[Active skills] Deathgazer railgun : drastic critical damage drop

Dear Wolcen team,

Before all let me thank you for all the work you have put in this game. There is indeed many bugs and imperfections, but also many good points. The maps are beautiful, the mechanics are nervous and reward not only farming, but also players' skill and tactics, making it a fun game to play.

When solo i play as a dual pistol 'Alastor' character. My build is focused on criticals and one of my core skills is Deathgazer Railgun modified with the "One Simple Shot" variant. In the last patch notes 1.0.15.0, I read that you fixed an issue concerning damage computation of this variant (the notes, however, don't specify if the damage was too high or too low). I just downloaded the update, and i noticed a very strong drop in critical damage of the skill. I was dealing about 100k damage on a fully charged critical hit, now it is more about 3 to 5k.

I assume this is not what was intended in the patch, as such a low damage after a long channeling would make this skill useless. Comparatively, i can still deal a 50k crit on each bullet with a Gunsliger Brand, which is instant.

Thank you by advance, please keep me informed of what is going on.

Best regards =)

Paul

Replies: 5

Created: 3 years, 10 months ago

Category: Bugs & Issues

Hello again,

I'm a bit disappointed to have no answer to my report after a week.

I did a few more tests by my side (going on an expedition and shoot at some mobs). It is surely not as accurate as proper debug but i came back with more info.

Considering the other elements of my build, i always used the same state at the moment of shooting to be provided with the same damage buffs :
- 6 overload points available
- 100 Power Charge points available
- All stamina points available (no bonus from "high adrenaline" passive)
- Shot released after reaching maximum charge level.

I tried to deactivate some variants, and some combination of them. It finally appears that there may be a problem, not on the "One Simple Shot", but rather on the "Inflexible Blast" variant.

With no variant activated at all, the critical damage i observed ranged from 13200 to 26000 approximately.
With only "Inflexible Blast" activated, the crits in the same conditions ranged from 1600 to 2300 approximately.

It seems that this latter variant doesn't provide any bonus damage as stated in it's description, but rather lowers it.

Thank you to consider this report and please give some feedback.

Have a nice week =)

(Edited 3 years, 10 months ago)

Created: 3 years, 10 months ago

Hello,

Still waiting for news about this report.

I see that several other reports had an answer recently. Any chance to have some feedback here too ?

Created: 3 years, 10 months ago

Hi!

Sorry for not reaching out to you sooner.
After checking, it seems that, in fact, Inflexible Blast is not working as intended, and lowers the damage instead of increasing it.

I reported this to our QA team, thank you for your feedback!

Created: 3 years, 10 months ago

Hello Yuzu,

I'm glad to hear that ! Thank you for your answer =)

Have a nice friday (and week-end !)

Created: 3 years, 10 months ago

i checked also = yeah not working as intended, good and super important catch @thehighflyingmonkey

(Edited 3 years, 9 months ago)

Created: 3 years, 9 months ago

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