Edric (Final boss Act 1)
I've read some pretty critical feedback on the final boss of Act 1 and I feel like I need to contribute. I did this using:
Character: Hellbred
Melee/Tank stacking Sacred Damage (one-hander w/ sacred dmg and shield)
Primary attributes, Toughness; secondary, Wisdom. Literally nothing in the other two.
Abilities: Rightclick: Wrath of Baapheth (Stolen Light rune, ca. level 34) I pumped almost all my primordial affinity into just this.
1: Wings of Ishmir (Shining Hope, ca. lvl 22)
2: Juggernaut (ca. lvl 22
3: Sovriegn shout (the rune that applies weakness, ca. lvl 22)
4: GET OVER HERE chain. (lol forget its name, ca. lvl 18)
Potions: 1000 hp/325 rage.
Servers are down as of my writing this. IIRC, my health was about 2.8k and I had maybe 30 to 35% elemental dmr. In hind sight, that was way too low. Up to this point, I had found most fights straight forward with some curve-balls thrown by yellow mobs imbued with toxic and rend. Lol, that hurts. Block chance about 35%.
Edric fight.
Phase 1 and phase 2 were completely fine, even pretty easy. Nothing rippy in particular. But I would perhaps tweak one of his abilities in phase 2. His ability where he shoots in all four directions is really cool. I had to save my rolls just for that. That said, I think it hit a bit hard. For my char, it wasn't a big deal. I could soak it if I missed. But there were times when ping spiked and i got hit anyway. Still, if this weren't changed, I wouldn't cry about it.
Phase 3: Good. God. I haven't had a fight like that since first stepping into the Shaper fight from POE without reading a guide >.< tl;dr, it was crazy. I was completely unprepared for his leap attack that deal aoe fire damage below his impact site and then forked in four directions. I will calls this "Fire Slam".
Fire Slam does, I think, too much dmg. Again, I did not die but each time he leapt, I had to always keep a roll ready and spasm out of the way. If I ate the full force of Fire Slam, it dealt about 1k-1.5k dmg. It was too much to just soak. Now, if I was ready and ping was good, it was no problem. but sometimes I wasn't, or ping wasn't, and it hurt. I think this needs to get tweaked.
The aoe bombard ability I never once got hit by. I just collected the heads of ghosts and rammed them aggressively into my pot jars (not literally, i just farmed ghosts to refill pots).
Now, the short flame nova following the aoe bombard is nuts. It does an insane amount of dmg. I learned that the hard way and used a precious pot in response. I think this might be a bit overtuned, but after the first time, I just never went close to him again and it was fine. lesson learned.
Finally, theres the expanding AOE flame nova. This is awesome. It hurts like a crazy and second wind saved my rump a few times. Likewise, I think its dmg is a too high; but if I saved my rolls, I could simply roll through it and take no dmg. So I understand that if I wasn't careful, I got roasted...
So you've probably noticed by now that my character was designed to be hardcore, having a massive health pool, a second wind to recover that health pool and a keen awareness of how many pot charges i had and used. I religiously worshiped the ground upon which my juggernaut skill walked and very frequently leapt to safety. I often disengaged from the boss to just kill ghosts, which is why I had to deal with so many Flame Slams. Overall, phase 3 took me about 10-15 minutes and I was very vocal the whole time, literally yelling swears as I narrowly evaded death multiple times. So, I think the fight is a bit hard, but it is very doable, contrary to the critical feedback from other players. That said, there's no sign post saying we should stack fire resistance leading up to the boss, so unless you got a massive health pool, you're doomed.
In conclusion, I think phase 1 and 2 are fine, but the four-direction shot during phase 2 does hit pretty hard. Phase 3's Fire Slam hits really hard and the aoe fire novas are certain death sentences if the character has not enough fire resistance or hp, especially if neither. This is my first and only character so far, so i can't really comment how steeply they should be tweaked. Nevertheless, I loved the fight. each phase was diverse. It's abundantly clear that the skills employed by Edric were well thought through, creative, and thematic. I also was invested because it's Edric! I loved that guy. The dialogue between the protagonist and Edric during the fight was spot on. Like, seriously good work. And how after each phase Edric became more desperate. And man, I felt the heat of his desperation, I'll tell you. Sigh. Anyway, great job so far. This game rocks (when servers are not giving you the finger).
A side note: the butcher fight (Deteron?) was kind of jangky. His charge ability looked spasmodic and I think at some point he stands there and throws things, but the animation never appeared for me. To me, it was just a few free seconds to make him my... compliant corpse.
Humble suggestion: can we get bear companions? I want a ranger with a bear... the grizzlys are really cool.
That is all.
Edit: removing some useless info.
Edit 2: Typo
Replies: 15
Created: 4 years, 2 months ago
Category: Feedback & Suggestions