Wolcen: Lords Of Mayhem
Indie Hack & Slash !
Wolcen: Lords of Mayhem melds much-loved hack-and-slash gameplay with state-of-the-art graphics, and underpins it all with a truly modern AI. Inspired by the classic Diablo 2 game, Wolcen: Lords of Mayhem aims to deliver an intense and rich action RPG game. Personalization of your character build is free, deep and highly customizable, and many secret are hidden in the world.
An isometric open world action-RPG in a corrupted world falling apart. You are a former officer of army of the Human Republic, forced to flee the death penalty because of the magic powers you have unwillingly developed. Being tracked down by humans and hunted by the monsters of the Wild, you are recruited by a mysterious group of Templars. And thus an epic adventure begins in which you will wander the world to fight inhuman, mutated monsters and discover the terrible secret of the extinguishing mankind.
The game features a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly customized character! You’re free to mold your character thanks to a deep and rich customization system. And thanks to our complex crafting mini-game and our housing module you will be able to make your adventure feel as YOUR adventure!
Wolcen: Lords of Mayhem aims to deliver many features that will differ from the classic games of the genre:
Open World : Discover the world and enjoy it at your own convenience
Exploration and experimentation is rewarded with new powers, attributed according to your play style!
Free character development - No class limitation. You have three resources: Rage, Stamina and Mana, and they all interact with each other in order to balance gameplay.
Apocalyptic Form: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warriors may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava, healing from fire. Even wings and horns might appear depending on your actions!
Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity!
Semi procedural Weaponry: Blades, pommel and guard details can be randomized for more unique gear in the game!
Advanced Crafting mini-game: Build your own weapons and armors thanks to a complex and challenging module in Wolcen: Lords of Mayhem
Tons of Destructible environments: From small walls to complete parts of an area. We hope you enjoy it!
Housing: Create your own house and proudly showcase your special gear!
Mature story full of secrets to discover exploring the world
Kythera AI system: The automatic real time navigation adaptation of Kythera adapts to any change in the physics of the world, allowing us to create exciting scenes including large portion of levels collapsing or moving and fighting on the back of giant creature, creating never seen before gameplay situations!
Dungeon challenge (Stretch goal): Transform a special part of your house into a dungeon and challenge other players to survive the onslaught!
Multiplayer mode (stretch goal): Multiplayer is an ambitious goal we would love to achieve, but it must be done correctly. We plan to have different interesting stretch goals for you that will allow us to build the foundation of the multiplayer. In the best case scenario, we would like to have the following modes: Dungeon Challenge, Co-Op, and Competitive Plaver vs Player vs AI.
The corrupted Human Republic is falling apart: Starvation and disease are ravaging mankind, leading to violent riots everywhere.
In order to maintain their grasp on the population, the Republic is using vicious tactics, poisoning the population to weaken it and removing all children from their parents to better mold their minds. Newborn babies are rare, and few are born healthy.
An unknown curse has made men lose their memory, provoking a limbo that has eaten their own history and technological knowledge.
Rumors say that the leaders of the Republic signed pacts with occult entities, and monstrously mutated humans are appearing in the wild, leading raids against cities and villages.
Food became rare, leading to an extreme measure. In the name of survival, the Republic declared that anyone over the age of 50 should be killed. The same rule applies to anyone presenting mutation.
You are a former officer of the Republic who developed magical powers. You tried to hide it, but your hierarchy found out. Instead of directly killing you, they tried to capture you and lead experiment on your body.
You managed to escape and take refuge in the wild. There, you were attacked by a large pack of the monstrous creatures. Outnumbered, you were about to fail when the mysterious order of the Templars saved you.
A Different Hack & Slash
The scenario is an important part in Wolcen: Lords of Mayhem, because understanding it will allow you to unlock secret areas with massive rewards. For example, helping an NPC who got lost in a hostile area may grant you with precious information about the game’s story, and this may lead you to a hidden place full of treasure. If you just want to kill monsters you don’t have to worry because you can focus on that. But Wolcen: Lords of Mayhem will become even more interesting if you embrace the game’s story!
Quality of action, loot and personalization are keys for a good Hack & Slash game. By mixing these three elements, we designed the Apocalyptic Form feature, that will allow you to hand pick “mutations” for your character, such as wings or horns, and create a powerful war form for your character, affecting both your look and play style.
We are mixing the freedom of Skyrim, the action style of Diablo 3, the ambience of Diablo 1, the graphical power of Crysis, and adding our very own features on top of all that to come up with a unique and powerful gameplay!
All key members of the team have years of experience working professionally with this engine.
CRYENGINE offers us a great system for rendering, lighting, animation, particles effects and more. It allows us to forget about creation the technology for the game so that we focus on MAKING the game.
The amazing real-time environment we can create will allow us to present a beautiful world full of life and wonderful magic effects.
In real time, Kythera AI System adapts to every change in the world without any additional setup, allowing level designers to quickly test and reshape their work.
The amazing part of Kythera is that this system also works in the final game! So when a bridge explodes, AI will still find a way to come and beat you! It also means that scenes including moving platforms or walking on the back of giant creature without QTE is possible!
We are using the most cutting edge scan data available to create rich and high fidelity environments, with the help of early access to the Quixel Megascans library. It helps us as a small indie team to create really high quality graphics in a short amount of time, on par with AAA projects
Exocortex Species is a great tools for our character creation pipepline, allowing us to quiclky model and integrate new enemies in Wolcen: Lords of Mayhem!
The game will include a large open world featuring various environments, from swamp to mountains, to ancient ruined cities, forests and villages. If you want to spend a lot of time exploring the world and performing side quests, it is up to you.
Humans populate most of the universe of Wolcen: Lords of Mayhem. Other races exist, but are hiding because of the savagery of mankind. Most of the human population has actually forgotten about the existence of said races. Tales about dragons exist, but none have ever seen them in the flesh. The fact is that the Human Republic has conquered most of the known world and eradicated all of the potential concurrent living entities...
The CRYENGINE allows us to build a huge and beautiful world, full of dynamic vegetation. The game will feature a time of day mechanic that will influence gameplay as well. For example, some enemies will only appear during the day, others will try ambush you at night, and some secrets may only be revealed at a specific time!
There is a huge world to explore, and some areas of this outdoor environment will be randomized, so you will not see the exact same layout every time you start a new game.
The basic map size is of around 4 square km, and the world can be extended and grown if we reach specific stretch goals. The world will be alive and full of interesting locations to discover. And don’t worry, this is a hostile world and enemies will be everywhere!
In addition to the huge map, players will be able to find several entrances to caves or ruined cities. These entrances will usually lead to a randomly generated dungeon, thus bringing more variety to the world each time you begin a new adventure.
Freedom of Development
You can build your character as you want, picking any skills, weapons or armors and making the combination of your choice. There is no class restriction. However, there is a price:
Resource Opposition System
The gameplay is balanced by three ressources:
Rage: Used for powerful melee attacks. You gain Rage by attacking enemies.
Stamina: Used for escape and assassin type skills. Stamina Regeneration is effective when your character doesn’t take any damage.
Mana: Used for magic skills.
As stated above, Rage is gained by attacking enemies, but when you gain Rage, your Stamina and Mana will be reduced, and their regeneration rate will decrease. When you use Mana, your Rage bar will deplete faster.
You are responsible for your play style. If you keep attacking enemies with melee attacks, your Stamina will deplete, and you won’t be able to cast an escape skill to avoid the deadly strikes from your enemies. It is up to you to balance your Build.
Of course, there will be many ways to “hack” the Resource Opposition System thanks to Active and Passive Skills or by carrying the right piece of equipment, so you’ll definitely find a way to get things just right for your style.
Apocalyptic Form is a unique feature in Wolcen: Lords of Mayhemmaking all players unique in their look and powers.
While you are playing at a low level, all important actions of your character are recorded. Based on said data, we will generate specific powers for your character, called Apocalyptic Upgrades. At higher levels, every player’s Apocalyptic Form should differ according to their story and play style!
Apocalyptic Form Concept
Here are some example of Apocalyptic Upgrades:
Demon wings: You can perform huge leaps and crush the enemies around you. You will also be able to access areas unreachable to other characters
Third Arm: You have a third arm, and you can equip a new weapon for it.
Horns: Run everywhere and rush into enemies to knock them down, crushing their faces while they are on the ground!
Body of Fire: You won’t take damage from fire anymore. Actually, fire will heal you. But beware of frost! You’ll also leave a trail of fire on your path.
Body of Shadows: You get a huge boost to your attack and movement speed and to your critical strike chance bonus while you are in a dark area. You also have a great dodge bonus.
Aura of Death: Undead raise everywhere you walk.
Horrifying visage: Enemies have a chance to run away in fear when they see you.
Increased size: You are bigger. Your strength and Constitution get a huge percentage bonus.
Tornado: Reaching high speed will turn your body into a tornado, attracting every enemy around.
Of course, there will be more powers to discover by yourself!
An Apocalyptic form is created with three of the available powers, but some items or passive skills may allow you to choose additional ones. Entering your apocalyptic form will grant several bonuses for a certain amount of time, but by combining Skills and Items, maybe some of you will find a way to make them last longer!
Active Skills can have their effects modified by special items in the game, usually with what we call Soul Gems. Soul Gems are socketable items with unique powers.
The effects of Skill Modifiers are different according to the targeted skill, but their effects are always powerful. A fireball will burn everything on its path, projectiles will bounce on enemies, and electricity-based skills may strike lightning everywhere in a large radius.
These Soul Gems will be numerous but will have a corresponding rarity, and they will be dropped by enemies according to your play style, so you will not find useless Modifiers for your build.
Active Skills are regular magic spells, assassin skills or special melee moves your character will use. They are usually paid with Rage, Stamina or Mana, but some can also be paid with Health Points or might simply have a long refresh countdown.
Active Skills are found in the game by looting books. When you read a book, it is destroyed, and you gain a new skill. This skill will level up if you use it effectively against enemies.
Passive skills are a very important side of your character’s development because each point you invest will drastically change you character’s abilities. You will gain one passive Skill Point from each level up.
Powers you may gain from the Passive Skill Trees can be very helpful and powerful. Some examples of the powers granted by Passive Skills are:
Ability to have one Two-Handed weapon in each of your hands (because, why not?)
Additional Skill Slots on the Skill Bar
Increase the number of mercenaries following you
Armor bonus from Health points (ideal for tanks)
Bonus damage against enemies in Fear
Randomly Generated Dungeons
As mentioned before, cave entrances in the open world or bounty quests will lead you into randomly generated dungeons. These levels not only look different during every game, but the game mechanisms inside these level may also vary during each run.
Randomly generated dungeons are designed based on hand-made presets, with randomized elements thrown into the mix. We chose to do it that way in order to always control the render and the lighting of our scene because we want to exploit the rendering capabilities of the CRYENGINE as best as we can. For those who are interested in a more technical look at our Dungeon Generation technique, you can check some of our documentation about it at our DevBlog!
Each level, you will gain 5 points to invest in four different stats:
Strength will increase your damage with melee weapons, how often your strike can stun enemies without using any special skills, and is also an important requirement to use the heaviest weapon and armors.
Dexterity will increase your chance to passively dodge enemy attacks or projectiles, how often you can perform critical hits, and increases your attack rate and movement speed.
Constitution defines your resilience, increases your Health Points and Health Regeneration, passive Stamina recovery and resistance to various types of attacks.
Power defines your ability to harness magic energy and it will increase the power of your magic spells and your Mana Points and Regeneration.
Combining the effects of Stats, Passive Skills and Mutations will be a key element for your character’s evolution. Combinations can be created to transform your character into a brutal force of destruction or to make him a vicious and elusive assassin!
Fire, Frost, Water and Lightning
You are free to use skills and spells as you want, but just like the Resource Opposition System, element-based spells will react to the environment and to other active elements in the area. For example, Lightning will spread in water and stun targets; Fire will spread unless water or frost gets in the way, ect...
Mercenaries can follow you in your quest. By default, only one can follow you, but Passive Skills may increase that amount. You will be able to customize the armor and weaponry of mercenaries to complement your own powers!
You can also have an animal companion that will automatically sell your items in town, attack enemies and even immobilize some of them. If you feed them, they may start to dig for items, and they could even bring you great loot!