First play through up to Core 5Hrs

Some goods:

Visually beautiful game. the sound animations are amazing and monster models are great. overall had a great experience playing through act 1. (i think?) i got to the core room and was unable to figure out where to go from there. not sure that is the end of content currently? will read through forum for that answer. anywho, on to the critique.

As this is still in the development stage im going to go strictly off what i experienced in my VERY FIRST play though with my very first character with no previous experience with your model. I can see where some inspiration has come through with the model given but this thread will focus on the issue i found in the world.

flips open his notepad yes i hand wrote notes lol. (these notes will be scatter brained and not in any particular order)

1.First thing i noticed was that enemies will get stuck between the map model lines and act as if they have hit a wall. making it easy to kill them or ignore all together as they can not pass the invisible wall.
2.creatures randomly get stuck on out door dirt ramps with rocks or shrapnel on the edges if you kite them in to it again making it easy to kill or ignore.
3. you have to click items in order to initiate the stats on items in your bag. Instead of just hovering your cursor over the item (if that makes sense) it wont show the stats of items until you click an item in you bag. then the hover over works to show you item stats.
4. There are spell dead zones, mostly noticed this issue in Anakis, for AOE at cursor spells. Bulwark of Dawn would fall through the platforms rendered ineffective. and these dead spots could be 1 frame away from a spot it would work just fine.
5. Ice effects in Anakis blinking in and out of existence throughout the dungeon.
6. using tab to pull up you map center screen in dungeons worked MAYBE 3 times? if you were in a dungeon it would not allow for the overlay.
7. It would be fantastic to see a display showing your buffs and debuffs. i did all the challenge gems throughout my play through. i saw the effect under my character but an icon easily visible with what effect you have would be great to see.
8. (this could be beta dev issue) The segue between dungeon crawl and boss fight is extremely obvious. empty room, small area with a save spot (waypoint) and nothing else but another room to go in to..
9. can we please have a seperate bag for gems whether as a standard or maybe a quest to get one. this is a big drag to see this being followed through with on yet another ARPG. stop cluttering my already stuffed bag with gems im just gonna sell lol
10. An auto organize inventory button would be super.
11. Mobs would not attack in some locations without first being attacked, run right past them if you want. but who wants to. all things must die. :P

on to spells and i mean strictly spells. i played a pure use a staff magic class

Aether Jump
1. Aether jump does not work at all when cursor as up top quarter of the screen. cursor at top left would not work until cursor was mid screen left. same for far right. I took screen shots with cursor locations indicating where the skill would work out side that area it had no effect. id love to email these photos to a member or team to clarify this issue. The skill worked fine anywhere south of mid screen.
2. Using aether jump in town or out in the world and having bad aim would get you stuck in an npc or object.
3. Aether jump would sometime not even be usable while moving. even if cursor is aforementioned parameters.

Lightning Strike
This skill is OP AF yall. no point bothering with anything else this is it. all you will ever need game over. i used my spec points to get all the %crit chance and %crit damage. major buff for 100% crit chance over 75% mana. GG folks. didnt need to use another skill.

Annihilate
This spell feels very underwhelming at first. you can get it very early on and it feels like this should be the entry into to you single target/ wave control dps spell. however it does not pierce until the trait is selected which this should be part of the main skill ability IMO. all the traits you can purchase should then increase damage, cost, and effectiveness. after you spec into pierce, lower cost, and increased damage its an awesome spell to feel like a laser. but it takes more tim than i think is worth if you can just use Lightning strike and be done.

Ember
Also on par with Lightning strike. crazy good. could spec fully into this skill and get all the crit chance and damge. get increased mana and reduce your costs. done. spell definitely needs to be tuned down. especially as it is your first spell, which i love that you didnt start us with garbage but im not sure it should be a viable end game skill either.

All the Ice Spells
Ice lance is very meh. i see the idea but why bother with better spells available earlier. The big delayed aoe spell. i didnt even write its name down. Again AMAZING AMAZING idea behind ice with all the delay then big KABOOM. they just fall very flat.

Bulwark of Dawn
Other than this spell falling through floor tiles and being rendered useless, when it worked it was great. in Group content this will be a major push spell for harder content and a necessity. Just make sure its not falling through floors.
As a solo play through i used this skill more than potions. plop it down, stand in it, use Lightning strike and win the game.

Ive said my peace on the spells. im sure you guys have all heard this before. On the the boss encounters!

Bosses
First boss in Sviir Cave "the burning one" killed in about 10 seconds with lightning strike. ok im sorry i keep bringing up lightning stirke but damn.
It was a very not difficult fight. especially since before you get to the fight youve accumulated quite a bit of skill power ups and hit harder than a Mac truck already.

The Only boss i went in to on my play through was the boss just before the Core in Anakis. up until then id been very ho hum about encounters but then he hit me with the shockwave and woke me right up. Well done. that was a great encounter. i was using weaker Ice spells just to feel the fight at length and it was well worth it. great balance between 1 shot mechanics and dodgable incoming dammage that really made you pay attention. (bit of a Butcher feel to him though. gotta admit.)


OVERALL THOUGHTS
I want to feel like a god damn God ruling the gods that gods bow down to in prayer everyday at the END of a play through. 20 minutes in and nothing was challenging. i will continue to try the other classes and play with the builds. Please work on balancing the powers for casters. lets make each one feel unique and have their own place in your world.

ALSO! Edric has been fighting side by side with you for how long? you suddenly get crazy powers and when you finally meet up he doesnt say ONE THING to you about how you just used magic? i mean... i know he has probably seen it all but he never saw his partner do it. no hmm... no reaction at all. just felt awkward.

Replies: 1

Created: 4 years, 3 months ago

Category: Feedback & Suggestions

Second play through with a purely tank class no magic skill sjust whatever can be used with a melee weapon and a shield. health bonuses and block bonuses was extremely satisfying. i was pleasently suprised and how the combat progression felt with this class. this character felt like how to game should naturally get while playing an ARPG.

apparently my game was bugged when i got to the core of Anakis, because it didnt spawn the event to fight Edric. This time i fought him and it was really meaty. it felt fantastic. I turned the quest in after talking with the merchant prince and after leaving the palace the next quest was labeled as @ui_A1_Q5_S12_StepNameLabel and my map no longer worked. i reloaded the game and the map worked but the quest was the same mentioned before. No other area was unlocked and nothing on the map indicating where i should go next. Intentional or am i stuck in a weird bug? not sure. loving the game so far!

Created: 4 years, 3 months ago

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