BLEEDING EDGE PATCH 1.0
INTRODUCTION
servus wolcen community shef here! back at it again with yet another build this time bleeding edge!
i wanted to do mage first but i realised i can make it even stronger with the right gear so i did this build before that
it is very powerfull and easy to gear for so it lets me grind endgame efficiently
using frenzied blows, this is the most powerfull passive node in the entire game now so we have to use this no matter what
with that said i dont recommend picking it up early tho since the doubled rage cost will require some rage cost and transfere
time reduction on gear first! more detail on what to spec into, when leveling in the passive section
then the other skills we are using are not my favorite i dont really like the melee weapon skills but with the new 2 hander
buffs in 1.0 we dont really have choice
at the very least this skills now have become usefull because of the new modifiers that we have now we can finaly get
some damage buffs out of them
first one is juggernaut it gives us some defense and stuns trash mobs
its a panic button you can press when ur on low health
souvereign shout gives us some defense aswell and movement speed which counter acts the debuff we got from one of our passives
im not a huge fan of the animation tho standing still to do that shout always felt very bad and it requires some thought
when u actualy buff urself since u dont want to lock yourself into that animation when a boss charges up an attack
then trackers reach is more of a filler to be honest it also has a long animation and doesnt give us any usefull buffs
so i rarly use it with that said u could make use of the modifier arresting claw to aply stasis and combo it with
which time cannot heal but to me personaly its not worth it
i would swap this out for winters grasp if i had the unique veiled eclipse
that would be a massive damage boost since then we could get residual energy on passives and rings
i already managed to roll one residual energy on my ring its fairly difficult to get so this is for min maxing in the
ultra endgame
and the last 2 skills we are using are warpath and wings of ishmir those are for quick traveling from one end of the map to the other
they also buffed wings of ishmir now in the release version it gives us a decent damage buff
with the introduction out of the way lets go over the specifics in the items, skills, atributes and passive sections
ITEMS
main hand
we are using a twohanded warhammer since those weapons can have the highest rolls
stats we are looking for from most important to least are
flat damage to attacks
crit damage
and % increases for either over all damage or material since bleeding edge only deals rend damage
ACCESORIES
same again most imporant to least
flat damage to attacks
crit damage
%damage increases
when we have the unique pants veiled eclipse then we also want the residual energy affix on here
attacks gain damage from last spell cast
belt is a unique the trial
this applys mark of impurity automaticly
we would have more damage with a rare belt with damage to attacks and applying mark ourseleves
but because of the 2 hander this is not an option
shoulders and glovs
with rage cost reduction
%damage increases
and atributes preferebly ferocity
chest helmet and pants
most important is transfere time reduction
then %damage increases
and last atributes
boots
with +%movespeed
%damage
and atributes
GEMS
we want 3 offensive tier 1 slots on weapon
with any gem that gives us flat damage to attacks
on chest helmet and pants we want
defensive tier 1 with alexandrite gems untill we reach 100% block chance
then we get tier 2 for more block effiency
and support sockets tier 3 with amethyst if you lack cost and transfere time reduction on gear
if not get support tier 2 with rubys for more damage
SKILLS
main damage skill is bleeding edge
this skill will feel very clunky to use untill you unlock the modifier unstoppable momentum
because there is an animtion on catching the blade aswell without it and it locks you into place for quite a while
other modifiers are meteorite, orbital strik and evisceration for more damage
and astral orbit for utility
as a starting skill i recommend anvils woe and then blade storm once its lvl 17 because its not too good untill u unlock
the modifier determination
next skill is souvereign shout
like i said im not a huge fan of the long animation on this but it has some decent buffs now in version 1.0 with
red earth tracks, princeps lead, rallying cry, marble house and hold the line
and the modifiers hostile and determination increase those effects even further
next trackers reach
with justice, rapid, retracting and preserving to almost remove the coldown
unrelenting to increase the range
and then if u want the modifier arresting to combo it with the passive which time cannot heal
or wrangler and panopticon for more range
warpath
with the most important modifier forge a path and sprinting strides
and the others overwhelming, burning life blood, marrow, and break the line for damage
and the last skill wings of ishmir
with relentless pursuit and light speed for mobility
apparatus, crew and rippling for the buff
like i said swap out trackers reach for winters grasp with these modifiers if u have veiled eclipse
ATRIBUTES
as always im going full ferocity for the highest damage gain
since each point in our primary atribute gives us the highest damage bonus per point
that is only personal prefrence so if u wanna sacrafice a little bit of damage for tankiness spec one third of your
points into toughness
when playing story mode i recommend half of the points in toughness since story mode bosses hit hard
PASSIVES
this is the final tree
keep in mind that you can turn the wheels on the left
to the south in the first ring is soldier
in the second assassin and cabalist
and in the third arms maester and white arrow
once i get more points im finishing off warlock here
and grabing one more crit node in alastor
if u have veiled eclipse take residual energy instead and get it as early as possible since its a massive damage increase
i will now go through which points to take first while leveling
and the last points i put into siegebreaker with salvatory since this is a good defensive node and difficulty is ramping up
quite fast for me im fighting lvl 101 monsters now
and thats it for this guide
im burning the mid night fuel yet again even tho i said i would take a day off today but i just cant help it
being a content creator was always my dream and i wanna work hard to earn it
in the last guide i said i would do a mage but im lacking gear for that so i made this build to farm quicker
also this entire guide is on our community web page as a written version where i summarize everything and
post pictures for easy and quick refrence!
https://wasted666.com/wolcen-patch-1-0-bleeding-edge-build/
Replies: 2
Created: 4 years, 2 months ago
Category: Gameplay