Summoner QoL additions

As someone that plays summoner characters almost exclusively (D2, PoE, GD, EQ. etc etc) while playing I am feeling a lack of information on screen to smooth game play. There are no GUI icons that show how many pets I currently have active and there is no option to show my pets health. Both of these are sorely needed. I am loving combat. I am moving and dancing around. However, with so much going on and at these early levels my zombies health being so low, I cannot tell if I need to resummon them in a timely manner. At least an icon, such as a buff with a counter on it showing how many of each type would be much appreciated. Having health bars would also be great, but is less important if I can see when they die.

Thank you for a great game. I am having a blast with the release.

Replies: 4

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

As a fellow summoning fan I support this post :) More generally, icons for all kinds of active buffs would be welcome in addition to summons.

Created: 4 years, 2 months ago

Definitely agree with this post. Also, what is with the distance that minions stay away from the summoner? The Poison Golem and the Feeder Zombies stand way far back from you...like maybe 10m and the speed/response at which they follow the summoner seems wonky as well. Additionally, the timing involved before they become aggressive and attack seems off too, Maybe a solution for this would be like what Grim Dawn has with the Necromancer where the minions have a toggle for Defensive/Aggressive/Reactive for minion behavior?

Created: 4 years, 2 months ago

Agreed.
Counter needed for all summoners.
Parasite needs to state how many mobs can be controlled
Zombie skill needs to update heath/damage numbers when you select the relevant skill bonus
Auras need to show for all buffs/debuffs. I want to know what that parasite minion is doing.
Base minion speed needs an increase, even without dashing etc I'm leaving then behind.
Overall I feel that summoners feel quite weak and they are more like summonable dots rather than a force.

Created: 4 years, 2 months ago

+1

Created: 4 years, 2 months ago

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