Update 0.3.2 : Player Chest, new Character Sheet, ROS changes and more !

Hi everyone !

Update 0.3.2 is now available to download !
This update packs many improvements to existing features, and lays the groundwork for future improvements as well.

Players will be able to store their items in a chest now, there’s a new Character Sheet and Inventory UI. You can now check out your character attributes in detail, complete with tooltips !

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The Resource Opposition System has been improved (see detailed post about this here http://steamcommunity.com/app/424370/discussions/2/208684375414324717/ ) and there’s a new passive blocking mechanic.

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Affix generation for magical items has been improved with better and new prefixes and suffixes, so players should find more varied and interesting items now.

 

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We also added new audio assets to the game, feature a zombie horde sound. You can expect audio improvements on a regular basis, as audio is being completely redone.

Another good news: it should be the last 8Gb update! We splitted the data into 68 files, so no need to redownload everything every time.

And of course there’s the usual bug fixes and optimizations improvements.
Here is the complete changelog for you to read :

GENERAL:

* New: Player chest ! The player chest is now available in Amarth. You will also find a player chest in the housing furnitures for you to access your gear from your house. The player chest is shared between your characters.
* New: audio assets and audio system, triggering “horde” sound according to the number of enemies around
* Improved: Many of the content has been splitted for better loading times and, in the future, smaller updates. It should be the last 8Gb update! We now have 68 .pak, and we plan to split the data even more.
* Improved: Faster loading times. We once again optimized many files and you should gain a few seconds.
* Fixed: Plants near the river will now only give ferns, so players will always have enough to complete “The Cure” quest.
* Improved: The camera position has been slightly adjusted
* Removed: Halloween event dungeon.
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UI & VISUALS:
* The ROS has been reworked and the white overlay is now combined with arrows to indicate the current flow direction and bars to delimitate the different costs in the queue. Skills can now have different transferring speed from one resource to the other, and this will help us to balance resource exchanges in the future. Since we haven’t find the right transfert time for each skill yet, you may experience situations were lots of costs queue on the interface (lots of small bars in Umbra or Rage) but this will be fixed in the future.
* Improved: Some particle optimizations (rock polygon count and textures)
* Improved: timing of combo particles
* Improved: Character sheet UI
* Improved: Inventory UI
* Fixed: A player light was disabled when leaving a dungeon
* Fixed: A rare bug when the wrong time of day was loaded in a dungeon (finally!)
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HOUSING:
* Modified: [b]Housing is now shared across all your characters. Due to this change, we had to wipe the houses. However, you can retrieve your house by going to Wolcen’s installation folder/user/savegames/ and by renaming your old house file (“YOURCHARACTERNAME_house.xml”) into “House.xml”.[/b]
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HOUSING ITEMS:
* New: Chests
* New: Two wall cages
* New: Couches
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AUDIO:
* New: crossbow shooting sounds
* New: sounds for each Ammo type
* New: impact sounds for crossbow
* New: zombie sounds
* New: “hord” sound system triggering different audio according to the number of enemies in an area
* New: Zombie Horde sounds have been configured
* New: Burning Hord sounds have been configured
* Fixed: Ambient sound wasn’t set correctly in game start
* Improved: Ambiance sound in Amarth was too loud and inconsistent, still WIP
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ANIMATIONS:
* New: Idle_air for Player
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LOCALIZATION:
* New: CharacterSheet Localization and tooltips, located in the text_ui_player.xml file.
* Fixed: All the “Zombies” strings in the Creatures file weren’t working since the keys were wrong.
* Fixed: issue with the “Key Color” formatting in Dungeons.
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GAMEPLAY:
* New: A Block mechanic for shields and some other items. Shields have now a chance to block a physical attack (melee, shot or physical spell) at all times, and a “Block Efficiency” parameter that represent the Damage reduction from the Blocked attack (80 Block Efficiency = you take only 20% of the Blocked Damage). Channeling with the Shield will result in a 100% Block Chance on frontal attacks. Those new values will be affected by Passive Skills and Magic Effects in the future.
* New: Legendary pickaxe, “The Ice Breaker”. Does bonus damage to frozen enemies.
* Modified: Raised default Time Before Rage Loss to 5 seconds.
* Modified: Slightly lowered drop chances on enemies.
* Modified: Raised Legendary Item drop chance.
* Modified: Movement Speed is now a little less affected by Dexterity
* Modified: Increased movement speed of the Skull Crusher.
* Modified: Increased drop chance of potions and poisons.
* Fixed: Shooting with Ammo Skills toggled on will now grant XP to the Skills.
* Fixed: Some skills were sometime spending several times the resource amount while being cast only once.
* Fixed: Some skills could be casted at the same time.
* Fixed: Two Handed Hammer charged attack was putting enemies on the ground for too long.
* Fixed: Many items could not roll with magical properties.
* Fixed: Some Magic effects in Passive Skills and Loot were stacking way more than they should in the first place.
* Fixed: Some parts of the Loot Generator were broken, resulting in high Legendaries drops and affixes spawning at the wrong level.
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AFFIXES:
* New: Frost Damage percent affix (rolls on amulets and rings)
* New: Umbra Damage percent affix (rolls on amulets and rings)
* New: Physical Damage percent affix (rolls on amulets and rings)
* New: Spell Damage percent affix (rolls on amulets, rings and capes)
* New: Physical Damage Resistance affix (rolls on amulets, rings, shields and chest armors)
* New: Resistance against all elements affix (rolls on amulets, rings, capes and chest armor)
* New: Stun Resistance affix (rolls on amulets, rings, chest armors, belts and shields)
* New: Stun Duration Reduction affix (rolls on amulets, rings, chest armors, belts and shields)
* New: Stun Duration Bonus affix (rolls on one and two handed hammers)
* New: Poison damage affix (rolls on melee and ranged weapons)
* New: Weapon damage points affix (rolls on melee and ranged weapons)
* New: Weapon damage percent affix (rolls on melee and ranged weapons)
* New: Health points affix (rolls on all armor pieces, jewelry and accessories and shields)
* New: Health Regen points affix (rolls on all armor pieces, jewelry and accessories and shields)
* New: Rage Per Strike affix (rolls on all melee weapon types and shields)
* New: Rage Per Hit Received affix (rolls on shields)
* New: Rage Loss affix (rolls on amulets and rings)
* New: Resource Pool percent affix (rolls on amulets and rings)
* New: Umbra Cost Reduction affix
* New: Shield Angle affix (rolls on shields)
* New: Dodge Chance affix (rolls on amulets, rings and chest armors)
* New: Root Chance affix (rolls on all weapon types)
* New: Block Chance percent affix (rolls on shields)
* New: Melee weapon range affix (rolls on all melee weapons except daggers)
* New: Thorns damage affix (rolls on armor pieces, shields and jewelry)
* New: Spell Critical Chance affix (rolls on amulets, rings and capes)
* New: Spell Critical Damage affix (rolls on amulets, rings and capes)
* New: Spell Casting Speed affix (rolls on amulets and rings)
* New: Spell Resistance affix (rolls on amulets, rings, belts, capes and all other armor types)
* New: Magic Find affix (rolls on amulets, rings and belts)
* New: Pick Radius affix (rolls on amulets, rings, belts and gloves)
* New: Potion Healing affix (rolls on belts)
* Modified: Rare items now have a minimum of 4 affixes and a maximum of 6 affixes (2 prefixes and 4 suffixes).
* Modified: Legendary items now roll with a minimum of 7 affixes and a maximum of 9 affixes (3 prefixes and 6 suffixes).
* Modified: Movement Speed affix is now a suffix.
* Modified: Attack Speed affix is now a suffix.
* Modified: Attack Speed affix now rolls on belts, gloves, amulets and rings.
* Modified: Dexterity pts affix should not roll on shields anymore.
* Modified: Armor pts and percent affixes can now roll on boots and helmets.
* Modified: Cooldown Reduction affix can now roll on belts and capes.
* Modified: Rage Cost Reduction affix can now roll on helmets,belts and melee weapons.
* Modified: Movement Speed affix can now roll on rings and amulets.
* Modified: Fire Resistance affix now rolls on shields and capes.
* Modified: Lighting Resistance affix now rolls on shields and capes.
* Modified: Frost Resistance affix now rolls on shields and capes.
* Modified: Umbra Resistance affix now rolls on shields and capes.
* Modified: Strength points and percent affixes are now suffixes.
* Modified: Dexterity points and percent affixes are now suffixes.
* Modified: Power points and percent affixes are now suffixes.
* Modified: Constitution points and percent affixes are now suffixes.
* Modified: Strength points affixes can now roll on all armor pieces.
* Modified: Strength percent affixes can now roll on amulets and rings.
* Modified: Dexterity points affixes can now roll on all armor pieces.
* Modified: Dexterity percent affixes can now roll on amulets and rings.
* Modified: Power points affixes can now roll on all armor pieces.
* Modified: Power percent affixes can now roll on amulets and rings.
* Modified: Constitution points affixes can now roll on all armor pieces.
* Modified: Constitution percent affixes can now roll on amulets and rings.
* Modified: Health points affix can roll again on weapons.
* Modified: The “all attributes” points and percent affix now rolls on all item types.
* Modified: Numerous changes to affix values, frequencies and levels.
* Modified: Numerous changes to affix groups, so better combinations of affixes can roll on items.
* Fixed: Armor percent affix should now roll on amulets and rings as intended.
* Fixed: Cooldown Reduction affix should now roll on amulets and rings as intended.
* Fixed: Rage Cost Reduction affix should now roll on amulets and rings as intended.
* Fixed: Critical Chance bonus should now roll on amulets and rings as intended.
* Fixed: Physical Damage increase affix should now roll on amulets and rings as intended.
* Fixed: Frost Nova autocast affix should now only roll on amulets and rings as intended.
* Fixed: Fire Damage increase affix should now roll on amulets and rings as intended.
* Fixed: Lightning Damage increase affix should now roll on amulets and rings as intended.
* Fixed: Fire Resistance affix should now roll on amulets and rings as intended.
* Fixed: Lighting Resistance affix should now roll on amulets and rings as intended.
* Fixed: Frost Resistance affix should now roll on amulets and rings as intended.
* Fixed: Umbra Resistance affix should now roll on amulets and rings as intended.
* Fixed: Critical Damage affix should now roll on amulets and rings as intended.

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PASSIVE SKILLS:

* Modified: Power Attribute was poorly represented in the Tree, so several Power bonus (Points and Percentages) have been added to existing skills.

Arcanist
* Modified: Battle-Ready, Mystical Forces, Umbra Regeneration and Magical Affinity now include a Power bonus.
* Modified: Umbra Pool Extended has been rebalanced.

Elementalist
* Modified: Master of Elements and Absolute Zero now include a Power bonus.

Assassin
* Modified: Chained Executions now includes a Power bonus.

Thief
* Modified: Time-Slowing Leap now includes a Power bonus.

Gladiator
* Modified: Path to Glory, All Against One, Expert and Killing Chain have been rebalanced.

Legionary
* Modified: Change of Mind and Enraged have been rebalanced.

Trickster
* Modified : Momentum, Lethal Strikes and Lethal Strikes Extended have been rebalanced

Guardian
* Modified : Thorn, Metallic Aura and Shards have been rebalanced

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Created: 7 years, 5 months ago

Category: Announcements

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