Technical Beta content: Phase 1. And some preview!


Technical Beta content: Phase 1. And some preview!

[DE translation]

Hello everyone!

Before we give you the content planned for the first phase of the technical Beta, we’re very proud to share with you the brand new logo for Wolcen: Lords of Mayhem!

Maybe you want to see more?

Alright. We’ve also prepared a short gameplay video for you, so you can have a glimpse of the new Beta gameplay, some new skills, revamped skills, and improved modifiers, before we develop the content you will be able to experiment 🙂

Beta content

As explained in the last news, the Beta transition will be handled in 2 phases of testing before we release it for everyone. The goal of these tests is to experiment the brand new content we prepared for you and ensure that the network and servers are handling it properly.
Once the experience is stable and satisfying, we will release the Beta.

Phase 1 starts in a few days now, on October 11th, and we wanted to inform you regarding the content you’ll be able to test for the first week of this technical Beta.

Weapons and armors

5 weapon types will be available: one-handed swords, bows, mage staff, two-handed hammer. We’re also introducing the off-hand catalyst. The catalyst is a charm that will allow your character to cast spells while using a one-handed weapon.
Dual-wielding will be available with one-handed swords.

On these weapons, you will be able to have 3 types of modifiers, it can be a generated affix, or you can add it through gems, providing you have a socket. Weapon modifiers deal elemental damages, it will impact your weapon combo and have a consequence on the overkill effect, depending on the element you use. For this phase, you will have Fire, Frost, and Poison modifiers.

You will also discover 3 new armors: light, medium and heavy armors for mages, rogues, and warriors, will be available.


For this phase, the PST will be deactivated. 6 revamped skills will be available, and each will have 4 AST improvements.

Frost Nova (now called Winter’s Grasp) and Frost Meteor (now called Tear of Etheliel) will be available the way you know them. However, Anvil’s Woe, Thunderstrike, Stings of Krearion and Wings of Ishmir are 4 revamped/new skills you will have the opportunity to discover during that phase.

The Active Skill Tree will offer you the possibility to improve these skills with various effects, umbra/rage cost reduced, range improved, more projectiles, damages improved, that’s just a few examples of the improvements you can apply on your skills/spells.


Face the new Svriirs, creatures of the Cult of Souls, and a few bandits during that phase.

Hub and dungeons

Nowhere will be used as a Hub for this phase. In there, you will have the possibility to join a randomly generated dungeon.

Other content

We’ve worked on a crash reporter! We wanted a more simple way for you to transfer your crash files to us so we can fix it. If your game crashes, you will see this window, allowing you to send us directly the information we need to work on the issue.

Multiplayer implementation

Since the main goal of this technical Beta is to see how the game reacts on our servers in Multiplayer, you will be able to experience the game with your friends! In the future, we will implement a matchmaking functionality so you can automatically find a group and play with other players, but for this version, you will only be able to add friends in your friend list if you wish to play with other players. This list is dissociated from Steam, so you will have to add your friends manually.

We will tell you how this system works exactly next week with the T-Beta launch news.

Advancement of the game

Most of our teams have now moved on to the Act 2 development. We wanted to share with you this little preview of their actual work in progress!

Final Beta content

We have decided to remove the story from the Beta content(coming after phase 2) to make a pure Gameplay Beta. This will allow us to deploy the content in regular patches as we move towards the release of the game, and drive the Beta tests on a pure gameplay aspect. That way, you will have regular new features to experiment through time.

The Gameplay Beta will allow you to explore all the different environments of the Act I, without being driven by the story. An NPC will be available in Stormfall to allow you to travel through the different maps, and the enemies will be scaled to your level (or the level of the party leader if you’re in Multiplayer).

Of course, we will tell you more about the Beta content, as we approach its release date.

On that note

Remaking the entire Act I gave us the opportunity to have new music in the game. Our composers provided us with a medley that we would like to share with you. We hope that you will appreciate the new ambiance of this soundtrack!

See you very soon for the launch of the T-Beta Phase 1!

Useful links :
Wolcen’s Global Roadmap: 2018 Edition
Wolcen’s Bug tracker
Wolcen’s Community Suggestions
Wolcen’s Official Website
Wolcen’s Official Facebook Page
Wolcen’s Twitter page
Wolcen’s Instagram Page
Wolcen’s Official Discord server
Wolcen’s FAQ

Community websites:
German Fan Site :
French Fan Site : Wolcen France


About Calistaen [Wolcen Staff]

This topic contains 14 replies, has 14 voices, and was last updated by  Raam 6 months, 1 week ago.

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    Looks awesome totally hyped for this beta phase!



    Game has come a long way… cant wait to be my main ‘diablo like’ game.

    Multiplayer hype!



    Not interested anymore. GOG players are treated as 2nd class players, although we payed the same as everyone else.



    Great, cant wait to get started and test! Hype.



    hi can play beta testing without buy the game?



    phase 2 when started? 2018-2019 or 2019+…..phase 1 starts on 11 oct and finish on 17 oct  but phase 2 plz? thx


    Tyker Strunk

    the question are
    how easy does GOG make it to add beta branches?
    How hard would it be to sync both publishers so data received from the betas are actually useful?
    How does the online function work, does it use steams servers or home servers ran by the team and how easily can GOG be integrated into during the testing?
    How many GOG users are there compared to steams?
    would the gathered data be worth the trouble?

    I guarantee It’s not as simple as just pressing a button and the team is pretty small. Steam is the big man when it comes to games and you just have to sort of deal with that. You chose to side with the underdog, good for you, but you can’t expect the same attention on the second best platform.


    Nuno Felix


    Wolcen is shaping up to be a great game. But the decision of removing the rotating camera was, to me, a big mistake. I think it’s one step away from a more immersive RPG, in the direction of a simpler, action oriented game. It removes a lot of the sense of discovery in the game, one thing i think is essential in a good RPG. It’s always bad when you remove features that work well. I know, as a 3D artist myself, that with the rotating camera you will have more work, everythink must be seen from every angle. But you have to build the objects and scenery anyway. You just have to have the extra work of making them look good from every side, as you have done until now. Plus, the rotating camera allows us to better appreciate your work, in all it’s splendor.

    But this is just my opinion. It’s your game, of course you should do things your way.

    As for the rest, no complaints, everything looks amazing



    phase 2 when started? 2018-2019 or 2019+…..phase 1 starts on 11 oct and finish on 17 oct but phase 2 plz? thx


    Hah, phase 1 has not even started yet… so, phase 2 probably Q4 2019 or so.



    It really looks cool but why do new games in this medieval style always have to have guns in their games, it totally ruin the atmosphere part.



    any update on when the beta will actually release? It’s been more than a few days since the 11th


    Lee Bishop

    Not interested anymore. GOG players are treated as 2nd class players, although we payed the same as everyone else.

    I agree whole-heartedly, on GoG we don’t even get the daily dungeon to be able to do, and something needs to be done about that in itself.



    Ohhh wait what? They are removing the rotating camera?!?! Nooooooooooo

    You guys HAVE to let that remain in-the game… rotating + zoom.

    No matter WHAT You do.. do NOT remove that.. make it an option in the settings section instead.

    Locked isometric view: On/Off   (Off = Free-float/Rotating enabled)

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