Teaming needs to be greatly improved!! Some major concerns

  1. When both players die, none of them can Revive each other and the game is over. When you solo, you can revive yourself up to 3 times. Sometimes a tough boss may kill both of us at once (usually when we try to revive each other). Not only that, during the heat of battle, it is very hard to CLICK on the dead body when there are several monsters around. The click box is too small and you can get knocked back. The only way to do self-reviving is to run VERY FAR away which is a waste of gaming time IMO. Partying should be not penalized like this.

  2. Characters who use Rage a lot have harder time gaining Rage in party because most Rage gaining is from kills or being-hit. I hate using Basic attacks as they are slow, low-damage and just overall ineffective. Willpower users don't have this kind of problem during teaming because they gear through Transfer time reduction and +willpower. I see great disadvantage for Rage users in teaming.

If you have more concerns about teaming, please post here.

Replies: 4

Created: 4 years ago

Category: Feedback & Suggestions

but u have no time pressure, so there have to be some challanges, and ressurecting is a clever idea. game is to easy right now, and u want to make it even more easier.

Created: 4 years ago

I agree with poster. Teaming should not create problems that make it less inviting for people to party and it hurt the "community" of a game in the long run.
And there are time challenges if you doing tainted runs as lower time gets shit for reward...

Created: 4 years ago

u have a source of your claims about rewards?

Created: 4 years ago

My bro and I pretty much saved our Aspect form to revive each other if needed because during Aspect you are immued to demage and you can spend quite a bit time to "click" on the dead body in the heat of battle. It is just a little trick. But overall, teaming needs to be improved for long term experience IMO.

Created: 4 years ago

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