Justicars

Please remove this stupid named . Did a burnout on the real boss i'm good now, btw a named identical as one of the story boss...

Also you should balance creeps and bosses a bit, it's like insta kill any creep but bosses are like way harder and they have like 2-3/3-5 abilities one shoting me, it's stupid. Going through a full mandate or expedition to get insta killed by a cheesy mechanic not even coming from a dungeon boss is most frustrating.
Please balance creeps asap, there is absolutely no challenge untill a boss with the wrong mechanics arrive and one shot you on a slight mistake.
50% of the time i don't know what killed me, or it's not even viewable. Textures not rendering or hiden by an other texture perhaps ?
Why put a named on 70% invulnerability ? why make it spam spellss while broken , using multiple skills at once , i'm sure you can find more enjoyable ways to make your bosses hard, i'm playing caster with gtaoe and channeling spell and i can tell you it's really not fun against any boss , i can almost never cast my channeling skills unless the boss is broken, wich sometimes can't be...

I would like to point at The Lambach chapter II boss, make something about his mechanics, he's slamming exploding nodes in the immunity circle , leaving you litteraly no space to be safe at some point, maybe make the nodes to explode in the tumble ? Cause the path you can take to tumble is very bad, specially on that boss wich you fight on a little area, so if few creeps block your way or make you tumble go on a node because the boss is using tentacles you're just dead...

Replies: 2

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

Yeah Justicars can go fuck themselves, I hate them so god damn much. I've never been able to beat them as an expedition boss. They do too much damage and most of the time they get the stupid ability that allows them to summon 2 yellow railgunners who I then have to focus instead, but if I focus them I will without a doubt die to their auto pistol while they use their shield ability which for some reason even though I have 40% resistance and 11k health still manages to nearly half health me with a single hit. The fact that they have 2 abilities that are almost the same and give full frontal immunity and have long uptimes and reflect projectiles is stupid, at the very least just remove the one that allows him to move while using it, and keep the one that makes him stationary, at least that one has a decent counterplay, because aoes are easily walked out of by him when he can move during it,

Created: 4 years, 2 months ago

I can kill them in expeditions , im full melee with good resistances , i might die once and use my token........BUUUUUUUUUT if they roll with Lightning surges modifier (which is basically a lightning storm that strikes 1 bolt per 0,2 seconds) so thats about 5 bolts per second near a circle around the boss AND ONE OF THOESE BOLTS , JUST ONE...one shots me.....SO AS A MOTHERFUCKING RESULT you cannot kill them with ranged because they have the shield which they constantly spam until they get near you , and NOW with that piece of fucking garbage modifier , you can't either attack them from melee :))) you're only shot is to kill them with apocaliptic form WHICH YOU CANNOT BECAUSE IT RUNS OUT BEFORE YOU ARE ABLE TO KILL HIM!!!!!!!!!!!!!!


Sorry but i just lost my sheit cause im lvl 66 on a 75 expedition (started 73 ,was at the last level) and i lost all 3 of my tokens and failed the expedition because of this garbage piece of shit trashy mob that CANNOT BE KILLED IN MELEE NOR RANGED.. hey frenchie devs..did you guys actually test the numbers or ?????? please explain how it was possible to create a mob which cannot be killed... 1 lightning bolt from that surges..takes away 33k HP with 49% lightning resistance....what in the fuck is this unfair bullshit?

Created: 4 years, 2 months ago

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