Summons

I'd like to leave some feedback about summons overall in Wolcen. I have never played with summons before in an ARPG, and thought hey, why not, there has always been top tier summoner builds in other ARPG and its pretty much the only build i have never gone with, lets give it a shot!

Oh boy did i not know what i was setting myself up for.

Am currently level 65, and level doing expeditions even for that level is a dream to be had. In contrast a friend is running a spin-to-win build at level 71, and can easily push to expeditions at around 90. More than 90% of my dmg comes from plagueburst and anomaly while my cheerleading squad mostly just hangs out in the back, throwing the occasional pool noodle into the mix. Did the mistake thinking "Oh, if i just get high force shiled, and some life steal for it, i will be all set. I can just let Livor Mortis tank, go into masochistic effigy for massive shield and chill while it gets regend by my massive lifesteal + faith of leech, solid strat!". But apparently any "force shield life steal" from full force shield just wipes your entire shield and you now got 5% HP from masochistic effigy, great stuff.

However, going with this was not all bad news. I noticed my summons dmg does not reset my shield. Meaning that they do not deal spell dmg, even if "spell" is set as a note on them to indicate that they are effected by spell damage. So now is not only my build i was going for completely useless, the gear I've been grinding is totally useless for my build as well! Awesome!

Some things that needs to be addressed with summons if its going to be viable ever:
1. There needs to be a way to see your summons dmg so that one can easily understand what to go for. An easy temporary fix would be to just show their dmg numbers when they attack. That would at least give us something to figure it out with.
2. Both Hunting Swarm and Feeding Swarm is completely useless if used for anything else than mob density to boost plagueburst. An enemy that my friend can spin down with 2 hits in less than a second, requires my army of 6 Hunting Swarm more than 30 sec to dps down. Thats with help of my poison ailment I've been stacking for plague burst.
3. The summons AI in a lot of cases do nothing. An enemy has to pretty much run into them or you have to spam click the ability to "command" them to attack (why the fuck does this cost MP? Its already useless, the manacost is just a massive "Fuck you for trying to play with summons")
4. More things about the "command" ability:

  • While running, the "command" does not use any spell animation, nice. Probably the best thing with the build.

  • While stationary, the "command" ability uses an animation, canceling your attacks, wtf

  • The command ability with Feeding Swarm doesn't seem to use any pathing at all. "Oh sorry I was behind the pillar, I'll guess i just keep chilling over here"

And yes, IM MAD. I've put hours into this character going for this build. Trying to make it work. Just running into another "Haha, fuck you" after another. There is just NO WAY to hit level 90 with a summoner build in this game. I wouldn't even call my build a summoner build anymore. The only thing it got that kills anything is plagueburst + anomaly. The summons are just eating 3 of my skillslots and mana, and the only thing they deliver is disappointment.

Except for Livor Mortis. His AI sucks and most of the time he is not where i want him. But at least it feels like he accomplishes something sometimes.

Please rework summons. Or just remove them for the game so that others dont have to feel this pain.

Replies: 5

Created: 4 years, 1 month ago

Category: Feedback & Suggestions

Wow. I could not agree more. I actually made an account on here to see if there was something I was doing wrong with summons... I am so disapointed man. Both swarm powers are virtually pointless. I'm not nearly as deep as you are into the game but I feel I have enough invested into them to where they should 1) do some damage, or 2) take some hits, and they honestly do neither. Anything greater than the most basic enemy will kill them in a few hits, and they do next to no damage when they actually do manage to agro onto something properly. It's SUCH a far cry from powers like zombie dogs in D3 or Raise Dead in D2 or even the early Grim Dawn summons.

I will probably keep playing this build for a while because I'm an idiot who loves zookeeping. Here's hoping we get something in the future.

Created: 4 years, 1 month ago

Wow. I could not agree more. I actually made an account on here to see if there was something I was doing wrong with summons... I am so disapointed man. Both swarm powers are virtually pointless. I'm not nearly as deep as you are into the game but I feel I have enough invested into them to where they should 1) do some damage, or 2) take some hits, and they honestly do neither. Anything greater than the most basic enemy will kill them in a few hits, and they do next to no damage when they actually do manage to agro onto something properly. It's SUCH a far cry from powers like zombie dogs in D3 or Raise Dead in D2 or even the early Grim Dawn summons.

I will probably keep playing this build for a while because I'm an idiot who loves zookeeping. Here's hoping we get something in the future.

chiiba Original Comment

I feel you, I'd advice anyone not to go down that path of pain. I really want this build to work tho. I've put around 50-60 hours into this character and currently i just feel like giving up...

It feels like i could create any bleeding edge build tomorrow on a new toon, and be further than my summoner before the weekend. It feels so bad sitting in discord with my mates and they can easily push way beyond their level. They try to boost my toon with great gear they find, that im unable to farm for myself and I can still not even do an expedition even close to my level...

I'll probably put this character on the shelf for a while until they fix this :(

Created: 4 years, 1 month ago

Yep, summon skills are in a god awful state right now. Everything with them is fucked up. I've managed to get them to a reasonably good level of performance by modding the game heavily (like increasing their health and damage by 5000 % and buffing Sacrifice of Flesh to 95 % damage reduction, while multiplying their movement speed by 4 or 5 to alleviate the extremely bad AI).

Created: 4 years, 1 month ago

At the very least, they do know there is problems and the entire idea of summoner needs pretty much a rework because as it stands it is pretty much unplayable online. I wish we could get one extensive thread with all the problems different testers such as myself have had, plus feed back on improvements to such a build.

I honestly, didn't make it as far as the OP with my summoner as i struggled with phase 2 of the act 2 boss and had to change my set up just to progress with plans of going back once i hit end game. With my havoc up set up im currently doing level 76 content, but know that ive switched back i am struggling with stuff my level.

The zombies lack both damage and survivability, Livor Mortis does make a decent tank but again lacks damage, and possessed mobs with parasite range greatly from completely useless to fairly decent. I also use plagueburst and anomoly, on boss fights all of it just don't seem to be enough. Parasite tick damage isn't that great, anomoly doesn't really affect every boss since most of them just move out of its range. My skill set up is Livor mortis, feeding swarm, hunting swarm, parasite, plagueburst and anomoly.I may try taking out plagueburst and adding a heavy hitter like havoc orb with a gun and catalyst set up with rage regen. Its not ideal but having atleast one big hitter would hopefully allow some kind of progress.

Created: 4 years, 1 month ago

New patch looks really promising, cant wait to try it out when i get back home tomorrow!

Created: 4 years, 1 month ago

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