All this week, we’ve been sharing with you each day new modifiers for the current skills, and new skills that will be added at the release on February 13. This will continue until the release of the game, so don’t hesitate to check our updates on Twitter, Facebook, Reddit, and Discord.
Today, we would like to zoom on the new skills presented this week, and give you a bit more information about their various modifiers.
The system remains the same; your skills gain experience on their own when you have them in your action bar, or if you use Primordial Affinity to improve them into Demetra’s shop.
When your skills progress, in addition to making them more efficient, you gain modifier points, and you unlock new modifiers allowing you to customize them.
At the release, we will adjust the values to make them match a level 90 character. And here is how it will work:
Modifiers will be divided into three types:
Minor modifier(cost: 1 modifier point)
Medium modifier(cost: 2 modifier points)
Major modifier(cost: 3 modifier points).
Your first modifier point will be unlocked at skill level 5, along with the first two skill modifiers.
Once your skill reaches level 5, you will gain 1 modifier point every 6 skill levels, and 1 new skill modifier every 3 skill levels.
This means that your character unlocks all the skill modifiers at skill level 47.
This also means that your character reaches the maximum of 10 modifier points at skill level 59.
In addition to this, each of the 40 skills will have 16 modifiers. Finally, you will be able to level up your skills and improve their efficiency until they reach level 90.
Now, let’s get back to this week’s new skills!
That’s it for this week’s new skills. If you want more or if you want to see these skills in action, don’t forget to follow us on our Social Media! We still have 11 new skills to introduce and 19 of the current skills new modifiers.
Thank you for your continued support!
Created: 5 months, 1 week ago