Hard time breaking the mold
I am trying to break my own preconceptions of what classes should look like in this game as far as weapons go and skills to complement them. Does a warrior need a sword? Why not a staff and use willpower for spells. Can a dagger wielding build not use a catalyst to use thunderstrke? I just keep running into a mental wall on how to build something new and unique that isn't offered in other games.
Looking to see what different points of view you may offer to make a tanky staff wielding warmage guy. Or even a knife wielding, Livor Mortis summoning master of the magical arts. Any ideas and suggestions are welcome. Just trying to change the mold of what other games have created in my own head. 0
Replies: 1
Created: 4 years, 2 months ago
Category: Gameplay