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Content Patch 1: Passive Skill Tree preview, and new forums!

Calistaen [Wolcen Staff] Wolcen Official

Hello everyone!

The Passive Skill Tree is one of the core elements in Wolcen: Lords of Mayhem’s gameplay.

With Content Patch 1 now coming in two weeks, we add more depth to the Passive Skill Tree to open new possibilities and go deeper into the classless philosophy of the game.

Designing the Passive Skill Tree

We want the Passive Skill Tree to allow several options:

  • Make a straight-forward archetype by following conspicuous paths
  • Refine passive skills according to your attacks and spells (and their modifiers)
  • Build around itemization and unique items (more advanced)


Therefore, we keep these 3 elements in mind when we design something for the Passive Skill Tree, Active Skill Tree, or even Unique items. It’s very important for us to have synergy between all of this to bring depth and interest to the game.

One of the most important and tricky things is to allow various kinds of builds to travel through most of the themed section without feeling they “wasted points”. We also want you to make choices and don’t feel forced to take certain paths, even if there will be very powerful nodes for some build types.

For instance, if I want to build a character based on daggers and toxic ailment, I can either choose to focus on the rogue-themed sections and have something that works well, or explore the Cabalist section and specialize the character into ailment damage and application.

Here is an example of a possible build if I play daggers with a toxic ailment specialization.

ToxicAilmentSpec.jpg

This is only one of the many builds that you will be able to make. The choices you make might vary according to your defense system as well; someone who chooses to have a Force Shield based defense will not choose the same paths as someone else who chooses Health or Resistance.

We will share more of these examples on Twitter, Discord, and Reddit before the patch is out so don’t hesitate to follow us on the social media linked at the end of the news to see more about the Passive Skill Tree in Content Patch 1.

Website update: the forums are back!

We’ve been working on a website revamp over these last few months and we’re currently testing the new forums as you can now see. You can use your previous login to use them and you can also connect with a Steam or a Twitch account.

We plan to have a lot of features connected to your game progression in the future and we will present them in time. For the moment, you can help us by testing these new forums and reporting any issue you might encounter on our website: a dedicated section has been added to the forums to gather these reports: https://wolcengame.com/forum/bugs-issues/website-forum-issues/


Useful links :
Wolcen's Gameplay Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site : http://www.wolcen-game.de/

Replies: 10

Created: 2 months, 3 weeks ago

Category: Official news

2 months, 3 weeks ago

book_of_Joshua

Nice!

2 months, 3 weeks ago

Destiny [Whatever?]
[deleted]

2 months, 3 weeks ago

Skiller [Axe Gaming]

Great job guys, the new profile avatars are awesome!

2 months, 3 weeks ago

Destiny [Whatever?]
[deleted]

2 months, 3 weeks ago

MartyGameDK

Hey and nice work this Forum is Smoking Hot just as Hot as the Patch News i can´t wait to dive further into Act 1 and with these changes it should give alot of play hours for testing! :)

2 months, 3 weeks ago

CoTTo

Good job my dearest devs!

2 months, 3 weeks ago

DiamondRage

Nice, looking forward to it :)

2 months, 3 weeks ago

kronoS

Nice! I can’t wait to get my hands on this :-)

2 months, 3 weeks ago

shonas

I have really high hopes for this game, just stay true to urselfs and keep up the good work.

2 months, 2 weeks ago

daniel.dolui Wolcen Official

Thank you all guys!

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