Nerfs to occult damage skills?
Hello fellow gamers,
Has anyone else noticed a massive nerf to the dps of their occult mage/ailment stacking (non bleeding edge) build? Whereas before I could manage lvl 157 expeditions at lvl76 now it seems my dps has fallen to about 1/4(possibly lower) of what it used to be before the patch.
These abilities (light bringer, anomaly, infinity blades )seem to have been either massively nerfed or the patch has caused some of the skills in the passive tree to stop working properly. I have also noticed that the damage that is repeated when the enemey is in stasis (with the talent) is actually lower than the initial hit rather than being increased by 20%. Before the patch I could reach up to 1 million dps If I blew all my cds and abilities provided I could stand still and dps but now it feels as if I can't even do 200k.
Packs of enemies that died in just a few seconds now seem to take forever while high hp boss with regen are impossible. My build has gone from being fairly decent to trash-tier overnight. Mind you, it was a build of my own making which I had been playing for the past couple of weeks. At this point I can't be bothered to start over and I doubt that there are many specs that are viable.
So, has anybody else encountered a similar problem with their ailment/occult build?
Cheers
Replies: 9
Created: 4 years, 1 month ago
Category: Gameplay