Must Go Toughness, and Spell Damage Increase Passives
From what can tell, in most builds, even a caster or ranged rogue build, it is required right now to dump all points into toughness, or maybe go 50/50. Since stats such as wisdom don't give increased damage to ailments or anything similar, there is no reason to sacrifice survivability. Also, most crit or ailment chance needs can be gained through passives or equipment, so no one is really losing anything but going for toughness.
Is % increases to spell damage applied to ailment stacks/ticks? Because it doesn't seem like it. Right now, the meta seems to be requiring high crit melee. The heirophant bosses with 3 mobs and triple regen are impossible to fight with an ailment build.
Replies: 3
Created: 4 years, 1 month ago
Category: Feedback & Suggestions