PC Patch, XBOX Patch & PlayStation Patch 1.12


Greetings, Ascended!

Today we are rolling out patch on PC, patch on XBOX, and patch 1.012 on PlayStation. This patch brings a new tier of affix to the endgame, along with the usual bug-fixing goodness!

Gameplay Changes:

  • The drop ranges of affix tiers 9 and 10 are now capped at Item Level 200.
  • A new affix tier has been added: tier 13!
    Tier 13 affixes have a very rare chance of rolling on rare and legendary items with an item level of 217, and offer a +50% increase in power over tier 12 affixes.
  • Tier 13 affixes will appear in orange text in item tooltips.

Bug Fixes:

  • Magpies rejoice! The Diamond Mines of Morkai project can once again potentially reward Genesis Stones.
  • Fixed an issue in the player trading UI where the currencies shown would be impressively incorrect.
  • Fixed an issue where some items upgraded through the Dark Market could attain unintendedly high stats.
  • Fixed an issue where enemies would not play their death animations during the Cordanon sequence of Chapter II.
  • Fixed an issue where some UI windows could be unintentionally opened whilst the War Table UI is open.
  • Rectified text display issues in the Infinity Difficulty information panel.
  • Fixed an issue on gamepad where opening and closing a merchant UI whilst would not restore the map overlay if it was previously open.
  • Corrected some inconsistencies in the descriptions for various Active Skill Modifiers which grant Force Shield per Enemy Hit.
  • Updated several Gate of Fates node descriptions to reflect balance changes.
  • Rectified an instance of a placeholder item image in the prologue.
  • Fixed various localisation issues on Imbued Prototype: Deliverance V2
  • Fixed various localisation issues on Imbued Legacy of the Willbreaker.
  • Rectified some instances of placeholder text strings.
  • Improved the sound effects for the Gatling variant of the Slayer Exoskeleton enemy.

Console Only:

  • Fixed an issue on PlayStation where the wrong input indicators were displayed in the Consumables menu.
  • Fixed an issue where Untainted enemies would not spawn during Wrath of Sarisel Operations in Offline Mode.
  • Fixed an issue on XBOX in multiplayer which made reviving other players needlessly difficult.
  • Fixed an issue on PlayStation where the wrong input indicators were displayed in the Harvest/Weaken Ahriman dialogue box.
  • Various niche crash fixes.

Replies: 0

Created: 1 year, 1 month ago

Category: Announcements

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