Plaguebringers Road to Endgame

Below will be edited as I progress through the game and is due to change a lot.
Update 2020-02-26. BE finally nerfed lol. Will be trying out summons a bit more and see if it's possible to build around
Perk tree updated 2020-02-21


The Wolcen-Universe build has been changed to adapt to the new patch
Edit: won't be as focused on this 'til they fix Bleeding Edge amongst other things. The current state of the game just isn't that enjoyable for me, where I can just choose one skill and blast all the way to the end without a care. I will not include a BE build, but it's easy enough to make even without experience. Just find a nice 2h or weapon + catalyst if you want to ruin the experience.

https://wolcen-universe.com/builds/GBvE8G-kvistegaard's-updated
https://imgur.com/a/6KHY6BG < 60 without dying achievement in first Champion level

Important note

VERY IMPORTANT! LATEST PATCH CHANGED A LOT, THE BELOW POSTS ARE NOT UP TO DATE. This is now a Poison + Rend build.
Here is some updated results from testing:

Lower damage now than before, even with same gear. Something seems a tad odd about the multipliers *Fixed. With a lot more material damage it actually increased. Using Rend on spell now as well as commented, works wonders!
Toxic on Spell increases, Material% increases, Toxic%Increases, Spell Damage% Does NOT increase.
Rend on spell is great now that Material% works, esentially a 40% damage increase lol
Be careful when swapping gear. swapped between bruiser and heavy and lost half my resistances, had to unequip my chest and helmet for it to work correctly lol
Anomaly is a must, that damage increase is need now more than ever
Bulwark heals as much as the old perk, but is a must now



Kim posted this in comments: https://gyazo.com/8c67403f315d079c5f43bca537e154bf
If you find that ring, I curse your name. I want two ;P

CORRECTION I am now using Annihilation again with extra beam. It procs poison 4x as fast and deals higher ailment damage than infinity-blades for some reason, at least seems that way atm when I'm trying it out again. Toxic + extra beam + extra beam + ailment damage seems like it might be the way to go after all!

Introduction

[Img![Plagueboi](https://imgur.com/a/Vt8bECQ)]
I've always loved summoners, and whenever I'm not birthing an army of death, I usually play a spewer of plagues and diseases so the Plaguebringer instantly catched my interest. I saw a lot of people saying summoner/necro/Plaguebringer is unplayable so I guess I want to prove them wrong or something.

Looking through the perk-tree I found that a mix could be quite easily be built using Scholar - Cabalist - Plaguebringer, and that it was a heavy focus on toxic/poison damage and afflictions. The summon-bonuses seemed a bit underwhelming, but the poison and toxic bonuses got me interested.

Gates of Fate and Skills

https://imgur.com/a/2EKBYU0 <-- perks and skills when finished with act 3 online no deaths

https://imgur.com/a/6y18ttL <-- lvl 60 no death setup

https://wolcen-universe.com/builds/GBvE8G-kvistegaard's-updated <-- Speculated end-game perks

IMPORTANT I am now trying out anomaly instead of Thicc boi, as I'm just way too tanky to even bother summoning him atm. Anomaly can increase ailment chance AND damage to all enemies in area, so might be hot

GEAR

Heavy. All that resistance with Siegebreakers Salvatory Anchor is just... amazing. Mix with some bruiser parts on everything but chest and head for more health. I use whichever gives most net-value, If I find a bruiser shoulder with good health and resistance with some %damage I use it instead of a heavy shoulderpiece.

There are late legendary amulets(IIRC) that increases max ailments.

Weapon: 2 rend on spell runes and 1 Toxic on spell on staff. Look for Material/Poison ailment damage. Edict + Catalyst is super as well.


1. Material damage
2. Poison Ailment Damage
3. Damage
4. Ailment chance.

Early thoughts on skills and experience

I didn't really blaze through the start, I took my time with crashes and disconnects. But I pushed on. The summons would be mine no matter the cost. And there they were, the most useless bags of flesh I've ever witnessed: Feeding Swarm. Don't ever use this. No damage, no health, even the explosion rune ain't worth it. They died before even attacking 99% of the time, absolute waste of Willpower. At this point I became worried, was this a warning of things to come? Were summoners to be absolutely useless? Just 10 minutes later I got my answer. A god descended upon me, a boi so thicc his clapping could be heard across all acts. The Thiccboi Mortis.

(Generational Grief) makes him into the guardian angel that lets my diseases spread. I don't think I've ever seen the guy down, he's just been tanking and tanking for as long as I've had him. Sure, he hits like a toddler, but the damage is my job. Which brings us to the rest of the skills.

Annihilation, turns into a toxic spread of doom as soon as you get Inevitable Decay, which should be rushed. With the 10+ max afflictions and duplicate chance of afflictions on target perks, it takes a second for it to tick bosses for over 2k damage under a sec, killing Dudeand BOSS in under five seconds, without having to move. It is a clear-machine together with this next blessing.

^ Infinity Blades is a great alternative, and better in most cases after lvl 40. I'm using now instead as it hits more often and hits more targets. While the skill in itself isn't toxic, with enough + Toxic damage on spells it will start proccing poison :)
PS. This is no longer the case. in Veteran 61 run I tried swapping back to annihilation with Inevitable Decay, Pressure of time and Radiation and it killed bosses much more quickly

Plagueburst. I love it. Probably my favourite skill across all ARPG's I've played. The screen turns into a plague cloud of death as soon as one mob dies, for when one mob dies everything dies, leading to a chainreaction of absolute carnage. Swarm of Corpuscules and Noxious Smog is a must. Together with the next skill, you turn into an immortal stationary toxic Deathray turret.

Bullwark of Dawn is bae. Modified with increased healing, duration and afflictions chance as well as lowered cooldown, it is a MONSTER of an ability. Healing for way more than any boss or elite/rare mob can damage you when you share life with Thiccy. As everything dies around you leaving toxic clouds of death and you're healing non-stop... it's just so nice and calming in all the carnage.

And the fifth skill Parasite is the only real damage summon out there. Taking over a tormentor, or any AoE big boi with On The Shoulder of Giants rune activated, It's about as strong as you in act 1-3(much weaker in 50+ but a Frozen Tormentor is still nigh-unkillable and kills trash like a god). Absolute unit. You should only go for the big bois though, as three small ones are never even close to strong enough and die all the time. If you want small ones, just take over a "spawning" unit, as they can spawn up to 8(!) units extra under your command.

The final skill should be something for movement, such as Aetherjump or Light Bringer. I'm currently trying out Light Bringer, as it seems to bring more to the table.

Later, more relevant thoughts

Siegebreaker must be one of the, if not THE strongest defensive tree out there. This is still the case even with the nerf to regen, since bulwark heals more than enough.

Time Weaver will be a must to get the extra ailments.

Warmonger is a damage increase beyond mortal comprehension

Late skills

Anomaly

Plague Burst

Bulwark

Livor Mortis

Aether Jump

Annihilation

https://imgur.com/a/9qIF1Vz < Final Skillset-ish

https://imgur.com/a/hLtHny2 <-- the no death act 1-3 achievements, since the proof is in the puddin' or something. Let's make this a no death 90 build :P

This build can absolutely do champion! Don't know to what limit, but at lvl 60 it finished the first champion level without any trouble at all and have yet to die or even get knocked down.

Edit* It can certainly do Master as well, though not clear at the level that all broken BE builds are doing.

Replies: 251

Created: 4 years, 2 months ago

Category: Gameplay

Thanks for sharing the build! Looking forward to updates as you progress!

Created: 4 years, 2 months ago

Hi thanks for the guide! I've just one question; i think i didn't understand the point "3. Keep a 5/5 Thoughness and Willpower with Will being slightly higher to keep as primary." Can you explain the stat allocation?

Created: 4 years, 2 months ago

Hi thanks for the guide! I've just one question; i think i didn't understand the point "3. Keep a 5/5 Thoughness and Willpower with Will being slightly higher to keep as primary." Can you explain the stat allocation?

Ale20080 Original Comment

I'm putting about half of my points into toughness and half into willpower, but I'm trying to keep willpower as my "primary" stat being a few points ahead of toughness as I want the Agony unique chest which gives affliction damage bonus percentage equal to willpower(up to 100%). I've spent a few points in ferocity for crit procs, but probably not more than 20 tbh :)

Created: 4 years, 2 months ago

I was running a similar build before servers went down but i need to reset my passive tree and have another look at it as i started out full summoner but soon realised i needed dps. im not taking down bosses as quick as you are. Only around lvl 30 atm. well hopefully will be when we get back on!

I really want to use one hand and catlayst for this build but so far have not found a good way to get my willpower back up fast enough so sticking with staff

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

I was running a similar build before servers went down but i need to reset my passive tree and have another look at it as i started out full summoner but soon realised i needed dps. im not taking down bosses as quick as you are. Only around lvl 30 atm. well hopefully will be when we get back on!

I really want to use one hand and catlayst for this build but so far have not found a good way to get my willpower back up fast enough so sticking with staff

Skeksis Original Comment

My experience with catalysts+1h is that it's only for hybrid fighter/casters, staff is the way to go. Even found the damned unique catalyst only for it to be useless for me lol.

Sadly enough, the effects for summons in the skilltree are horrendous, especially the "You lose life but your minions get damage reduction" when you will get hit by AoE a lot of times(Tormentors targets ALL units in range, super dangerous if low resistances and health... though the best reanimated friend you can have).

Now just waiting for the servers to get back up T_T

Created: 4 years, 2 months ago

Hi, thanks for this build, it sounds really cool! I'm going to give it a try, please keep us posted with how you develop your build tree :)

Created: 4 years, 2 months ago

Another here that will follow your steps. If you would like that when they are online again you put catches if it is not much trouble of skill with runes. Thank you for sharing and I put pin to continue your progress.

Created: 4 years, 2 months ago

Could we have a Screenshot with the modifications of your spells?

Created: 4 years, 2 months ago

Could we have a Screenshot with the modifications of your spells?

Bahamut Original Comment

When the servers are up, I'll do it :P

Created: 4 years, 2 months ago

WoW ! Thx.. i love you :* <3

Created: 4 years, 2 months ago

sounds like a great build, i ll try to get this build goin asap servers back on, can i play it before i get inevitable decay on annihilation ?

Created: 4 years, 2 months ago

sounds like a great build, i ll try to get this build goin asap servers back on, can i play it before i get inevitable decay on annihilation ?

Hotoke Original Comment

Absolutely, since you will have other sources of poison and you get it really quickly if you just throw essence at it. And a sidenote,
I waited a bit for the perks that lower non-affliction damage and increases affliction 'til I got the uppgraded Annihilation, since in its natural form, with the "increase damage while channeling" just deals quite a lot of damage anyways. :)
Try to get it up quickly though, as it is a bit of a gamechanger. Took the perks that decreases non-affliction damage but increases the DoT effect around the same time and the damage just shot through the roof.

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

Was playing similar build, but since Toxic Emanations talent is bugged for me (and also for ppl on reddit), its hardly playable.
Looks like it simply stops working when you start any event. Until you restart the game.
Also was sad when found out that Insidious Decay talent doesn't multiply stacks from emanations.

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

Was playing similar build, but since Toxic Emanations talent is bugged for me (and also for ppl on reddit), its hardly playable.
Looks like it simply stops working when you start any event. Until you restart the game.
Also was sad when found out that Insidious Decay talent doesn't multiply stacks from emanations.

grinnest Original Comment

Toxic Emanations, is bugged. You have to damage(hit) every single unit for it to actually work, which is super annoying. I haven't had it completely stop working, but it's just a minor nuisance for me as it's not my "main" poison source, just a nice extra. That's why I love annihilation as it is quite easy to hit targets with it.

Tried it out a few times by just running around enemies, and as long as I had hit them, it worked if they were in 7m :P

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

I am thinking of trying out Undertaker as well, but as I've gathered, it is just the active damage you deal that it affects, which would then suck as the DoT's are the main source of damage and the talents/perks you choose lower your active damage. Gotta try it out though to make sure.

"Enemies that die in a 20m radius around you have a 10% chance to drop green globes. Picking up green globes grants you an additional 30% Damage as Poison Damage for 5s."

Created: 4 years, 2 months ago

Any tips for what to look out for in gear? Is Occult damage what I should be looking out for? How is Elemental damage? Ailment? Thanks!

Created: 4 years, 2 months ago

Any tips for what to look out for in gear? Is Occult damage what I should be looking out for? How is Elemental damage? Ailment? Thanks!

rainierlouis Original Comment

Material and ailment(Proc>damage) mainly, as Toxic and mostly Poison is the "main" source of damage. Otherwise, some other elements(10-10 frost on spell and stuff like that) on items to get freeze and shock. Also, reanimate things that are of a different element, such as frozen tormentors to get extra damage vs resistant units.

IIRC:
Material: Rend, Physical and Toxic
Element: Lightning, Fire, Cold
Occult: Aether, Shadow, Sacred

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

Hey. Could we have a Screenshot with the modifications of your spells? :)

Created: 4 years, 2 months ago

Hey. Could we have a Screenshot with the modifications of your spells? :)

Azuminque Original Comment

As soon as the servers are back on :P

*Edit: If I'm awake by then

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

As soon as the servers are back on :P

*Edit: If I'm awake by then

Kvistegaard Original Comment

haha, been waiting all day to try this build but now i have a feeling i won t be able to

Created: 4 years, 2 months ago

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