QoL upgrades list

Hello everyone,

TLDR: While we wait for bug/gameplay fixes which might take really long, DEVs could implement couple of QoL issues which would greatly reduce some annoying and time wasting mechanics. Below is list of my suggestions:

I love the game concept but hate how the game plays out at the moment. There are ton's of bugs and serious gameplay issues. I do realize those might be hard and/or very time consuming to be addressed, that's why I believe that while complex fixes and balancing is being worked out, there should be a quick look at QoL upgrades which could be swiftly performed to guarantee that the despite numerous issues, the gameplay itself feels quite relaxing.

To me most demotivating factor atm for me is how much of micromanagement this game requires from me to farm "effectively" in the late game, and how much time it substracts from the real gameplay - when looking at the clock I've noticed that when farming untainted 187 runs, I'm spending approx half of my playtime just for micromanagement. I like the addition of performance/timing results at the end of expedition and it gives me a good motivation to try and improve my player skills, but I would like to be allowed to focus only on that - open map, finish map, get rewards, open new map.

At present when you are a legit player and don't want to trade with others (because most of them aren't legit, or benefited from trading with unlegit people) after every expedition map you need to spend a lot of time, to pick all yellow items, sell them (to get gold), open stormfall, get rewards, setup new projects (to get reagents), sell/stash rewards, select and open new expedition map. This feel very forced, annoying, demotivating and unnecessary.

Below are just couple of my ideas how to smoothen up the late game grinding process/gameplay for players, who while waiting for late game content development at least wouldn't have to deal with all of currently present annoyances:

1. Expeditions start on lastly selected level
no need to scroll down every time through all the levels just to get to 187 lvl map

2. Gem/Reagent stacks increased to 100+
present limitation of 20, forces players to constantly shuffle items inside of too small stash. It forces unnecessary micromanagement into the crafting (via reagent) process as well

3. Stackable maps
we should be able to stack maps of the same time, just like other resources

4. Item filter
a) settings to display only above white / above blue / above yellow etc, items
b) advanced filter:
i.e. show items only with X affixes
player would choose from list selected affixes like +%material dmg +flat dmg +will/rage cost reduction etc, and only those items would be displayed - or received different color
c) personalized filter:
i.e. player would select gloves item slot
then select affixes of interest
then select how many of such affixes item need to have
upon dropping loot, game would scan if gloves would have affixes from the pool of interest, and if number of affixes of interest would be equal or higher to selected number, item would be displayed or marked with different color

5. Pickup all items in the area
Manual pickuping of items (which is necessary if you want to farm gold) is annoying and time consuming + hard since item text is quite small, and there are dozens of items to be picked up
We should have keybind that allows us to automatically pick everything around our char upon pressing
Pickup radius could be the same as for health globes pick up radius - would add additional niche to this affix/nod as well
Pickup all items could take into consideration item filters from point 4) as well

6. Queue STORMFALL projects
Some repeatable projects should have the option to queue them - thinking mostly about reagent crafting
Don't see a point why player is forced after every expedition to visit stormfall take reward, setup all crafts again etc...
When choosing project we should be able to select that we want to repeat it i.e. 20 times - all resources could be taken imidietally (from the top)
Upon finishing 20 runs (if the production values were high enough) we should be prompted that stormfall crafting was completed, and then receive rewards from all queued crafts at once

7. Expedition selectable reward - items/gold
Maybe add option after killing expedition boss and pressing the chest, if player wants to receive GOLD or ITEM reward
If selected GOLD - chest would drop only reagents/gems/potential legendary/uniques and gold equal to the average income for sold items which usually drop from the chest
If selected ITEMS - chest would drop rewards as it is now

8. Reset single passives at Gates of Faith
Instead of reset all we should have ability to reset selected nods - even if the could would have to stay the same
This is especially needed as presently there are plenty of nods that simply don't work or where description is missleading/incorrect - for many players only way to check how particular nod can will impact their character build is to apply entire build and then add/delete additional passive
Once all skills/descriptions were fixed guess I would be against current reset all option

Replies: 5

Created: 4 years ago

Category: Feedback & Suggestions

about point 8, CM has responsed already that it should be in the future, so they're aware of it,

generally some good observations and things that i was thinking about myself also, some of them may be quite advanced technically so i think we will not see them soon.

(Edited 4 years ago)

Created: 4 years ago

Fantastic post and ideas! I love the ideas of 1, 2, 4 (which I also suggested a while back), 6, 7 (though this might be difficult to implement since the "groups" of rewards might be confusing), 8.

As much as i would love to clear up some inventory space, I am not sure if option 3 would work. I feel like it would come down to does the item level on the map actually mean anything at all or have any effect (I don't know this answer, but haven't noticed anything). If not, then they should be able to just remove item level from maps and they could stack much more easily (though they would probably still need to have a separate stack by type and quality). If the level does have an effect, I am not sure that stacking would be possible.

For number 5: if there was a button, I don't think I would want it to pick up potions, weapons, armor or accessories. Of course, if the button could be programmed to only pick up things within your loot filter and you filtered those items, that might work. The game already picks up gold and globes automatically, and it might be nice if the button could pick up gems and maybe dyes (or dyes that you don't have or dyes with a certain rarity, etc.).

Created: 4 years ago

Not even a single reply from DEV team. Guess there's no point in sharing player feedback ;)

Created: 3 years, 12 months ago

Not even a single reply from DEV team. Guess there's no point in sharing player feedback ;)

FinalFen Original Comment

Well let's hope they read even if the post is not answered by the team.

I totally agree love your ideas OP. It's nice to see some bug fixes but it's also necessary to implement some new QOL mechanics or skills BUFFs. Let me add some:

  • I'd like to see some ranger builds, Also, there is no usage of bows ATM. They need a huge buff (uniques and rare) to let you think in another way to play the game.

Created: 3 years, 12 months ago

Ye agree with you, bows should be buffed in damage and perhaps granted unique skills usable only when bow is equipped ?

Created: 3 years, 11 months ago

Your email is not verified, resend your confirmation email from your profile page.