Patch 1.1.7.0 - Balancing

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Here you can find the full list of changes to Skills, their Active Skill Modifiers, and the Gate of Fates made in patch 1.1.7.0.

Patch notes for 1.1.7.0’s content and other changes can be found here.


Skills and Active Skill Modifiers

Mage Skills


Aether Jump

  • Base skill: unchanged
  • Spirits of the Void: Damage multiplier increased from 0.75 to 0.80
  • March of the Time Devourers:
    · Willpower cost decreased from 25 to 15
    · Resource consumption time increased from 1.5s to 2s

Annihilation

  • Base skill: unchanged
  • Puncturing Gaze: Damage multiplier increased from 1.15 to 1.25
  • Accumulated Harm:
    • Maximum Damage buff increased from 150% to 250%
    • Channelling time needed to reach maximum Damage increased from 2s to 3s 
  • Increment of Infinity: Damage multiplier increased from 0.85 to 0.80

Plagueburst

  • Base skill: Cooldown increased from 10s to 20s 
  • Mortiferous Guest:
    • Maximum simultaneous summons increased from 5 to 10
    • Chances to summon decreased from 15% to 10%
  • Foul Guardian: Cloud duration decreased from 15s to 5s
  • Nervous Agent: Frenzy Chance increased from 5% to 25%

Solarfall

  • Base skill:
    • Weapon Damage multiplier increased from 170% to 200%
    • Damage scaling between skill levels 71 and 80 increased from 0.0425% to 0.0450%
    • Damage scaling between skill levels 81 and 90 increased from 0.0510% to 0.0530%
  • Devastation:
    • Tick rate increased from 0.33 to 0.50 seconds
    • Damage multiplier increased from 0.2 to 0.4
  • Golden Hour: Damage multiplier increased from 0.70 to 0.85
  • Punishing Brilliance: Starting Damage increased from -0.25 to 0.0
  • Plasmic Eruption: Damage multiplier increased from 1 to 1.2

Thunderstrike

  • Base skill:
    • Damage now reduces after each strike instead of increasing.
    • Damage scaling between skill levels 71 and 80 increased from 0.0325% to 0.0350%
    • Damage scaling between skill levels 81 and 90 increased from 0.039% to 0.0410%
  • Unwavering Conviction: Reduces Damage lost per bounce from 20% to 10%
  • Rebuilding the Trinity: Damage type buff increased from 20% to 30%
  • Sequestered: Critical Chance on Shocked enemies reduced from 100% to 25%

Tear of Etheliel

  • Base skill:
    • Willpower cost reduced from 250 to 200 
    • Extra projectile Damage increased from 30% to 50%
    • Weapon Damage multiplier increased from 500% to 600%
  • Stalactite Rain: Damage multiplier increased from 0.1 to 0.4
  • Crystallization: Willpower cost reduced from 150 to 100

Light Bringer

  • Base skill:
    • Resource Cost from 120 to 150 
    • Damage stages (%) adjusted from 100 / 100 / 500 / 1000 to 100 / 200 / 400 / 1000
  • Noble Rider: Buff duration increased from 5s to 10s
  • Sheen of Hope: Willpower per hit increased from 10 to 30

Infinity Blades

  • Base skill:
    • Resource consumption time from 1s to 0.66s
    • Damage scaling between skill levels 71 and 80 increased from 0.0625% to 0.0650%
    • Damage scaling between skill levels 81 and 90 increased from 0.075% to 0.080%
  • Three-Dimensional Scoring: Damage multiplier increased from 1.25 to 1.35
  • Cosmic Recursion: Damage multiplier increased from 1.25 to 1.35
  • Material Sinkhole: Spell Damage dealt buff increased from 20% to 25%
  • Cruel Persistence: Damage bonus per ailment stack increased from 1% to 2%

Eclipse

  • Base skill:
    • Resource Cost increased from 100 to 250 
    • Weapon Damage multiplier increased from 600% to 1000%
  • Unseelie Gale: Stun Duration increased from 0.6s to 0.75s
  • Rushing for Curfew: Willpower gain per hit increased from 15 to 30

Anomaly

  • Base skill:
    • Cooldown increased from 12s to 15s 
    • Delay between Damage ticks increased from 0.33 seconds to 0.66 seconds
    • Weapon Damage multiplier increased from 80% to 100%
  • Echoes of Infinity: Pulse frequency increased from 0.5s to 0.8s
  • Event Horizon: Base Damage per pull increased from 30% to 50%
  • Nefarious Cosmology: Ailment Damage increased from 20% to 30%

Consuming Embers

  • Base skill:
    • Willpower cost reduced from 110 to 80
    • Damage scaling between skill levels 71 and 80 increased from 0.0425% to 0.0450%
    • Damage scaling between skill levels 81 and 90 increased from 0.0510% to 0.0530%
  • Heartpiercer: Damage multiplier increased from 0.75 to 0.85
  • Object of Desire: Damage type buff increased from 20% to 35%
  • Meteor Shower: Damage multiplier reduced from 0.85 to 0.80

Arctic Spear

  • Base skill:
    • Piercing Strength reduced from 3 to 1
    • Damage scaling between skill levels 71 and 80 decreased from 0.0375% to 0.0350%
    • Damage scaling between skill levels 81 and 90 decreased from 0.0450% to 0.0400%
  • Comet Ballista:
    • Cast delay increased from 0.75 seconds to 1 second
    • Damage multiplier decreased from 1.50 to 1.30
  • An Ominous Chill:
    • Stack duration decreased from 5s to 3s
    • Max stacks reduced from 10 to 5 
    • Damage per stack increased from 10% to 20%
    • Max stacks per cast decreased from 3 to 1
  • Hiemal Ambush: Damage multiplier per projectiles stacked increased from 33% to 50%
  • Sublime Fracture: Damage multiplier decreased from 0.70 to 0.33
  • Cold Perforation: Critical Damage decreased from 35% to 25%

Winter’s Grasp

  • Base skill:
    • Cooldown decreased from 10s to 8s
    • Weapon Damage multiplier increased from 200% to 300%
    • Resource Cost increased from 100 to 120
  • Hail the Ice Queen: Damage type buff increased from 10% to 30%

Parasite

  • Base skill: unchanged
  • Deterioration:
    • Fixed an issue which caused the Tick Rate not to increase over time
    • Skill Tick Rate per Stack Increased from 4% to 15%
  • Morale Drinker: Damage converted to willpower decreased from 5% to 1%
  • Drinks Around the Table: Life leech decreased from 2.5% to 0.25%
  • Rust Drinker: tick rate delay increased from 0.67 seconds to 1 second

Livor Mortis

  • Base skill, Toxic variant:
    • Damage multiplier reduced from 1 to 0.5
    • Health multiplier increased from 3 to 4
  • Base skill, Lightning variant:
    • Damage multiplier reduced from 1.5 to 1
    • Health modifier reduced from 1.5 to 1
  • Base skill, Rend variant:
    • Damage multiplier reduced from 1.5 to 1
    • Health modifier reduced from 1.5 to 1
  • Base skill, Shadow variant:
    • Damage multiplier reduced from 1.5 to 1
    • Health modifier reduced from 2 to 1.5
  • Ravenous Strikes: Attack speed increased from 10% to 20%
  • Greed Unleashed: Damage increase reduced from 20% to 10%
  • Hunger Pangs: Damage increase reduced from 20% to 10%
  • Glutton Undying: Health increase reduced from 20% to 10%
  • Token of Shame: Health increase reduced from 20% to 10%
  • Rot’s Endless Stream: Attack speed increased from 10% to 20%

Feeding Swarm

  • Base skill (All variants):
    • Damage multiplier reduced from 0.6 to 0.3
    • Health multiplier increased from 0.3 to 0.4
  • Putrescine (All variants):
    • Damage multiplier reduced from 1.2 to 0.6
    • Health multiplier increased from 0.6 to 0.8
  • Saturated Tissue: Charge Damage buff reduced from 100% to 50%
  • Wretched Elects: Damage increase reduced from 20% to 10%
  • Evangelist of Death: Damage increase reduced from 20% to 10%
  • Decay’s Bannermen: Damage increase reduced from 20% to 10%
  • Approximated Vitality: Health increase reduced from 20% to 10%
  • Hospitable Graves: Health increase from reduced 20% to 10%
  • Nimble Walkers: Health increase from increased 10% to 20%
  • Shrieking Pursuit: Movement speed increase reduced from 20% to 10%
  • Mortuary Brawl: Damage increase from reduced 20% to 10%
  • Vigour in Putrefaction: Health increase from reduced 20% to 10%

Hunting Swarm

  • Base skill (All variants):
    • Damage multiplier reduced from 0.8 to 0.6
    • Health multiplier increased from 0.2 to 0.3
  • Rotburst Arrow (All variants)
    • Damage multiplier reduced from 0.8 to 0.6
    • Health multiplier increased from 0.2 to 0.3
  • Oxidized Edge: Pierce strength reduced from 2 to 1
  • Tactical Manoeuvre: Attack Speed Buff reduced from 150% to 50%
  • Venomous Points: Damage increase reduced from 20% to 10%
  • Chestsplitter: Damage increase reduced from 20% to 10%
  • Undead Vitality: Health increase reduced from 20% to 10%
  • Surges of Life: Health increase reduced from 20% to 10%
  • Wraiths of the Ramparts: Health increase adjusted from 10% to 20%
  • Mortality in Waves: Movement Speed increase reduced from 20% to 10%
  • Unfeeling Exertion: Damage increase reduced from 20% to 10%
  • Necromantic Endurance: Health increase reduced from 20% to 10%

Bulwark of Dawn

  • Base skill: unchanged
  • Aegis of Hope: All resistance buff increased from 20% to 25%
  • Sacred ground: Weapon Damage multiplier increased from 1.2 to 1.3

Rogue Skills

Stings of Krearion

  • Base skill:
    • Rage cost reduced from 150 to 100
    • Weapon Damage multiplier from 160% to 200%
  • Pride of The Deerstalker:
    • Fixed an issue which caused the skill modifier use an incorrect and weak Damage pattern.
    • Damage multiplier per stage increased from 20 / 40 / 60 / 80 / 100 to 140 / 160 / 180 / 200 / 250
    • Time needed to reach each stage increased from 0.3 / 0.4 / 0.55 / 0.75 / 1 seconds to 0.3 / 0.4 / 0.6 / 0.8 / 1.5 seconds
  • Perfect Aim: Damage multiplier per remaining Pierce Strength increased from 10% to 20%

Gunslinger’s Brand

  • Base skill:
    • Resource consumption time reduced from 2s to 1.5s
    • Pierce Strength increased from 0 to 1
    • Weapon Damage multiplier increased from 200% to 250%
    • Damage scaling between skill levels 71 and 80 increased from 0.05% to 0.06%
    • Damage scaling between skill levels 81 and 90 increased from 0.06% to 0.08%
  • Flak Handcannon: Damage multiplier increased from 1.0 to 1.3
  • Order Through Chaos: Final Damage multiplier increased from 1.0 to 1.5
  • Scattering Blast: Damage multiplier increased from 0.9 to 1.0
  • Wild Gunman: Damage multiplier increased from 0.80 to 0.85

Wailling Arrows

  • Base skill: unchanged
  • The Black Cloud: Damage multiplier reduced from 0.8 to 0.7
  • Aching Accuracy: Damage percentage per stage reduced from 100 / 250 / 500 to 100 / 200 / 450
  • Vanquisher’s Overlook: Damage multiplier per monster reduced from 0.3 to 0.1

“Deathgazer” Railgun

  • Base skill:
    • Rage cost increased from 120 to 150
    • Damage percentage per stage increased from 100 / 100 / 200 / 400 / 700 to 100 / 200 / 350 / 500 / 900
    • The time needed to charge each stage has been changed from a flat 0.5 seconds per stage to 0.5 / 0.66 / 0.80 / 1 seconds
  • Reckless Gunner: Rage gain reduced from 350 to 250
  • Shrapnel Trail:
    • Tick rate reduced from 0.33 seconds to 0.66 seconds
    • Damage multiplier reduced from 0.3 to 0.1
  • Internal Detonation: Damage multiplier on slowed/stasis targets reduced from 40% to 30%

Talon Shot
Talon shot has been reworked to make it easier to use and better feel during combat. Instead of pressing a separate key to detonate the skill’s projectiles, launched projectiles will now explode when pressing Talon Shot’s keybind a second time.

  • Base skill:
    • Rage cost per second when casting reduced from 100 to 80
    • Rage cost to detonate projectiles reduced from 80 to 10
    • Skill maximum range reduced from 40 to 14 meters
    • Weapon Damage multiplier: 260% to 300%
    • Damage scaling between skill levels 71 and 80 increased from 0.065% to 0.072%
    • Damage scaling between skill levels 81 and 90 increased from 0.078% to 0.085%
  • Coordinated Blitz: Damage multiplier per projectile active increased from 20% to 25%
  • Impaling Perch: Damage multiplier increased from 1.5 to 2
  • The Ido’s Movement: Damage multiplier increased from 1.0 to 1.2

Evasion

  • Base skill: unchanged
  • Silhouetted Spectre: spawned ghost Damage multiplier increased from 0.5 to 1.0
  • Primis Tenebris: Damage tick rate increased from 1 second to 0.66 seconds

Havoc Orb

  • Base skill:
    • Rage cost increased from 300 to 350
    • Weapon Damage multiplier increased from 270% to 350%
    • Explosion Radius increased from 3 meters to 4 meters
  • Multi-barrelled Mortar: Damage multiplier reduced from 0.75 to 0.70
  • Mine Launcher: can no longer be selected with “Disintegrating Payload”
  • Disintegrating Payload:
    • Can no longer be selected with “Mine Launcher” & “Glory to Mankind”
    • Damage multiplier reduced from 0.5 to 0.15
  • Hailing Devastation: Damage multiplier reduced from 1.0 to 0.85
  • Glory to mankind: can no longer be selected with “Disintegrating Payload”
  • Feats of Manufacture: Damage multiplier reduced from 0.75 to 0.70

Phantom Blades

  • Base skill: Weapon Damage multiplier increased from 220% to 250%
  • Gliding Friction:
    • Damage tick rate increased from every 0.33 seconds to 0.66 seconds
    • Damage multiplier increased from 0.25 to 0.33
  • Death’s Last Delay: Damage multiplier increased from 3.0 to 3.5

Mark of Impurity

  • Base skill: unchanged
  • Weight of Infamy: Slowing effect efficiency increased from 15% to 25%
  • Minimal Resistance: Ailment Chance on marked enemies increased from 8% to 12%
  • Guilt by Association: Propagation Radius reduced from 3 meters to 2 meters
  • Watchful Eye: Bonus mark duration reduced from 5 seconds to 4 seconds

Duskshroud

  • Base skill:
    • Cooldown increased from 12 seconds to 15 seconds
    • Rage cost increased from 100 to 200

Slayer’s Flurry

  • Base skill:
    • Weapon Damage multiplier increased from 150% to 200%
    • Damage scaling between skill levels 71 and 80 increased from 0.0375% to 0.0400%
    • Damage scaling between skill levels 81 and 90 increased from 0.0450% to 0.0500%
    • Base targeting Dash Distance reduced from 10m to 5m
  • Zealous Blades:
    • Damage multiplier per recast increased from 2% to 5%
    • Maximum recast stacks reduced from 50 to 20
    • Recast delay reduced from 15 to 5

"Avenger" Autoturret

  • Base skill:
    • Rage cost increased from 250 to 300
    • Weapon Damage multiplier increased from 50% to 120%
    • Damage scaling between skill levels 71 and 80 increased from 0.0125% to 0.0150%
    • Damage scaling between skill levels 81 and 90 increased from 0.0150% to 0.0200%
  • Flak Launcher: Damage multiplier increased from 1.2 to 1.5
  • Autonomous Sensors: turn rate improved by 33%

Warrior Skills

Blood for Blood

  • Base skill: unchanged
  • Sustenance From Obscenity:
    • Life leech reduced from 0.02% to 0.01%
    • Increased Damage taken reduced from 45% to 15%
  • Feed on Pain: attack and Spell casting speed per kill buff reduced from 5% to 1%
  • Maddening Pain: Frenzy Chance increased from 5% to 25%

Wrath of Baäphet

  • Base skill:
    • Weapon Damage multiplier increased from 260% to 300%
    • Damage scaling between skill levels 71 and 80 increased from 0.065% to 0.072%
    • Damage scaling between skill levels 81 and 90 increased from 0.078% to 0.085%
  • Draining Life Force: life leech decreased from 0%-5% to 0%-0.05%
  • Blood Brothers: life leech reduced from 8% to 0.02%
  • Final Moments: maximum Damage multiplier increased from 2.0 to 3.5

Bladestorm

  • Base skill:
    • Weapon Damage multiplier increased from 180% to 200%
    • Damage scaling between skill levels 71 and 80 increased from 0.045% to 0.052%
    • Damage scaling between skill levels 81 and 90 increased from 0.054% to 0.061%
  • Unfettered Determination: Damage multiplier increased from 0.75 to 0.85
  • Echoes of Meadhalls: life leech reduced from 1% to 0.01%
  • Chaining Wrath: Lightning proc Chance increased from 20% to 25%
  • Unrelenting Strikes:
    • Wave Damage multiplier increased from 2.5 to 3.0
    • Wave duration increased from 0.7 seconds to 1 second

Tracker’s Reach

  • Base skill:
    • Weapon Damage multiplier increased from 100% to 150%
    • Damage scaling between skill levels 71 and 80 increased from 0.0125% to 0.0150%
    • Damage scaling between skill levels 81 and 90 increased from 0.0150% to 0.0200%
  • Chain-Slinger: maximum rage generation per hit increased from 200 to 210
  • Feeding the Spirit: maximum health globes per cast reduced from 3 to 1
  • Whiplash: Damage multiplier increased from 2.0 to 3.5

Juggernaut

  • Base skill:
    • Cooldown reduced from 25 seconds to 20 seconds
    • Weapon Damage multiplier increased from 500% to 700%
    • Bonus Damage Absorption per skill level increased by 4
  • Halted Momentum: stun Chance increased from 5% to 10%
  • Standing Rock:
    • Base Damage Absorption amount increased from 70 to 100
    • Bonus Damage Absorption amount per level increased from 70 to 100
    • Enemy Movement Speed reduction increased from 20% to 25%
  • Vibrations Internalized:
    • Base Damage Absorption increased from 30 to 50
    • Bonus Damage Absorption per level increased from 30 to 50

Flight of Gaavanir

  • Base skill:
    • The Hammer’s recall speed has been reduced from 50 to 30 meters/second (This should resolve instances where Flight of Gaavanir’s damage would not register, as the old speed was in fact too fast for the game engine!)
    • Rage cost reduced from 200 to 150
    • Cooldown increased from 6 seconds to 8 seconds
    • Weapon Damage multiplier increased from 340% to 360%
    • Damage scaling between skill levels 71 and 80 increased from 0.085% to 0.093%
    • Damage scaling between skill levels 81 and 90 increased from 0.102% to 0.110%
  • Tectonic: the Area of Effect’s duration increased from 0.9 seconds to 1.5 seconds
  • Awe Inspiring Throw: Damage type buff increased from 20% to 25%

Wings of Ishmir

  • Base skill: unchanged
  • Rippling Impact: Damage tick rate increased from 1 second to 0.66 seconds

Anvil’s Woe

  • Base skill:
    • Resource consumption time reduced from 1.5 seconds to 1 second
    • Rage cost reduced from 150 to 120
    • Weapon Damage multiplier increased from 370% to 400%
    • Damage scaling between skill levels 71 and 80 increased from 0.0925% to 0.1000%
    • Damage scaling between skill levels 81 and 90 increased from 0.1110% to 0.1200%
  • The Will to Crush:
    • Time required to charge each stage reduced from 1s / 1s / 1.5s to 0.75 / 1s / 1.25s
    • Damage multiplier per stage increased from 270% / 730% / 1360% to 300% / 700% / 1400%
  • Striking Flint: Damage multiplier increased from 0.8 to 0.85

Warpath

  • Base skill: unchanged
  • Sprinting Strides: speed multiplier reduced from 2.0 to 1.5
  • Forge a Path: turn rate increased by 16.66%
  • Burning Lifeblood:
    • Damage tick rate increased from 0.33 seconds to 0.66 seconds
    • Damage multiplier increased from 1.1 to 1.3
  • Lingering Vision: Ghost spawn Chance increased from 10% to 40%

Bleeding Edge

  • Base skill:
    • Resource consumption time reduced from 1.5s to 1s
    • Resource cost increased from 160 to 200
    • Weapon Damage multiplier increased from 270% to 300%
  • Unstoppable Momentum: resource cost increased from 200 to 250
  • Astral Orbit: Damage multiplier reduced from 0.85 to 0.80
  • Despotic Perseverance:
    • Damage multiplier per ailment stack increased from 0.01 to 0.02
    • Maximum Damage multiplier increased from 0.3 to 0.5

The Gate of Fates

Inner Ring

Sentinel:

  • Pinch Runner: Cooldown reduced from 30 seconds to 20 seconds
  • Covert Operative: Dodge Chance reduced from 100% to 75%
  • (Minor Node) Quick Draw: Skill Cooldown Reduction adjusted from 10% to 6%

Soldier:

  • Second Wind: Health Regen increased from 25% to 33%
  • The Wild Card: Critical Chance Score reduced from 30% to 20%
  • (Minor Node) Quick Draw: Skill Cooldown Reduction adjusted from 10% to 6%

Scholar:

  • Purifier’s Will: Damage Reduction adjusted from 30% to 20%
  • Attrition Strategist: Ailment Chance Score reduced from 30% to 20%
  • (Minor Node) Quick Draw: Skill Cooldown Reduction adjusted from 10% to 6%
  • (Minor Node) Increased Awareness: Health Globe pick up range reduced from 15 meters to 5 meters

Centre Ring

Ranger:

  • Archion’s Teachings: Damage multiplier on Projectiles reduced from 0.8 to 0.7
  • Safe From Afar: minimum range reduced from 8m to 6m
  • Persistence Hunting: Damage on Crowed-Controlled enemies increased from 10% to 20%

Assassin:
The Assassin segment has been reworked to help increase the efficiency of One-Handed Weapons and encourage dual-wielding the same Weapon type.

  • (Reworked) Blessing of the Jade Legion (+50% Physical Damage converted to Toxic Damage) has been removed and replaced with Deadly Weaving which increases the dual-wielding bonus of your Weapons by +100%
  • (Reworked) Concentrated Toxins: no longer gives 15% Poison Ailment Damage and now gives +8% Damage to One-Handed Weapons
  • (Reworked) Cannibalistic Savagery: no longer gives 50% Poison Stack Duration and now gives +8% Damage to One-Handed Weapons
  • Clandestine Execution: radius reduced from 7 meters to 6 meters
  • Merciless Lethality: Critical Damage Multiplier reduced from 1.3 to 1.2
  • Evasion Velocity:
    • Buff Duration increased from 1.5 seconds to 2 seconds
    • Move Speed buff reduced from 50% to 30%

Warmonger:
The Warmonger segment has been reworked to give Two-Handed weapons a much-needed buff.

  • Gods Among Men: Material Damage Multiplier increased from 1.1 to 1.2
  • Feast For the Crows: Life Leech reduced from 0.05 to 0.03
  • (Reworked) Blood Reaper: No longer grants +50% Physical Damage converted to Rend Damage. Instead, if the player has less than 10% Attack Speed, they gain the following buffs depending on the type of Two-Handed weapon they are wielding:
    • Greatsword: gain +50% critical Damage
    • Great Axe: gain +50% Damage
    • Warhammer: gain +75% Ailment Damage by wielding a Warhammer
    • Bow: gain +1 Projectile and -10% Projectile Damage multiplier
  • (Reworked) Cannibalistic Savagery: no longer gives 0.3 Life Leech on Bleeding Targets and now gives +8% Damage on Two-Handed weapons
  • (Reworked) Shredder: no longer gives 12% Bleed Chance on Rend Damage and now gives +8% Damage on Two-Handed weapons.
  • Bestial Frenzy:
    • Max Damage increased from 25% to 30%
    • Damage per stack increased from 2% to 3%

Praetorian:

  • Kingless Aegis:
    • Block efficiency increased from 10% to 20%
  • Damage multiplier increased from 0.85 to 0.90
  • Sacred Oath: 7.5m radius to 8m
  • (Minor Node) Perfect Defence: Block Efficiency increased from 2.5% to 5%
  • (Minor Node) Regal Blessing: Block Efficiency increased from 2.5% to 5%

Cabalist:

  • Immortal Offering:
    • Damage per Ailment Stack increased from 1% to 2%
    • Maximum stacks per Ailment type reduced from 10 to 5
    • 15 secs Buff duration reduced from 15 seconds to 10 seconds
  • Power of the First Men: 50% Chance to apply 2 ailment stack to 30%

Warlock:

  • Residual Energy: Attack bonus Damage from last Spell cast increased from 15% to 25%
  • (Minor Node) Strike Like Lightning: Move Speed reduced from 5% to 3%

Outer Ring

Exorcist:

  • Branded Burst:
    • Damage reduction per Stack reduced from 15% to 10%
    • Stack gain interval reduced from 2.5 seconds to 2 seconds
  • Academic Fieldwork: Damage per Stack reduced from 20% to 15%
  • Blessed Silver:
    • Projectile Damage per Stack reduced from 10% to 5%
    • Melee Damage per Stack reduced from 10% to 5%

Oracle of the Trinity:

  • Elementary Destabilization:
    • Chance to trigger an Explosion increased from 20% to 100%
    • Damage calculated on Maximum Health or Force Shield increased from 20% to 80%
    • Explosion Cooldown increased from 5 seconds to 15 seconds
  • (Child Node) Unstable Climate: Increases Damage calculated on Maximum Health or Force Shield from 80% to 100%

White Arrow:

  • Hungry Stalactite: Damage per remaining Pierce reduced from 20% to 15%
  • Wintry Hail: maximum bounces increased from 2 to 3
  • Acute Tracking: Damage per stack reduced from 5% to 3%

Alastor:

  • Intravenous Neural Cord: Attack Speed Multiplier on Critical hit increased from 1.1 to 1.2
  • Static transferral: Damage per Stack increased from 5% to 10%

Duskglaive:

  • Life’s First Movement: Damage bonus when in Equilibrium State increased from 30% to 50%

Child of Fury:
The Child of Fury segment has been reworked slightly to help give Melee Weapon enthusiasts a damage boost, whilst retaining that classic fiery flavour.

  • Flurrying Flames:
    • Attack Speed per Stack increased from 0.3% to 0.5%
    • Life Leech per Stack reduced from 0.04% to 0.02%
  • (Minor Node x2) Initial Spark: no longer converts 10% Physical Damage to Fire Damage and instead grants +15% Fire Damage
  • (Minor Node) Conflagration:
    • No longer converts 10% Physical Damage to Fire Damage and instead grants +10% Fire Damage
    • No longer gives +5% Ailment Chance Score and instead grants +10% Elemental Ailment Chance Score
  • (Minor Node x2) Indignation: no longer grants +15% Fire Damage and instead gives +5% Melee Weapon Damage
  • (Minor Node) Wyrmbreath:
    • No longer grants +10% Fire Damage and instead gives +10% Melee Weapon Damage
    • No longer grants +10 Rage per Hit taken and instead gives +100 Maximum Willpower and Rage
  • (Minor Node) Undying Flicker: no longer grants +10% Block Chance with a One-Handed weapon and instead gives +5% Melee Weapon Damage
  • (Minor Node) Autarchic Mind: no longer grants +8% Maximum Health and instead gives +5% Fire Damage

Arms Maester:

  • Virtuose Stance:
    Probing Weakness Stance:
    • Chance to double Damage on auto Attacks increased from 75% to 80%
    • All Resistance penalty reduced from -25% to -20%
    Stalwart Resolve Stance:
    • Block Chance bonus increased from 15% to 20%
    • Attack Speed penalty increased from -15% to -20%
  • Proud Reprisal: Counter Attack Skill Damage increased from 300% to 500%
  • (Minor Node) High Evasion: no longer grants +10% Block Chance with a Two-Handed Weapon and instead grants +10% Block Chance with a One-Handed Weapon

Siegebreaker:

  • Disallowing Vessel: Move Speed penalty per stack reduced from -5% to -3%

Time Weaver:

  • Which Time Cannot Heal: Damage application Delay increased from 1.5 seconds to 2.5 seconds
  • Dire Juncture: percentage of Damage taken on enemy hit increased from 40% to 50%

Plaguebringer:

  • Undertaker: Damage increase per globe reduced from 30% to 20%

Abyssal Shaper:

  • Fatal Pact:
    • Movement Speed from removed Stasis Stacks reduced from 25% to 20%
    • All Resistance from removed Curse Stacks increased from 30% to 40%
    • Damage increase from removed Weakness Stacks increased from 20% to 30%
    • Maximum Health and Force Shield on removed Damage over Time effects increased from 10% to 20%