Unbalanced difficulty experience throughout the main story gameplay

TLDR: white mobs are extremely easy and thus boring while end act bosses are too difficult. Should tweak their dmg.

White mobs during entire main story game are like irrelevant insects. You can get swarmed they do nothing to you and you can kill them mostly in few hits except few big enemy types (which also do nothing but are a little more durable)

But when encountering end act boss (1,2,3) the difficulty spikes brutally. I understand that end act boss should be a challenge but its level should not scale up. Should stay so if you have a problem with it (like in D2) go level up

Proposal:
1.) increase damage of white type enemies by 30-50% (they will still do a little but at least you will feel something it will be easy challenge)
2.) increase damage of blue and yellow by 10-20%
3.) limit scaling of end act boss level to f.e. act2 max 31lvl AND/OR decrease hp by 10-15%

consider,
bye

Replies: 9

Created: 4 years, 1 month ago

Category: Feedback & Suggestions

Mobs are easy, yes!

But bosses are not "too hard", at worse, they are a bit of challenge and that is just enjoyable!
On my first char, i went back to grinding just a bit the final zones then came back to kick the boss' ass, but my build/gear wasn't that great as it was my first and i was pleased to finally find some challenge in an otherwise (very) easy game!
On the second char, i, for now, have only encountered the act 1 boss and he got absolutely destroyed on first encounter!

So, as far as i'm concerned, i would click on a "hard mode" without hesitation, normal is fine as is and i like the fact that you need to FIGHT the bosses and that they are not just punchbags and a formality (even if they seem to be just that on my second character already...) and i really hope that the devs don't listen to the few players complaining about the difficulty and make those bosses super weak!

Mobs are easy, indeed, if anything, i would buff those up a little! Although they are not that weak in the later game, only the ones at the beginning and during the story are really too weak and squishy.

I mean ... Come on, don't tell me that THIS is a hard game!

Also, from what i currently know and have tested, the end game expeditions just seem like the right amount of challenge to me, this game seems nicely balanced and it's part of why i enjoy it so much!

(edit) Oh... and i just remembered that i recorded that 1st boss on my second character, uploading it right now!

I think that in the end we can agree, if the problem is the difference / gap between storymode mobs and bosses being too big, just buff the mobs! ;)

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

There you go, here's a "too hard" boss getting absolutely destroyed!

https://www.youtube.com/watch?v=G97cF5MdhMk

Please, don't nerf!

Created: 4 years, 1 month ago

i knew that somebody would come here egomasturbating an saying do not nerf act bosses.
btw that video.. please tell me that you did not uploaded story mode difficulty.

Created: 4 years, 1 month ago

i knew that somebody would come here egomasturbating an saying do not nerf act bosses.
btw that video.. please tell me that you did not uploaded story mode difficulty.

binhko Original Comment

Story mode on 2nd, or 3rd character, probably offline with jacked .json file too.

Created: 4 years, 1 month ago

dont nerf end bosses in campaign, it was one of the few moment i had.

Sadly enough the rift bosses are boring as hell, just big bullet sponges.

Created: 4 years, 1 month ago

i knew that somebody would come here egomasturbating an saying do not nerf act bosses.
btw that video.. please tell me that you did not uploaded story mode difficulty.

binhko Original Comment

No no, normal mode, don't worry!

Created: 4 years, 1 month ago

Story mode on 2nd, or 3rd character, probably offline with jacked .json file too.

DV8XIII Original Comment

No no, legit normal mode, you guys are that bad, sorry.

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

Honestly the biggest issue with bossed are the server lags and desyncs. I dont care if boss one shots me or has a billion health as long as I can reliable dodge all of his mechanics. Currently I visibly dodge whatever he is doing and get hit by it anyway. Lambach telegraphs his big AOE with a shrinking circle as a safe zone, so I run right into that circle and the fucker attacks EXACTLY THAT SPOT with his another attack and bang, dead... What the fuck! Or I just cant get into that circle because the path if blocked by 10000000 trash mobs that he summons. LOL.
And also the "pollution" those bosses generate, its just bad and completely unnecessary design. What I mean is as the fight progresses they are harder and harder, and by the end of the fight there is literally full screen of their summons, spells, on the gound dots PLUS you have to keep dodging their attacks and all that.
I beaten all the bosses with 5 different characters so I dont care about "diffculty" as such, but their encounter design is weird, laggy and buggy.

Created: 4 years, 1 month ago

literally if you cant beat act I II and III bosses do you know the solution? Change Your Build that simple as far as what your were saying for trash mobs etc eh dont have an opinion on that but "ACT I II and III bosses" being hard nah chief your just bad or have a bad build that wouldn't compete in end game anyway if you cant do the 3 story act bosses so you'd have to change it eventually anyway

Created: 4 years, 1 month ago

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