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Can't really tell if crit ailment is working. Idk

Created: 4 years, 1 month ago

Its hard to tell anything exactly without dmg dummy or any dps meters :-)

Created: 4 years, 1 month ago

Hi man,

Good stuff on the build and I actually like it a lot, do you stream or do you have any youtube video to show how it works ? I'm really curious and would love to ! :)

Keep us updated with your build, so far I like it except that my willpower disappear way too fast sometimes and my AA seems weak af !

Created: 4 years, 1 month ago

Is this good ? I didn't see it before
https://www.noelshack.com/2020-08-7-1582481526-busted.png

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

Is this good ? I didn't see it before
https://www.noelshack.com/2020-08-7-1582481526-busted.png

megastorm7 Original Comment

It's good, though not necessary. You get max stacks real quick, so more often than not different kinds of damage % is more important

Created: 4 years, 1 month ago

Can't really tell if crit ailment is working. Idk

kim_harkestad Original Comment

It has its own life :P From what I've gathered you need to flip the gates of wheels every map and stuff to keep it working which is such an annoyance, and honestly why it's not included atm.

Created: 4 years, 1 month ago

Hi there,

Could you screenshot your new perks and spells with the update ?
Also, aren't you in lack of wisdom super quickly ?

Thanks !

Created: 4 years, 1 month ago

It has its own life :P From what I've gathered you need to flip the gates of wheels every map and stuff to keep it working which is such an annoyance, and honestly why it's not included atm.

Kvistegaard Original Comment

Tested it by disabling white dmg numbers in settings and keeping just yellow crits. It works, just no idea if dmg actually increases or not. And also there are a lots of crits on trash mobs, but not so much on bosses...

Created: 4 years, 1 month ago

Can you tell us what is your point of view after updates ? :)
crit seems to work so should we take it ? can we have an update on the build ? (skills and attributes are now working)
is material damage still the thing to get ?
thank you for your answers

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

Tried implementing crits in OP build, here is my tree https://share.wolcen.dev/s/nkHxGBwUmW

Using same skills as OP, just bit altered to provide maximum different ailments for Immortal Offering (but it only helps ailments with dots, so bleed, poison, fire, lightning).

Good read about ailments mechanics https://wolcengame.com/forum/gameplay/builds-guides/mechanics-of-ailments-explained-example-hybrid-build/

Clearing trash in 105 expedition (lvl 72 now) easily, but final bosses are super painful. Seems to me that I am missing single target dmg a lot. I can stand in their dmg and heal, just it takes multiple minutes to wear them down. Sometimes I manage to drag mobs to finall boss, which helps a lot with dots.

In few levels I can probably focus on getting Toxic Emanations with Essential measure - which is supposed to apply slow on everything around you for Which time cannot heal. Allowing me to switch damage on Anomaly to lightning instead aether (for stasis for WTCH). But still its just minor update in single target dmg, which is seriously lacking.

To get more dmg ailments I have rend (bleed) and shadow (curse) on my staff.

Note - It just seems to me, that bosses ignore some types of ailments like slow (so no 100% dmg from WTCH)...

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

Which time cannot heal specifically states that it requires stacks of stasis to trigger, even one stack is enough.
I think we can presume that anything which is described as "slows enemies by X%" or "slow efficiency: +X%", but does not mention stasis, is applying a second type of slowing effect that is separate from stasis. These types of % slow applications, like from essential measures and a few skill modifiers, i think are not ailments and will not cause WTCH to trigger extra damage. Only slow-effect produced from stacks of the stasis ailment should trigger WTCH, otherwise that node is providing misleading information which people rely on to design their builds, and who then spend their time leveling those builds. If this second type of slow-effect can trigger WTCH then that passive node's description should be updated accordingly so that people can make informed build decisions using accurate node descriptions that are not incomplete. This also applies to all other passive nodes that provide unique effects or mechanics to the player.

One thing that i'm curious about is whether non-stasis slow effects stack additively with the slow applied to enemies from stacks of stasis. That would make the +15% or +20% slow efficiency skill modifiers much better than i first thought and well-worth using with some skills if a build involves applying 30 stacks of stasis. 30 stacks of stasis slows by 39%, if a boss became slowed by 59% by casting wailing arrows with the serrated arrows modifier, that would reduce the attack and movement speed of the boss by almost a full third more for up to 5 seconds. With a little cooldown reduction that could easily be maintained, keeping the boss' dps at under half of it's usual (unslowed) value.

Created: 4 years ago

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