- increase attack speed, how much?
- convert base physical damage to shadow, how much is the ailment chance? for how long?
-suggestions:
the summon's AI can be fixed by letting player select the target for them in some way, like making the archer and zombie's active skill be able to command all summons to attack a specific target.
add an option in the summon skill sheet to let the players choose whether they want that specific summon stays ahead or behind of them, like an offensive or defensive stance.
as for the skill sheet, more details on it would be great.
i know it's a tough time for the devs team, but like many others said, this game has the potentials to be a big hit, i do very much hope it'll be better in time, cheers mate.
Replies: 0
Created: 4 years ago
Category: Feedback & Suggestions