A lot of work for NO loot! Useless rewards

My brother and I have been leveling all day and both are at level 35. Neither one of us have seen ANYTHING better than a rare item for all the repetitive lengthy fights. For all the time spent on some of these fights you could at LEAST throw in a single legendary or unique. Give us SOMETHING for the time and effort, a show of accomplishment or for God sakes some motivation to keep going.

Replies: 5

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

Bad luck, man.

I'm level 24 and have a unique and a legendary. It's just how the cookie crumbles. You'll get one! Good luck!

Created: 4 years, 2 months ago

This is just the lootluck - or not. Love it or leave it. This is the game.

Created: 4 years, 2 months ago

i am, level 15 and have one legendary,...

Created: 4 years, 2 months ago

The true fact is that, from my point of view, loot system needs a massive overhaul. I have no idea of what is the standpoints of view from developers, but items are really lacking in depth. For instance, most of the unique items i found so far, they don't scale to lvl. U get a lvl 70 unique after u got it at lvl 40, and the stats are the same. For some weapons, i think the damage is scaled a little bit, but that's it. The true equipment is the legendary equipment. And the legendary equipment drops ultra slow. I like the idea of the game, and i think will improve, but i think developers looked to reproduce some systems that work in other games and implement it. For equipment here, is a BIG NO. And i have played all rpgs out there, with procedural loot, random , or premade or whatever. I find here equipment bad and limiting. Just look for instance at Grim Dawn and how equipment scales, then u feel the difference. This tipe of games is for dungeon crawling, and loot. At this point, game offers only dungeon crawling, and nothing else.

Created: 4 years, 2 months ago

Hey, just to let you know i'm lvl 65 and i have yet to see a unique drop. I've purchased few uniques from vendors though.
I'm seeing more legendaries now as well, but some runs = full rares (yellows), some runs I get few legendaries.
Overall, drop seem low, and tied to the difficulty of the run.

Created: 4 years, 2 months ago

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