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Wolcen’s soundtrack recording in Prague and Beta Passive Skill Tree presentation


Hello everyone!

On February 18 and 19, 2019, Daniel Dolui and Simon Majar, two co-founders of Wolcen, went to Prague with Jean-Gabriel Raynaud and Cédric Baravaglio, composers, to record our original soundtrack with the amazing City of Prague Philharmonic Orchestra.
Since the beginning of Wolcen, music means a lot to us, many of us are musicians here and we believe music is primordial in a video game. We’ve been working with our talented composers for 2 years, they made an incredible job, and we can’t wait for you to listen to the complete Soundtrack. In the meantime, we want to share these great moments with you and discover our two wonderful composers:

You will have a glimpse of this music during the Beta, but keep in mind that the versions currently in the game are not recorded at The City of Prague Philharmonic Orchestra since there are many steps after the recording to process and mix the soundtracks.

Upcoming Beta

Let’s talk a bit about the Beta transition now. We are finalizing the game modes and our game design team is currently working on the balancing for all the new gameplay that you will be testing.
As told in the January news, the PST has been revamped and we are now able to present the Beta version of the Passive Skill Tree to you. Keep in mind that these values are still subject to change.





Most armies create its own mythos, populated with bigger-than-life heroes that give troops examples look up to. Detractors will always dismiss them as artificial myths created to fuel the war propaganda that surrounds them. Yet, soldier Almarik is very real. He insists on keeping the lowest rank in the Purifiers’ army because he categorically refuses to leave the frontline or to burden himself with anything else than the art of killing. His home is the battle.



Choosing a soldier path will allow you to improve Ferocity attributes bonuses as well as your Health and your Resistance, bound to Toughness.


Intelligence gathering is the key to successful warfare. Such a pretty sentence is a staple taught in republican military academies, yet those few words have very real implications on the field. There is an ever growing need for discrete and fast soldiers able to track opposing forces’ position, work behind enemy lines, or even infiltrate them for sabotage. They are the backbone that allows Inquisitors to make sound strategic decisions. One of them made herself a name among Republican troops: The Flying Dragoon, a scout from a squad of light cavalry dedicated to harassing the enemy’s supply chain. Her reputation states that she is so effective that her sabotages are enough to shatter opposing troops’ morale.


The Sentinel path allows you to focus on Agility attribute bonuses, movement speed, Health, and Force Shield.


One needs foresight, strategy, and knowledge to efficiently lead a battalion. That’s why Inquisitors and Justicars of the Republic surround themselves with specialists that know the terrains, cultures, and anatomy of their enemies. For the Purifiers, those enemies belong to the supernatural which forces their scholars to study witchcraft even though they are strictly forbidden from ever practicing it. A thin line that drove many to madness or even to the stake. Yet, Counselor Jeremiah successfully mastered those forbidden arts in secrecy, using them to become one of the best battle masterminds in history. Of course, he has declined all opportunities of advancement, being more than happy to stay in the shadow of ambitious inquisitors while he delves deeper into forbidden knowledge.


Scholars are focused on Wisdom attribute bonuses as well as Force Shield’s amount and regeneration.




Like a migratory bird, the flying city of Archion follows a nomadic lifestyle. It has three anchorage points, its easternmost is above a lagoon on the coast of one of the two unexplored continents, making it the most exposed city to the exotic evils of the unknown. Once a year, the Departed, a troop made of brave rangers are sent out to map these frontier lands. Few return, and those that do often come back with mental diseases festering their mind. All know that they should never stay longer than a night out there… except for “Blue”, a lone wolf which learned how to survive on his own for weeks. To this day, Blue hasn’t shared his secret nor the wonders that he discovered out there.



Rangers are focussed on projectiles improvements in many ways, either by improving their speed, your critical chances with projectiles, or even adding one projectile. And since it applies to all types of projectiles, you will be able to use this specialization not only with bows and pistols but also with spells throwing projectiles and with staves.


There’s a city cursed with a unique ecosystem. Far away from busy civilizations, Gomora welcomes every and any cult on its island indiscriminately, no matter how evil and insidious. Powerful Arbiters keep most of the madness in check. But still, repeated bloodsheds in the darkest corners of this twisted city has created the space for a vigilante to rise. She is known as the Blackstaff of Gomora, a warlock as devious as the evil she is fighting. She mastered witchcraft and became a faith leech, which might explain why the cultists dread her so much.



Warlocks are solid spellcasters with rough spell damage, they can also improve Willpower replenishment, Life Leech and specialize in Force Shield or even staff mastery.


The kingdom of Laibon has a strong history of assigning their best warriors to the protection of their ruler. Yet, a few decades ago their king disappeared following a series of tragic events. Since then, “The Kingless” remain purposeless, training day and night, ever ready to fulfill their oath should the crown return. But one of them chose not to wait any longer: he left the realm to track down clues of his sovereign’s whereabouts. Should there be nothing left to protect then he would avenge him, and bring back the crown for a new king to take the throne.


Praetorians are very resistant champions and solid allies who can improve blocking, resistance, health regeneration and deal deadly damage based on these defense values.


Most of the Kuei Empire’s territory is covered in jungles. Its cities are connected by a network of trade roads regularly patrolled by imperial troops. But for the past fifteen years, the Jade Legion has been harassing the caravans with ambushes all over the empire.
Their elusive nature has shrouded them in myths concerning their motives and habits. To this day, one of the best-kept secrets of the emperor is that the current Jade Legion’s leader is an imperial agent working for him. He infiltrated them, assassinated the previous leader and took his place. Now, the emperor puppets the Jade Legion to justify exuberant taxes over all the cities under his dominion.


Assassins are poison specialists and very fast fighters, their mastery is focused on dodge and dash improvements as well as toxic damage, along with attack speed and critical chances.


The greatest collection of Enneracts known to date is hoarded by a single man: an augur leading the seclusive Cabal of Illumination. Deep into the subterranean city of Salander, he built an academy for his students to train into the manipulations of the precious ancient artifacts. However this augur is a cautious one, he keeps his most powerful Enneracts in a vault at the core of a labyrinth from which only he knows the exit. If his reputation is to be believed, he learned to master all the spells and secrets that came in his possession.


Cabalists are ailments and elemental specialists, pure mages that will focus on affliction damage and generation, as well as elemental spell damage, and spell casting speed.


Every civilization has horrendous tales of barbarian hordes murdering, pillaging, and raiding innocent people. Most of the time these exaggerated stories are meant to give shivers during the long winter nights. But these nightmarish depictions of violence caught up with fiction when the Ravagers of the Blood Tear stormed the lands of Varg. A terrifying warrior depicted as a whirlwind of iron and gore has risen as their new warlord. In his aura they seem to have reached new depths of savagery: cannibalism, blood rituals, dismemberments… the madness knows no bounds anymore.


Warmongers are ferocious fighters focused on attack speed, life leech, rage generation improvements, and in many different ways to make their enemies bleed even more.


Don’t forget that each week you can check our progression on the Trello roadmap, based on our daily scrums. Here are some visuals on our latest additions, both for the Beta and for the release of the game:


You will be able to see here the advancement of the Brotherhood of Dawn Temple, the Templar camp, and the beginning of the Red Waste (Act III area).



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Created: 4 months, 1 week ago

Category: Official news

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