Unbound Ailments Build - Melt the Endgame
Going to post updates over on Wolcen-Universe.com.
https://wolcen-universe.com/builds/gjMJMG-unbound-ailments-work-in-progress
Replies: 5
Created: 4 years, 2 months ago
Category: Gameplay
Going to post updates over on Wolcen-Universe.com.
https://wolcen-universe.com/builds/gjMJMG-unbound-ailments-work-in-progress
Replies: 5
Created: 4 years, 2 months ago
Category: Gameplay
Cool build, can u show tree?
Created: 4 years, 2 months ago
Added a rough tree
Created: 4 years, 2 months ago
Thanks dude! Nice work! o/
Created: 4 years, 2 months ago
So i want to clarify some things about status ailments.
You assume ailments works like this: https://wolcenlordsofmayhem.fandom.com/wiki/Status_Ailment
The thing is if you look at the tooltips some of them do different thigns.
For example curse, instead of spreading elements, increases damage taken.
Weakness instead of reducing resists and damage of the target, just decreases the damage dealt by the target.
Created: 4 years, 2 months ago
fagitomania Original CommentSo i want to clarify some things about status ailments.
You assume ailments works like this: https://wolcenlordsofmayhem.fandom.com/wiki/Status_Ailment
The thing is if you look at the tooltips some of them do different thigns.
For example curse, instead of spreading elements, increases damage taken.
Weakness instead of reducing resists and damage of the target, just decreases the damage dealt by the target.
Thanks for that, hadn't checked the tool-tip since Beta, explains why I hadn't found curse to be as useful for clear in my offline testing. Had moved away from using it and weakness. Updated build above based on this information and my offline testing.
Created: 4 years, 2 months ago
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