Uniques need to be Unique - Do an Indie-Innovation - We believe and support you! (Our suggestions)
My suggestion is to make Unique Item in a special way real Unique.
Many Players want to play "the Game" whats having "special unique items" not copy unique items like you finding in each other ARPG. Boring by time.
Our Developers "WolcenGame"getting an Award for innovation on Action-RPG Market if they can do a algorhythm what make Wolcen Unique Items in a special way Content into "real" Unique Items, what feeling new and newer.
With this I like to search Items, cause the player never know what he will find. And is not in Modus to get boring cause... okay i found a Unique and okay... its the same what 1000 Players find before get it the third time in my loot. Di you want this happening with your Game, WolcenGame-Studio Devolpers and Community and Fans?!
Greetings
Thomas "WhyJu"
Einzigartig bedeutet das etwas einzigartig ist. Nicht einmal kopierbar.
Sound crazy , but , a New week, new modifier pool ? You can do a well algorythm! With all Suggestion we, the Community have an telling to you.We are believing in You and you have our trust to create some special Content (Indie-Style) since we are in your builded World of Wolcen.!
Ideas: (Improve Passive X with Attribute or Bonus a Stat) -
(4 Sockets on my Belt!...
oh What My Shoulder has a Socket Defending IV -? (I can see a Defending IV till i Socket a Juwel)
Oh my gosh. There are many more Ideas / suggestions to get echt Einzigartig Gegenstands Garantie.
Community help to get our Game more special, do your suggestions now
Thats my Ideas
1) A Unique Item need to be Unique not to be overpowered, but worth-full for someone. (looking to comming Trademarket)
2) Unique Items with Experience. Each Level you can push an Attribute and maybe at a Point of Experience you can choose a small Passive-Tree-Skill you like to improve or a Big Passive-Tree-Skill. At the End you may can choose out of a weekly, monthly being pool of Unique Attributes, like (Fire Spells are usable or XX-Active Skill is usable for you. 10% to get a Iceexplosion and so on. :-D
3) Each Level you get some on to your Item, a Modication or Improvement with just xx % to get succeed on the specific Item,
4) With this, Every Level Up you cant await what happen next with you Unique in the way of your Unique-Item progression. gg
5) In this progression the algorhytm can check you Charakterattributes to get a better chance for the player to get suprised gifted, based on preference gameplay. (Quality of Life) -NewRelic can help you to create a collecting Software.
6) Different Sockets, Up to Five. Forced by Random Drop Chance.
7) Your old mechanic Idea to Upgrade rebuild Items. New Material, Inlay and Outlay,Blade, Bracket and so on. Maybe a Handle what gives you better Chance to Hit an enemy. Spell, Curses.... ; tincture what gives you XX Attribute to be till the tincture gets off. Chance that it etching unrepairable into the Material of the Item...
8) Unique Relict, Unique Reliquie
9) Weapons that have an other Main Type of Damage as simply physical. Like Fire, Shadow a.s.on
A) An extra Question for all: "What can be something whats Containing godlike energy, too, like Skill-Orbs"? "And how can we make it usable"?
First Ideas were:"A Spirit,- or Soul-Orb what can collect spirits (Attributes and Modifer from magic Enemies. What can be used on Items, be in a Tincture or to obsessed a Creature what may can fight for you (Pet or Boss in Dungeon you self can edit.) [To protect you Items [take a look Trading Thread]
We are hoping an Forum-Admin will Pin the Thread to the Top for get best possible research. - What the Community likes to get.
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Come on Community-Friends - tell us your suggestions. What is for you a "real" Unique Item?
Replies: 7
Created: 4 years, 1 month ago
Category: Feedback & Suggestions