my observations so far, Wizard campaign
Hey all,
Just thought I would post my observations as a Wizard, playing this game in Offline mode.
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The build
It became very clear that there is a certain kind of build that must be played when doing "Normal" campaign. I have to play Staff based wizard, and I have to spec atleast 70% ferocity. The "Glass Cannon" build. I played a toxic based critical spell caster (because, you have to ..) and I was having a blast until the end Act I boss ... which I had to switch to Story Mode in order to win... -
Weapons
I will keep this short. As a wizard, the staff is a two handed weapon. Its the only weapon I can use to cast Wizard spells; Catalyst does not give +willpower. The melee classes can use a few other weapons to use their skills. The Staff is the only weapon that gives +WillPower on hit. By ther way, when you compare the 2h Melee weapons vs the Staff ... often times I see a 3x difference in damage between the two. -
Summons
Please remove them, they are complete garbage. Stand around do nothing - no way to control them. -
Responsiveness
The controls .... the controls are very clunky. The controls do not allow me to "forward cache" the next ability, nor does it allow me to cancel my current animation, I have to stop, cast my spell ... attempt to move, and then do the next "command" - very clunky. -
Escape .. Campaign Dialogue
I love the story .. but, the dialogue ... is there a way to cancel the slow moving dialogue? I want to cancel it,
Sorry, not trying to be bad person, trying to play the game. But, the game is either "you one shot them, or they one shot you" ... The balance is absolutely bad. I get it. No ARPG is balanced .. but this one needs a lot of love to balance it out.
For now, I am in story mode as a wizard. I do not want to play, "A man with a gun" build
Thanks!
Replies: 0
Created: 4 years, 1 month ago
Category: Feedback & Suggestions