Academic Fieldwork - Headhunter points.
This major passive node is currently very underwhelming due to how rarely an enemy designated as a champion is encountered. After investing into this node i have not had more than 1 headhunter point at the same time. A small change to this node's functionality which would greatly improve it would be for any elite enemy defeated to grant the player a headhunter point, an elite enemy being any enemy that is not the common white rarity most frequently encountered.
I also suggest increasing the duration of effect of headhunter points. With the adjacent node to academic fieldwork, i feel like a total duration of 2 minutes would be more suitable.
One last change that i suggest to improve this node is for not all points to be lost if the player goes the duration without gaining a headhunter point. I think that instead, two headhunter points should be lost, so that some remain if the player had the maximum of 5 points.
Replies: 1
Created: 4 years, 1 month ago
Category: Feedback & Suggestions