Unbalanced difficulty experience throughout the main story gameplay
TLDR: white mobs are extremely easy and thus boring while end act bosses are too difficult. Should tweak their dmg.
White mobs during entire main story game are like irrelevant insects. You can get swarmed they do nothing to you and you can kill them mostly in few hits except few big enemy types (which also do nothing but are a little more durable)
But when encountering end act boss (1,2,3) the difficulty spikes brutally. I understand that end act boss should be a challenge but its level should not scale up. Should stay so if you have a problem with it (like in D2) go level up
Proposal:
1.) increase damage of white type enemies by 30-50% (they will still do a little but at least you will feel something it will be easy challenge)
2.) increase damage of blue and yellow by 10-20%
3.) limit scaling of end act boss level to f.e. act2 max 31lvl AND/OR decrease hp by 10-15%
consider,
bye
Replies: 9
Created: 4 years, 1 month ago
Category: Feedback & Suggestions