PC Patch, XBOX Patch & PlayStation Patch 1.10


Greetings, Ascended!

Today we are rolling out patches on PC and 1.010 on PlayStation. This patch will arrive on XBOX at a later date. This patch changes how Infinity Difficulty scales and how it awards bonus Attribute and Gate of Fates points, along with the usual selection of bug fixes.

Gameplay Changes:

  • Infinity Difficulty has had its scaling adjusted, and now has a more pronounced difficulty curve.
  • Because of this adjusted scaling, far fewer skulls need to be spent to reach higher difficulty levels.
  • Successful Operations on Infinity Difficulty now reward the same amount of skulls spent to launch the operation, rather than double.
  • As before, spending Skulls and completing an Operation on a higher Skull spend for the first time will award some player power. Successful Operations below 100 skulls will award one-time bonuses of 5 Attribute points for every Skull spent, and 1 Gate of Fates point for every 5 skulls.
  • After the first 100 skulls, successful Operations will grant 1 Attribute point for every 2 Skulls spent, and 1 Gate of Fates point for every 50 Skulls spent.
  • These rewards are capped at 1000 Attribute points and 40 Gate of Fates points.
  • Records for previously attained "Highest Completed" Skulls have been adjusted in-line with the new scaling and Skull spend, but will be adjusted no higher than 100. For example: a record of 573 Skulls turns into 57, while 80,000 Skulls turns into 100. Any missing bonus Attribute and Gate of Fates points will be awarded accordingly.
  • The amount of Skulls previously earned by players remains untouched. Skulls for the Skull Throne.

Bug Fixes:

  • We have given Demetra a stern lecture about withholding services from her customers. Players can once again level up and duplicate skills.
  • Fixed an issue where the level 30 version of Imbued Veiled Eclipse could not be obtained.
  • Cleaned up the gamepad input prompt bar in the Skills and Modifiers Screen.
  • Fixed various instances of "Undefined" being show in the Character Sheet in some languages.
  • Resolved a navmesh issue in the Necropolis area of the campaign.
  • Fixed an issue where the HP values in enemy health bars would break at certain thresholds.

Console Only:

  • Fixed an issue which prevented projectile VFX for the lightning variant of Livor Mortis from displaying.
  • Fixed an issue which prevented some of Artic Spear's VFX from displaying.
  • Fixed an issue which caused the player character to turn into a hideous squiggle monster if the player reconnected their gamepad whilst the Cosmetics Menu was open.
  • Resolved instances of placeholder icons for one of the deluxe edition armour sets.

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Created: 1 year, 1 month ago

Category: Announcements

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