Major work needs to be done on drop rate/loot quality

Drop rate/loot quality: This needs to be entirely reworked. Loot is boring and basic. There's no style, pizazz, or excitement with the loot. The rate at which different loot drops is also problematic. Staffs in particular rarely drop and I have yet to see a cool or rare one. I want to see staffs that do different things (add fire damage, harden summoned warriors, chain attacks, cause AOE damage, etc.) Make the buffs and effects that loot has exciting. Some weapons or armor could have really powerful stats but also have major drawbacks like decreased shield or decreased health or make you slower, etc. ARPG's live or die on loot and right now, this game is dying on it.

Replies: 5

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

There are items like that, with affixs like that. In the endgame doing the hard challenging stuff

Created: 4 years, 2 months ago

Well those items need to be in the main game too. Players shouldn't have to wait until the endgame for good loot.

Created: 4 years, 2 months ago

The loot is depressing at all levels.

I haven't gotten excited about a drop since the last beta.

Created: 4 years, 2 months ago

I need to endorse this! Loot in bet are way better.

Created: 4 years, 2 months ago

they overdid it also with huge amount of different stats and not having a detail screen next to the inventory so you can decide better what to equip and what not.
If you steal from other games, at least make improvements not be less

Created: 4 years, 2 months ago

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