Remove Dome Shield (and Justicar Shield Movement) My God
If I wanted to be forced into melee range against bosses, I'd play a fucking melee build. I am literally building for long range effectiveness, and I'm pigeonholed into playing melee range because the fights with bosses and the pacified guys that have this ability require it, it's possible for a boss to roll Dome shield, meaning I am forced to be inside a small little maybe 3 meter radius shield with a monster that has a huge hitbox, and sometimes its hard to get your character inside as a ranged due to the hitbox being so large and constantly hitting them instead of moving next to them. Not only that, it means I have to have really fast reaction times because not only am I forced to fight in melee range, I have to dodge his abilities while fighting inside that range, and dodge and potion use has an absurd delay that sometimes never even happens, maybe due to some priority coding.
Then there's also Justicars, someone did a decent post about them already but also same problem, distinctively anti-ranged, a projectile reflecting immunity shield that has such a high uptime and the only way to do anything against them is by breaking them, and they have 2 different abilities that grant them that shield, one is stationary one is not, a lot of the time he walks right out of wailing arrow before it can break him and then i have to wait and dodge his disturbingly high damage auto shots. Remove, the mobility version of it, he should only have 1 version of it.
Replies: 6
Created: 4 years, 1 month ago
Category: Feedback & Suggestions