Work in Progress : new combo animations and magical effects

Hi everyone !

It hasn’t been long since the last devblog post, but good progress has been made into the combo system, plus a few other features. We like to share our work with the community, so here we go.
In this article we’d like to show you a bit more of those badass combo animations, as well as the new particles used for magical effects on weapons.

Take a look at some gameplay footage of the per-weapon combo styles, with new work-in-progress animations. And these are just the basic combos, each combination weapon will have a special move that we haven’t shown yet. These can be a charged attack for the heavy hammer, or the ability to block incoming blows with your shield. As you’ll see we’re introducing Dual Daggers and their unique play style for the first time !
This week also marked the introduction of a new kind of particle effects for magical effects on weapons. Elemental effects and passive bonuses are now shown on your weapons and your hands with much better looking effects than before, as you can see :

 

In the next article we’ll show you the auto-dashing feature, which makes combat fast-paced and brutal!

 

Thank you for your support,
Alan

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Created: 7 years, 11 months ago

Category: Announcements

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