• Fixed an issue where the character would sometimes get stuck after using Aether Jump towards a Hauntstone.
  • Fixed an issue where the Aspect of Dawn skill “Hammer of Aurora” would have its animation and visual effects desynced.
  • Fixed an issue where some Summon’s death sound effects would not be played;
  • Implemented an optimization of the sound engine to slightly increase performances in combat situations.
  • Fixed several localization inconsistencies in the gameplay settings.
  • Fixed an issue where the SkullMourner would display a stretched texture instead of their chains.
  • Fixed an issue where only the first Gunslinger’s Brand bullet would hit with a random damage type when using both the ‘Wild Gunman" and "Augmented Ammunition" modifiers.
  • Fixed a client crash happening when kicking a party member while the trade window was open and the trade was accepted.
  • Fixed an issue where Feeding Swarm’s modifier “Saturated Tissue” would cause an explosion when a Summon died.
  • Staff and bow’s hit now produce an impact sound correlated to the surface they are hitting.
  • Fixed an issue where wielding a one-handed weapon and a pistol would not trigger the correct impact sound.
  • Fixed an issue where no sound effect would be played when entering or leaving a secondary area.

Replies: 2

Created: 11 months, 3 weeks ago

Category: Announcements

I come here to say that I am very happy with the progress of updates and corrections.
i mean i love wolcen and i dont regret buying it from you.
wolcen has innovative ideas and the best graphics for this style of game.
please don't stop with this game i believe that with dedication and respect for your creation wolcen will be the best game of its style.
10 years from now you'll still play buy wolcen.
I'm having a lot of fun and I want a lot more from wolcen.

Created: 11 months, 2 weeks ago

I agree with you. the more they do the better.

Created: 10 months, 2 weeks ago

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