1million+ Crits|Constant 7 ailment Stacks|Hybrid Mage/melee
Guess i'll share my build. I am currently pushing Master lvl 106 and it's a breeze
Fair Warning : Due to current status of the game the passive node "Toxic Emanations" only gives you poison on first map. meaning after you switch stages this node basically shuts down itself lol. Idk if the slow suffers from this, if yes it sucks. If not, you don't notice it. And this will just get stronger after it gets fixed.
Dealing with this Bug:
The plan was to use Plagueburst to deliver the Burning ailment to all enemies. To trigger Blistering Embrace constantly. Since we can't stack Poison since the Passive node is Bugged i use Plagueburst in Poison mode. It's actually a lot decrease in Clear. i recommend using Plagueburst in Fire mode!
That being said...
How does this build work:
We stack 7 ailments which stack our damage thanks to Immortal Offering. Run around with Bleeding edge (which does more damage when enemy has more ailments ), casting some spells every now and then to keep our stacks. If you reach a boss with 7 ailments it pretty much dies when you look at it. If not we have Blistering Embrace and our fast ailment stacking and scaling.
Pros : Obliterate everything. Very mobile. Very satisfying to see stuff exploding and bosses going 'poof'. Fairly Tanky
Cons: Itemization can be a hassle. willpower / rage managment can be a hassle. depending on which weapon you choose getting 7 ailments can be a hassle. The Rage cost of Bleeding Edge
Stats: 80 - 100% Ferocity / Rest Toughness
Itemization
You can play this with either 1h weapon / Catalyst or 2h Weapon.
While the catalyst version makes you much more versatile the 2h weapon does a little more damage while sacrificing mobility.
I will be covering 1h and Catalyst on this because that's what i liked the most... i pretty much tried out everything. Maybe ill write one for 2h if i feel like it.
Dagger / 1h :High weapon damage ( take highest dps)
Crit Damage > CritChance > Ailment Chance
Catalyst: Lightning damage to spells(important) + another ailment (curse/stasis pref.)
You have to have at least one piece of Gear that gives Fire Damage to attacks which is not your weapon!
(important for Blistering Embrace. You sometimes get out of the world Crits. which are the Reason why i made this Build.)
Rest of your Gear Toughness/Health > Ferocity/Crit > Rage & Willpower Cost Reduction / Transfer Time Reduction > Wisdom/Ailment Chance
Skills
Bulwark of Dawn
Use to get weakness ailment.
https://imgur.com/a/Cwjz4Sb
If im lvl 90 i will probably switch this with the Shield spell or the Shout due to weakness ailment gained on block
Aetherjump
Use to get stasis ailment.
https://imgur.com/a/uzuPN2P
Plagueburst
Until Toxic Emanations is fixed you can use this in Poison mode for more a bit more Damage. Or Fire Mode for more Clear. We don't need this in Poison mode after the passive node is fixed.
https://imgur.com/a/ylgK2ke
Mark of Impurity
Use to get curse ailment and instant damage boost for bleeding edge
https://imgur.com/a/7ucRX7V
Use another Winter's Grasp /w Curse or another Skill if you don't use dagger
Fireball or Infinity Blades or any other skill that stacks ailments fast!
Fireball + another ailment(pref Curse/Stasis). Use when you need Rage
or stack ailments on Bosses
Infinity blades for additional damage on bosses, can also be a source of Curse ailment.
Bleeding Edge
Your main skill. Use this to kill stuff.
https://imgur.com/a/62LdEQo
Core lvl 33 https://wolcen-universe.com/builds/g4eQBy-core
This tree is just a "Base" .. You can go many ways from here but it's essentially the core. You can go Furious Appetite if you want.
I highly recommend taking a Catalyst with Lightning and/or Stasis damage. That way you can stack ( if everything works out and all 3 fireballs hit and all 3 fireballs apply an ailment) About 36 Ailment Stacks with 1 cast which then again give you more damage for Bleeding Edge / Infinity Blade. I actually think its better to play without Furious Appetite and take a spell but i personally have no problem to use a Rage potion every now and then.
For the rest of the points you have a lotta choices:
Take good small passives like : Marked Flesh, Deadly
Take the Block nodes : Kingless Aegis, Sacred Oath (could be a source of Weakness which would help 2h build), Belligerent Banner
Take big nodes: Salvatory Anchor (Health regen or Resistance can't hurt),
Which time cannot Heal(Probably the biggest possible damage boost... but nothing survives 1.5s... maybe further in end game i will see a reason to take this.), Arms Master ( 10% Chance for double damage when you can manage your dodge rolls)
Potential lvl 90 Build https://wolcen-universe.com/builds/y8XQQy-lvl-90
Playstyle
There is not much to say. Use Bleeding edge to get your first 2 ailments.
then use your other skills. Use Mark to curse an enemy which then curses others when it dies.
Most of the time i just use Plagueburst and Bleeding Edge. Every now and then i throw in a Mark of Impurity. Rarely i ever use Bullwark except at the start of a map and at Bosses or when weakness stacks run out (rarely happens if you have a bit sacred damage added to spells somewhere). When getting to a boss use bullwark,precast bleeding edge, aether jump onto boss, cast mark, cast fireballs, cast bleeding edge.
Gameplay dont be like me use flameversion of plagueburst for faster clear
Monster lvl 122 5 mods map featuring 2million+ Crits at lvl 73 https://youtu.be/H6LcQyeh4S8
If you want to use 2H ... i tried it out and it actually is pretty decent. But i really like aetherjump and the mobility it provides.
Just switch your skills around. Take Shout skill (weakness ailment), take hook(stasis ailment), Take 2H weapon with High Weapon Damage and 1 random Ailment type
This way you can use shout( or any other skills that give reliable ailment) and hook to get 2 ailments.
Your bleeding edge to get 2 ( bleed + fire)
1 from passive
1 from any attack that is not bleeding edge. (pref. use a skill that converts phys damage or stack a lot of another element/occult school, so it gets prioritized )
- Note * There is a Unique 2h sword which i once found but sold ( dumb me!) which gave something along the lines of " allows you to use lightning spells "
Something like that on a Legendary 2h weapon will do wonders to this build and make it much better.
Damage wise both are actually pretty similar since the 2h version has a lotta base damage but its difficult to reach 6 or 7 ailments and stack ailments.
While the Dagger version has low base damage but stacks 7 ailments easily .. and well, you can use aether jump. Also you can stack ailments fairly easily with spells.
That's it for now. I'll try to keep it updated.
Replies: 18
Created: 4 years, 2 months ago
Category: Gameplay