Cabalist (ailment) nodes are the biggest problems of Gate of Fates.

At least right now. A balance problem. I know that some other trees are not viable because some nodes don't work. That isn't the point.

Insidious Decay. Grievous Afflictions. Immortal Offering.

These are three horses of the Apocalypse in this game right now. The fourth was BE, but it was tweaked.

Ailment builds through these three passive nodes are totally oblitirating any other build type that people can create in this game.
Those three are busted as hell. Bleeding Edge was not the problem. Yes, it was overpowered (like, reeeally overpowered), but BE builds weren't counting on BE itself, they were (and are - oh yes, BE is still very viable) relying on these three. Ya'll ever tried to make a deep warrior / warrior + rogue trees BE build? That was horrible, i couldn't close a 90 exp with it while on lvl 65. Specced in BEAIL and did 140 with ease lol. Didn't bother of going further.
Crippling Decrepitude (two nodes - on of them is within Grievous Affliction passive, the other is on the way to it ) are also overtuned. +50% in one skillpoint? Lolwhat? Who's idea was to set those numbers? Incessant Infirmity, on the other hand, has +30% and it is more or less on the right spot.

But dont get me wrong - not the whole Cabalist tree is that way. Power of The First Men is balanced okey. Three skillpoints for doubling your dots on target is (not a sarcasm) a good trade-off. Primordial Insights and it's nodes are also on a good spot.
No other tree is coming even remotely close to those nodes and passives. Thorns? LoL gl hf with that. Deep warrior? With interesting combination for material damage? I tried it. Forget about it. Hunter? Necromancer? Have fun on your level expeditions (probably up to 100). A pet / warrior hybrid can go a bit (A BIT higher) then 100 right now after buffs and both shoulders equipped. And i am not talking about 187 progression, but about comfortable farming when you can do an expedition in 4-7 minutes. While you progress you can do like 10-15 higher, but that's it.

If somebody would ask me (no one ever would, but i'll say it anyway lol) - i'd make three things.
1) limit the Immortal Offering by 15 stacks total maximum from whatever source you can find. If you deal only rend damage - you keep 15 rend only stacks etc.
2) make Incidious Decay put only two stacks more. In other words, kill it's synergy with an Immortal Offering. But save the one with Grievous Afflictions - otherwise that would be an ineffective mechanical nerf. We don't want that.
3) keep Grievous Afflictions on the same spot it is now but nerf both Crippling Decrepitude nodes to +20% / -10%, and replaceIncessant Infirmity and one Master of Curses with it.
This would nerf those ailment build by 3 to 5 times aprox and made them be in-line with other straight damage builds.

NERF THOSE THREE AND GIVE US AN ACTUAL CHOICE
andalsopleasebuffwhirlwindthat'sagreatskillthatdoesntdocrapthatnkyouverymuch.

Replies: 19

Created: 4 years, 1 month ago

Category: Feedback & Suggestions

100% correct, it would be suicide to skip Cabalist tree with any kind of build.

Created: 4 years, 1 month ago

this does not need a nerf those does not deal so much damage
You know what needs a nerf ?
Stacking resistance/block chance and all other supid shit to be basically invincible
game is supposed to be a challange u gotta dodge run etc not stand in 1 fkn palce spam abilities
abilities should deal alot of damage but you have to use brain to not die
and i see tons of people using yellow fkn items with all resistances and block stacking with bleeding edge whirling around them taking no damage or not dying even once near 100 mobs

Created: 4 years, 1 month ago

damage reduction should be nerfed to maximum like 50% or lower
Show the skill u can do the boss without getting hit even and not killing it in 10 minutes standing in 1 place because u take no daamge and jus right clicking your bleeding edge and auto attack
And the trial this fucking belt needs to be removed from the game its broken as total bullshit people go from 110 to 180 in 1 day with this belt
tell me thats balanced !
its not, its stupid

Created: 4 years, 1 month ago

damage reduction should be nerfed to maximum like 50% or lower
Show the skill u can do the boss without getting hit even and not killing it in 10 minutes standing in 1 place because u take no daamge and jus right clicking your bleeding edge and auto attack
And the trial this fucking belt needs to be removed from the game its broken as total bullshit people go from 110 to 180 in 1 day with this belt
tell me thats balanced !
its not, its stupid

Noisestorm Original Comment

First of all, stop swearing. We're trying to make an adequate conversation supported with facts here. Don't show yourself as an incompetent kid, please.
Secondly, the damage resistance is a problem, but both not the biggest one and not the point of my post.

The point of it is a problem of ailment build type total domination over all other build types. Whatever type you can imagine - thorns, deep tree builds, any combination of skills, even magic build those who aren't using ailments are falling behind by more then a considerable margin and as of right now we players just don't have any choice in skills. I myself wanted a bleeding whirlwind build from the start. Guess what i've closed with this one.

As of resistance problem - in my opinion, the root of it is in nodes andgems not scaling right. I think it just bugged because it touches block chance only. Nothing's wrong with block efficiency because you don't get +15% block efficiency from +10% gem. While with block chance - you do. Yes, i understand that you have some actual block chance numbers instead of percentage, but oh my, if i equip +10% gem, i expect to have +10% on my statlist.

As of The Trial belt - it should require the mark to be on your panel to use it's runes, otherwise it should use unruned version of it. Dont forget that the belt itself stats are very bad and you choose between 30 to 40 percents damage and overall toughness buff (and a socket) on a standart legendary belt to get The Trial's benefits. Oh, and the mark itself is not very powerful at all. You probably just picked the passive node for shadow stacks (they give you another 5 shadow ailments from scratch without doing anything). Or you didn't and just envy. The belt is not a problem - those three passives in the post are. Put the mark on your skill panel, cast it on the weakest mob, kill it, spread it. You do the same with the belt, but with a little less effort.

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

First of all, stop swearing. We're trying to make an adequate conversation supported with facts here. Don't show yourself as an incompetent kid, please.
Secondly, the damage resistance is a problem, but both not the biggest one and not the point of my post.

The point of it is a problem of ailment build type total domination over all other build types. Whatever type you can imagine - thorns, deep tree builds, any combination of skills, even magic build those who aren't using ailments are falling behind by more then a considerable margin and as of right now we players just don't have any choice in skills. I myself wanted a bleeding whirlwind build from the start. Guess what i've closed with this one.

As of resistance problem - in my opinion, the root of it is in nodes andgems not scaling right. I think it just bugged because it touches block chance only. Nothing's wrong with block efficiency because you don't get +15% block efficiency from +10% gem. While with block chance - you do. Yes, i understand that you have some actual block chance numbers instead of percentage, but oh my, if i equip +10% gem, i expect to have +10% on my statlist.

As of The Trial belt - it should require the mark to be on your panel to use it's runes, otherwise it should use unruned version of it. Dont forget that the belt stats are very bad and you choose between 30 to 40 percents damage and overall toughness buff (and a socket) on a standart legendary belt to get it's benefits. Oh, and the mark its…

Mafusail Original Comment

because the skills that cannot do dot damage do not enaugh damage
i wanted to do the big arcane ray on Sorcerer when i started playing but it failed at lvl 45 already
I switched to melee with bleeeding edge OH WOW no way !
Yes i did as everyone else because other class tha does not stack damage reduction cannot survive above 160 literally
and the only class that can survive 160+ are melee with bleeding edge and resistance stacking
so yeah thats the problem that we cannot die i have 92% damage reduction i literally Leech more then the boss can deal damage to me
that is stupid yes it is and this needs a nerf not the ailment damage because this is not alot honestly
secondly the ammount of damage from 1H weapons and 2H are too much too big compared to Staff for example
Mages cannot do shit i got 5 friends playing mages with ailment builds yes but their damage is nothing compared to my as melee even tho i dont play ailment build

the problem is that i cannot die literally unless i go AFK for 2 minutes on boss and the bleeding edge is just ridiculous they need to rebalance this ability
everybody is using it because not many other abilities are even close to this in terms of damage

Created: 4 years, 1 month ago

My personal suggestion would be make monsters deal % hp as damage like white monster auto attack 5% of player hp boss 10 or 15% of hp
boss special ability dunno like the angel grab or the guy witch huge knife chain pull 40 % hp something like this
So people will play other classes
Secondly balance ALL skills so they do good damage not like 5K per hit because its a joke when boss has like 50 milion HP

Created: 4 years, 1 month ago

"because the skills that cannot do dot damage do not enaugh damage"
Yes, that's the point.

"Yes i did as everyone else because other class tha does not stack damage reduction cannot survive above 160 literally and the only class that can survive 160+ are melee with bleeding edge and resistance stacking"
You don't utilize your class abilities right. Two anomalies with consistent vortex and cooldown reduction (a assume you have pretty well optimised stats ifd you go 130+) give you alot of crowd control and mark of impurity with spreading and slowing is a must-have for a mage on high levels. As i said - the Trial just helps you to spread it efficiently, you can do it by hand, but a little bit longer. The mage with anomalies gameplay consists of dragging mobs with you while they dye from your dots. You do not stop for 3-4 mobs and give a full procast in them, you drag them to the next pack and kill them in a big chunks. There are a lot of ranger or pure mage ailment builds. But they all are AILMENT BUILDS THAT'S LITERALLY THE POINT OF MY POST

" i literally Leech more then the boss can deal damage to me"
That's... the point of Leech, yes...

"the problem is that i cannot die literally unless i go AFK for 2 minutes on boss and the bleeding edge is just ridiculous they need to rebalance this ability"
That is the playstyle that you prefer. I know people who like to facetank everything, kill stuff very slow but very safe. You specced for a tank and then say that nothing can kill you. Uhh?..
Also, nothing is wrong with BE, right now it has more or less enough damage.

"the ammount of damage from 1H weapons and 2H are too much too big compared to Staff for example"
Here i agree, stuffs have too low flat stats compared to mainhand + offhand combo. You loose 3 sockets (which is A LOT) and ton of stats from offhand item. Why do catalysts have 50% - 70% willpower to rage transfer time decrease while a staff has only 20-40? Would it be logical to make it otherwise? I understand that staffs make you able convert rage to a willpower via auto-attacking, but that still is not enough because on the other hand, catalysts give you the ability to use whole ranger (pistol or dagger) / warrior (every 1h melee weapon except dagger) skill families without ANY consequences.

"My personal suggestion would be make monsters deal % hp as damage like white monster auto attack 5% of player hp boss 10 or 15% of hp"
I am sorry, but that is literally the dumbest thing i've ever heard. That way you can throw all defensive mechancs in trashcan and run with 100 HP total while mobs autos will hit your for 5 HP.

The average exp clearing time should be around 4-7 minutes per floor, otherwise it is not efficient. For the same reason you do not open "just" expedition from the board, i don't even remember it's name. Because that mode is very gold- exp- and gear- inefficient.

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

" i literally Leech more then the boss can deal damage to me"
That's... the point of Leech, yes...

Oki agree but not while u have 92% damage reduction
Ok meaby the % damage is bad thats ok but find a fkn way to balance this out so everybody will stop stacking resistances to 16 000 or more with like 80% block chance like i have now because its literally dumb
My friend is lvl 80 mage and he can get oneshoted by boss on lvl 160
On 160 i do not see my hp bar going down and im lvl 74....

thats the problem in this game

Created: 4 years, 1 month ago

" i literally Leech more then the boss can deal damage to me"
That's... the point of Leech, yes...

Oki agree but not while u have 92% damage reduction
Ok meaby the % damage is bad thats ok but find a fkn way to balance this out so everybody will stop stacking resistances to 16 000 or more with like 80% block chance like i have now because its literally dumb
My friend is lvl 80 mage and he can get oneshoted by boss on lvl 160
On 160 i do not see my hp bar going down and im lvl 74....

thats the problem in this game

Noisestorm Original Comment

You specced for a lowdps tank with absurd amount of allresistances and HP and telling everybody that you die way slower then your mage friend. What a coincidence! :D

Tell your friend to try (yes, try, i'm just recomending) to get the heavy chestplate + helmet and a Salvatory Ancor passive and it's node. It is a left warrior passive in Siedgebreaker tree (Tier 3). His allres will skyrocket. One-shot saver (literally) is a Dire Juncture passive in Time Weaver tree. In one second he can leech HP that he needs to survive the oneshot.

BTW 80% block chance is kinda low, i have 99.7% with only 3 +10% block chance gems.

Stats in this game (as in many other games) have diminishing returns passive. The more stats you get - the lower one point of that stat gives you. Running 16000 allres is pointless, i found that my 5-7k are enough to survive stuff. Still climbing my way up tho.

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

You specced for a lowdps tank with absurd amount of allresistances and HP and telling everybody that you die way slower then your mage friend. What a coincidence! :D

Tell your friend to try (yes, try, i'm just recomending) to get the heavy chestplate + helmet and a Salvatory Ancor passive and it's node. It is a left warrior passive in Siedgebreaker tree (Tier 3). His allres will skyrocket. One-shot saver (literally) is a Dire Juncture passive in Time Weaver tree. In one second he can leech HP that he needs to survive the oneshot.

BTW 80% block chance is kinda low, i have 99.7% with only 3 +10% block chance gems.

Stats in this game (as in many other games) have diminishing returns passive. The more stats you get - the lower one point of that stat gives you. Running 16000 allres is pointless, i found that my 5-7k are enough to survive stuff. Still climbing my way up tho.

Mafusail Original Comment

Yes i know about this passive its broken and should not exist that why all res stacking is a problem

Created: 4 years, 1 month ago

Yes i know about this passive its broken and should not exist that why all res stacking is a problem

Noisestorm Original Comment

I see no point of continuing this conversation with a man who built an impenetratable tank with 20k allres, 80% block chance and efficiency and whines about the game to be easy for him and hard for his glass-canon mage friend. You're adorable, bro. Really.

The ailment problem though existed, exists and will exist giving an opportunity only to "fun buids" which are not capable of almost any damage, but looks cool, yeah. Guess what - those builds can be cool when tuned up. The game will not have any diversity while passive skill tree will not be completely rebalanced. It can give a new life to so many builds.

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

I see no point of continuing this conversation with a man who built an impenetratable tank with 20k allres, 80% block chance and efficiency and whines about the game to be easy for him and hard for his glass-canon mage friend. You're adorable, bro. Really.

The ailment problem though existed, exists and will exist giving an opportunity only to "fun buids" which are not capable of almost any damage, but looks cool, yeah. Guess what - those builds can be cool when tuned up. The game will not have any diversity while passive skill tree will not be completely rebalanced. It can give a new life to so many builds.

Mafusail Original Comment

U dont see the point okay....

Created: 4 years, 1 month ago

Lets face it, this game needs to cook for 2-3 more years. Every specialization that isn't ailment based is utterly fucking pointless. Go scholar, then go cabalist then get the 10 stacks in time weaver, after that, then consider anything at all because it doesn't matter whatsoever. You'd be smart to just stack survivability since ALL THE DMG IN THE GAME IS ACCOUNTED FOR. Laughably inbalanced. Ridiculously distilled in a game that tries to sell choice and freedom.

Created: 4 years, 1 month ago

Lets face it, this game needs to cook for 2-3 more years. Every specialization that isn't ailment based is utterly fucking pointless. Go scholar, then go cabalist then get the 10 stacks in time weaver, after that, then consider anything at all because it doesn't matter whatsoever. You'd be smart to just stack survivability since ALL THE DMG IN THE GAME IS ACCOUNTED FOR. Laughably inbalanced. Ridiculously distilled in a game that tries to sell choice and freedom.

toforlaw Original Comment

Exactly my point. I've stopped playing and deinstalled the game after that demon boss tossed me out of the map with his cage teleporting attack (when he cages you like Diablo in Diablo 3 and teleports to a random location) and i couldn't get out using any teleportation ability in my arsenal (aether jump, big mage guy teleport, dash to the target etc). That happened on third expediti0n level, pissed me off SO fucking much that i ragequit for the first time in my gaming experience in maybe five years.

I will be back in probably half a year and will check what's happening here. Otherwise, this game is a fucking dead mess that requires a god damn reboot like final fantasy did...

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

Exactly my point. I've stopped playing and deinstalled the game after that demon boss tossed me out of the map with his cage teleporting attack (when he cages you like Diablo in Diablo 3 and teleports to a random location) and i couldn't get out using any teleportation ability in my arsenal (aether jump, big mage guy teleport, dash to the target etc). That happened on third expediti0n level, pissed me off SO fucking much that i ragequit for the first time in my gaming experience in maybe five years.

I will be back in probably half a year and will check what's happening here. Otherwise, this game is a fucking dead mess that requires a god damn reboot like final fantasy did...

Mafusail Original Comment

I feel you i got that regurally i just skip the elite or leave the expedition because this boss is fucking dumb same as Aurora Knight

Created: 4 years, 1 month ago

I feel you i got that regurally i just skip the elite or leave the expedition because this boss is fucking dumb same as Aurora Knight

Noisestorm Original Comment

Nothing's wrong with Aurora Knight from the technical point of view. The Knight isn't bugged - and even it's damage is okey (HP are overtuned though, i agree - he could be less tanky). But that boss i've talked about it bugged, you never know where he will throw you out. He did this to me for 4 times in past two days.
CBA wasting 30 minutes on ONE expedition just to get bugged and not availible of completing the expedition. That's god damn half an hour!

Created: 4 years, 1 month ago

i go full summoner and currently at 148, every round is a struggle since the summons is too stupid, the archers will keep running ahead of me and dive head first into battle then die for nothing, and there's no way to make them focus on a specific target, so when an enemy with summon skill appears, i'll had to cancel the summons then summon again near the summoner enemy and HOPEFULLY they will aim him, otherwise they'll keep killing those summoned mobs ENDLESSLY, speaking of endlessly, i've once encountered 7 necromancers and it's a fucking nightmare, the game broke eventually, likely due to too many units spawned.

Created: 4 years, 1 month ago

Strange... I built a 100% ailment dmg mage build with staff only and my ailments NEVER did enough dmg to kill anything outside of trash in a meaningfull timeframe. Maybe you play another game like I do but even 20k+ ailment dmg on 2 different sources my ailments ddon't do as much dmg. You better look for people that do 129 mill dmg with a single hit instead of looking for flaws where none are. If you build dor max ailment dmg your direct dmg skills hit like a wet noodle so there is a fair tradeoff. If you change this there is no need in going for ailments at all.

Created: 4 years, 1 month ago

Thank you. I Add this Thread to Suggestion Community Collection Thread,

https://wolcengame.com/forum/feedback-suggestions/environments/new-features-and-content-show-us-your-threads-community-collection/#new-features-and-content-show-us-your-threads-community-collection-0mXp

You are welcome Mafusail.

I know your Ideas will get known.

Created: 4 years, 1 month ago

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