Animations
I feel as if adding Dynamic movements rather than static would make the game seem more realistic, for instance, the wings of ishmir is a static curved movement, but if you made it to where the character reared back, jumped up at a slope and then sharpened the curve to it along with slowed down the beginning animation, then sped it up back to the peak of it, sharpened the downard strike, had a split second delay at the epigee then sped it back up for the crash down it would look more... badass? or even just better.
Replies: 2
Created: 4 years, 1 month ago
Category: Feedback & Suggestions