Edric (Final boss Act 1)

I've read some pretty critical feedback on the final boss of Act 1 and I feel like I need to contribute. I did this using:

Character: Hellbred
Melee/Tank stacking Sacred Damage (one-hander w/ sacred dmg and shield)
Primary attributes, Toughness; secondary, Wisdom. Literally nothing in the other two.
Abilities: Rightclick: Wrath of Baapheth (Stolen Light rune, ca. level 34) I pumped almost all my primordial affinity into just this.
1: Wings of Ishmir (Shining Hope, ca. lvl 22)
2: Juggernaut (ca. lvl 22
3: Sovriegn shout (the rune that applies weakness, ca. lvl 22)
4: GET OVER HERE chain. (lol forget its name, ca. lvl 18)
Potions: 1000 hp/325 rage.

Servers are down as of my writing this. IIRC, my health was about 2.8k and I had maybe 30 to 35% elemental dmr. In hind sight, that was way too low. Up to this point, I had found most fights straight forward with some curve-balls thrown by yellow mobs imbued with toxic and rend. Lol, that hurts. Block chance about 35%.

Edric fight.
Phase 1 and phase 2 were completely fine, even pretty easy. Nothing rippy in particular. But I would perhaps tweak one of his abilities in phase 2. His ability where he shoots in all four directions is really cool. I had to save my rolls just for that. That said, I think it hit a bit hard. For my char, it wasn't a big deal. I could soak it if I missed. But there were times when ping spiked and i got hit anyway. Still, if this weren't changed, I wouldn't cry about it.

Phase 3: Good. God. I haven't had a fight like that since first stepping into the Shaper fight from POE without reading a guide >.< tl;dr, it was crazy. I was completely unprepared for his leap attack that deal aoe fire damage below his impact site and then forked in four directions. I will calls this "Fire Slam".

Fire Slam does, I think, too much dmg. Again, I did not die but each time he leapt, I had to always keep a roll ready and spasm out of the way. If I ate the full force of Fire Slam, it dealt about 1k-1.5k dmg. It was too much to just soak. Now, if I was ready and ping was good, it was no problem. but sometimes I wasn't, or ping wasn't, and it hurt. I think this needs to get tweaked.

The aoe bombard ability I never once got hit by. I just collected the heads of ghosts and rammed them aggressively into my pot jars (not literally, i just farmed ghosts to refill pots).

Now, the short flame nova following the aoe bombard is nuts. It does an insane amount of dmg. I learned that the hard way and used a precious pot in response. I think this might be a bit overtuned, but after the first time, I just never went close to him again and it was fine. lesson learned.

Finally, theres the expanding AOE flame nova. This is awesome. It hurts like a crazy and second wind saved my rump a few times. Likewise, I think its dmg is a too high; but if I saved my rolls, I could simply roll through it and take no dmg. So I understand that if I wasn't careful, I got roasted...

So you've probably noticed by now that my character was designed to be hardcore, having a massive health pool, a second wind to recover that health pool and a keen awareness of how many pot charges i had and used. I religiously worshiped the ground upon which my juggernaut skill walked and very frequently leapt to safety. I often disengaged from the boss to just kill ghosts, which is why I had to deal with so many Flame Slams. Overall, phase 3 took me about 10-15 minutes and I was very vocal the whole time, literally yelling swears as I narrowly evaded death multiple times. So, I think the fight is a bit hard, but it is very doable, contrary to the critical feedback from other players. That said, there's no sign post saying we should stack fire resistance leading up to the boss, so unless you got a massive health pool, you're doomed.

In conclusion, I think phase 1 and 2 are fine, but the four-direction shot during phase 2 does hit pretty hard. Phase 3's Fire Slam hits really hard and the aoe fire novas are certain death sentences if the character has not enough fire resistance or hp, especially if neither. This is my first and only character so far, so i can't really comment how steeply they should be tweaked. Nevertheless, I loved the fight. each phase was diverse. It's abundantly clear that the skills employed by Edric were well thought through, creative, and thematic. I also was invested because it's Edric! I loved that guy. The dialogue between the protagonist and Edric during the fight was spot on. Like, seriously good work. And how after each phase Edric became more desperate. And man, I felt the heat of his desperation, I'll tell you. Sigh. Anyway, great job so far. This game rocks (when servers are not giving you the finger).

A side note: the butcher fight (Deteron?) was kind of jangky. His charge ability looked spasmodic and I think at some point he stands there and throws things, but the animation never appeared for me. To me, it was just a few free seconds to make him my... compliant corpse.

Humble suggestion: can we get bear companions? I want a ranger with a bear... the grizzlys are really cool.

That is all.

Edit: removing some useless info.
Edit 2: Typo

Replies: 15

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

I've done whole act1 in normal mode(not story) using autoattacks 0 skills.

In phase 3 stay close to him he deals less damage with that Fire nova.

Created: 4 years, 2 months ago

Don't understand players problems with Edric. Games are supposed to give players a decent challenge...
I'm full on tank build. He can keep hitting me with all he's and i don't even lose balance.
got 3.2k hp and my regen is 3.7k per tick ;)
skills are juggernaught, bash, leap, chains and WW on mouse.

I've also beat him easily with ranger and auto turret ..

Created: 4 years, 2 months ago

Don't understand players problems with Edric. Games are supposed to give players a decent challenge...
I'm full on tank build. He can keep hitting me with all he's and i don't even lose balance.
got 3.2k hp and my regen is 3.7k per tick ;)
skills are juggernaught, bash, leap, chains and WW on mouse.

I've also beat him easily with ranger and auto turret ..

CyberCore Original Comment

While I agree he is not terribly hard to kill, you have to understand that not everyone is like you or me or anyone who have said about the fight. If the complaint is coming from only a few percentile of people then it could be seen as no problem but otherwise, it indicates that there is a problem with the fight.

I don't think it is upto you or me or anyone else to judge whether the boss is too hard or too easy and that it should be buffed or nerfed. That is completely up to the Dev how they want to deal with it.

Created: 4 years, 2 months ago

"I'm a tank..."

What a worthwhile post!

Created: 4 years, 2 months ago

One of the problems I had was with my mark of impurity, it would constantly say I need a valid target when I used it on him, like 1/2 of the time I'd try to use it on him it'd just give me an invalid target message, and sometimes if there was another add closeby or under him, it'd sometimes go on that target instead. Which is quite frustrating cuz I'm spamming a button instead of actually doing something to him.

Another thing I noticed is he'd sometimes interrupt my dodge roll, like he'd leap at me so I'd roll towards him and the roll would get stopped by him leaping over me, causing me to take damage from his leap. Also one of his abilities has wider aoe than you can even dodge in one of his phases. I can't remember if its third or 2nd but he'd do a charge with an aoe spin, with almost no wind up, so when I'd see he's going to do that, as he has a move pattern, I'd roll above or below where he was going, and he'd still hit me with the spin no matter what because it was larger than the distance i can roll with, so unless I used my roll twice I'd get hit, and I shouldn't have to roll twice to get away from one ability. This spin would do about 800 damage to me.

Created: 4 years, 2 months ago

This Fight is for Caster absolutely BULLSHIT.....His Damage is TOOO High !

Created: 4 years, 2 months ago

Yeah the fire nova in Phase 3 after the bombardment can be easily avoided by dodge rolling underneath it. No need to take the damage at all. I found on SP I didn't have much trouble, but in MP the damage scaling makes the fight a bit more challenging. Especially since you have no second winds and have to rely on your party, in which if they take any damage it breaks the "getting back to your feet" portion.

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

does anyone know for certain what type of damage his various attacks do in his 3rd phase? I see the comments around elemental damage reduction - and am getting ready to invest in gear and retuning my character to support this - but previously being strict health/shield ranged character - wanted to make sure I was investing respec'ing appropriately with elemental resistsance gear.

Created: 4 years, 2 months ago

So heres my gripe with this...

I love a good boss fight in a game. But when it boils down to it in this game, players should be able to mess around with builds. Try combos of class types and spells, see what works for them. Not get punished for neglecting a meta someone figured out after grinding sixty hours on day one. At least thats what this whole sphere grid, "everyone can use spells based on weapon type", structure thats in place right now seems like they were trying to accomplish.

Until I hit this boss fight, I had no intention of looking at any build guides until late game. Now, i cant get past it without back tracking and trying to figure out how to re-spec or just start over. That to me, is a shame. I was loving running around being a mage, gun-wielding SOB, who shot magic bullshit and bullets at demons. That was fun, and i told my friends to join me in that joyfulness. Only to be ass blasted by a oversized orphan in phase 3.

The mechanics of the fight are awesome. It punishes you if you miss your doges, which i am a fan of, but I cant seem to do near enough damage to make up for how many times I can dodge. That is frustrating.

All i want is some more balance to being able to mess around with sphere's and skills to really drive home the creative build aspect for each player

Created: 4 years, 2 months ago

So heres my gripe with this...

I love a good boss fight in a game. But when it boils down to it in this game, players should be able to mess around with builds. Try combos of class types and spells, see what works for them. Not get punished for neglecting a meta someone figured out after grinding sixty hours on day one. At least thats what this whole sphere grid, "everyone can use spells based on weapon type", structure thats in place right now seems like they were trying to accomplish.

Until I hit this boss fight, I had no intention of looking at any build guides until late game. Now, i cant get past it without back tracking and trying to figure out how to re-spec or just start over. That to me, is a shame. I was loving running around being a mage, gun-wielding SOB, who shot magic bullshit and bullets at demons. That was fun, and i told my friends to join me in that joyfulness. Only to be ass blasted by a oversized orphan in phase 3.

The mechanics of the fight are awesome. It punishes you if you miss your doges, which i am a fan of, but I cant seem to do near enough damage to make up for how many times I can dodge. That is frustrating.

All i want is some more balance to being able to mess around with sphere's and skills to really drive home the creative build aspect for each player

zachdennis07 Original Comment

I requested a refund after the 15th time of trying that fight. Spend so much time levelling a ranger that tears through everything up until then. I'm constantly getting downed from like just one of Edric's abilities or whatever. How is that a thing? I was using the turret and mark skills that people recommend but that wasn't really helping my problem. I was basically punished for not being a melee tank sort of character -.- okay.

Created: 4 years, 2 months ago

i can clear phase 1 and 2 but 3 one shots me. i think he is too difficult for the first boss.

personally i cant stand phased bosses who get a new full health bar at each stage especially if im not going to get the same. its shitty design. just have one big health bar and have him phase at points along it if you must

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

I am returning to this after leveling two more characters to 45+. Two are offline, one online. Offlines builds: Havoc orb and auto-turret (which does ridiculous dmg) and the other build was infinity blades. My online character is the same as above and has not yet died throughout the whole game (now level 55).

In my opinion, if it's your first time playing Wolcen solo, Edric is the hardest of the three act final bosses. Let me explain.

Spoilers: if you do not want to know about the other bosses, stop reading here.

Final boss of act 2: Brilliant fight. Love it. There's issues with tentacle slams hitting larger than the AOE (or its ping, hard to tell sometimes), but otherwise it's legit. Mechanically, if you take away all arguments about gear, I think this boss is the most complicated, simply because of the ground dot damage. If you are not ready to move, you'll probably die; whereas in the Heimlock, Act 3, you have lots of room to work with.

But, when it comes to Edric, I've come to realize that his difficulty depends on: 1) if you got lucky and found good gear. 2) you actually know how to make a build (as in, you played beta or are following a guide). 3) you're using one of many broken passives (and maybe don't realize it).

If you aren't following a guide (like me), or don't know how to make a proper Wolcen build, then gear is everything. My character above, did not have a unique drop until level 53! 53!!!! I'm right with you. Bad luck is as it is. I also only saw Zeitgeist (the unique item vendor) once on this character! She was selling bs. As a result, Edric was painful, compounded by the fact that I wasn't prepared for it, since his phase 3 was an order of magnitude more difficult than any previous encounter.

Edric is the hardest fight in the campaign, assuming its your first time playing, simply because you are less likely to have found the gear necessary to make the fight easy yet. This is compounded by the fact that you don't know what you don't know (that is, how can you prepare for a fight that you do not know is going to be way more difficult than all previous ones?). A friend of mine got lucky and found Edgy, that wonderful unique 2h, and quite literally two-shot the act 2 boss. He did not even see the mechanics. On my first offline character, I realized quickly that havoc orb is nuts, found two uniques(!), and thus bamboozled Edric. My third character had a similar experience. My fourth character was played online with my friends (it just got to level 30). I did Edric with 2 others and, honestly, it was fine. It was tough and we had to work together, but our combined damage made it easier and none of our builds were fancy.

In conclusion, Edric is pretty rough for a new player base that is largely playing solo. If servers had not been so spotty during the first days, I'm sure many would have seen him differently since in multiplayer he's not nearly as tough. I recommend that the damage of his flame slam (the leap into the air and hitting the ground followed by fire being shot in all directions) should be either dialed down a bit because it has a good chance of hitting you multiple times (that is, you can get hit by the slam and then roll into the forking flames) or it should happen more infrequently; I prefer the former of the two recommendations. I no longer think the flame nova needs to be dialed down because it is completely avoidable, same for the four direction shot in phase 2 (it needs no changing). Literally just tweak flame slam. The next two final act bosses are just as difficult (mechanically) but by then the player is more likley to have found better gear. BUT! do NOT nerf this boss into an easy heaping pile of crap. He should be challenging, just not a wall of death where no noob can step. The player should finish the fight thinking, "Oh man, I gotta change something in this build. That was tough," not "this was my fourth try on my second character and I still can't beat him!"

As always though, I absolutely loved the final act boss fights in terms of theme, dialogue, and mechanics. These are good, fresh fights that do make me think of bosses in other games I've played, but they still very much have their own feel. PLEASE do not nerf them with a sledge hammer, I implore you to use a chisel. <3

Created: 4 years, 2 months ago

And give more fucking little enemy mobs to this fight MORE MORE MORE MOEE MOOOOOORRREEEEEEE

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

I downed him using a ranged character.

Using Stings of Krearion, Livor Mortis, and Avenger Autoturret.

I largely ignored the adds, only pew pewing them if I needed to build some quick rage. Use stings to pop them and to hit Edric. Keep your Golem active, it will beat on the adds and also on Edric.

Drop a turret each time its cool down is over (using auto target).
Equip your 2 best healing pots and dodge when you need to.

Stay close to him in the 3rd phase when he unleashes hell from time to time.
He dies, your golden.

Have fun.

Created: 4 years, 1 month ago

the trick is, that you must role under the fire ring in p3 :) don't stand still, role under it

Created: 4 years, 1 month ago

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