Justicars
Please remove this stupid named . Did a burnout on the real boss i'm good now, btw a named identical as one of the story boss...
Also you should balance creeps and bosses a bit, it's like insta kill any creep but bosses are like way harder and they have like 2-3/3-5 abilities one shoting me, it's stupid. Going through a full mandate or expedition to get insta killed by a cheesy mechanic not even coming from a dungeon boss is most frustrating.
Please balance creeps asap, there is absolutely no challenge untill a boss with the wrong mechanics arrive and one shot you on a slight mistake.
50% of the time i don't know what killed me, or it's not even viewable. Textures not rendering or hiden by an other texture perhaps ?
Why put a named on 70% invulnerability ? why make it spam spellss while broken , using multiple skills at once , i'm sure you can find more enjoyable ways to make your bosses hard, i'm playing caster with gtaoe and channeling spell and i can tell you it's really not fun against any boss , i can almost never cast my channeling skills unless the boss is broken, wich sometimes can't be...
I would like to point at The Lambach chapter II boss, make something about his mechanics, he's slamming exploding nodes in the immunity circle , leaving you litteraly no space to be safe at some point, maybe make the nodes to explode in the tumble ? Cause the path you can take to tumble is very bad, specially on that boss wich you fight on a little area, so if few creeps block your way or make you tumble go on a node because the boss is using tentacles you're just dead...
Replies: 2
Created: 4 years, 2 months ago
Category: Feedback & Suggestions